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Questions tagged [models]

A representation of an object in 3D space.

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Built-in Terrain analogs search: is it worth to use imported 3d-model?

I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
wooden_coder's user avatar
0 votes
1 answer
287 views

Adding large 3d models into Unity

I have a 3d model of a restraunt with several characters in it probably over a hundred objects. Whenever I try to import it into Unity Unity just loads forever until I force close it. How do you ...
RedDragon2001's user avatar
-3 votes
1 answer
3k views

Can I use Adobe Fuse CC models in my commercial game?

I'm wondering if it's allowed to use Adobe Fuse CC models and textures in a commercial game? I use this software to get good shapes of character and then use Blender to modify the body or renew ...
Omer's user avatar
  • 214
3 votes
1 answer
2k views

Should LOD models be used in mobile games?

LOD models are widely used in PC and console games, to optimize performance by reducing the vertex count and texture size for distant objects. However, I'm having a harder time finding out if they are ...
user45623's user avatar
  • 751
0 votes
1 answer
165 views

How to store 3d transformation in a game?

I am curious what is the best strategy to save 3d transformation of a model. Here are the few choices I think about: 4x4 matrix 4x3 matrix(skip the bottom row of a 4*4 matrix) Dual quaternions with ...
Lesley Lai's user avatar
2 votes
1 answer
434 views

What is better: One texture per model or assigning multiple models to one single huge texture?

If I'm making a low-poly car pack of multiple cars for mobile platforms, should I: Make a large texture like of 2048x2048 and unwrap all the models to it Make separate, smaller (256x256) textures for ...
e_cobra's user avatar
  • 23
0 votes
1 answer
172 views

Why is there no standard 3d file format that saves models as (collections of) primitives?

I have been looking around for a file format that saves models as a collection of primitives (Boxes, Spheres, Cones, Cylinders, etc.). After some research, I came to the conclusion that pretty much ...
Zemanzo's user avatar
0 votes
1 answer
227 views

How can I make the terrain infinte?

I am making a game in Unity 5 in C# and I need to make the terrain infinite. I have tried to make it infinite but it just keeps spawning the terrain too much times and then the game crashes. Does ...
ProgrammerProgrammerIOSAN's user avatar
0 votes
1 answer
1k views

Exporting a simple mesh from Blender for reading in Assimp

I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...
Luca's user avatar
  • 143
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0 answers
36 views

Unity / How can i prevent my model from blinking when it doesnt have normals?

Somehow the light which is shining on a moving model is making it "blink" (its like getting very dark and then very lit again. The model has no normals. (unity import settings: normals: none) Is ...
OC_RaizW's user avatar
  • 1,450
0 votes
1 answer
156 views

Model texture flipped?

Im making a custom Wavefront .obj loader and the images loads but the texture is flipped. What is the problem? here is code and a image. ...
vector's user avatar
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2 votes
1 answer
227 views

Licensing classic (vintage) car models for game

I know that I cannot use real car models in a game without permission. However, I am interested in a classic (vintage) cars from era before 1950. Some of the companies no longer exist, or were bought ...
Martin Perry's user avatar
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1 vote
1 answer
5k views

How can I apply a mesh collider in Unity to an entire imported model rather than a single piece?

I have a series of models from Blender I'm importing to Unity as .blend files and I need mesh colliders applied to each one. What I'm finding is that with any model that is constructed of multiple ...
Nightmare Games's user avatar
2 votes
1 answer
462 views

How do I shade / model low poly smooth surfaces that come to sharp edges?

Consider this model of a tank turret: The following model has smooth, round surfaces that meet at sharp corners. This is achieved with a high number of subdivisions and marking certain edges as sharp ...
J.Todd's user avatar
  • 465
2 votes
2 answers
146 views

How can I create and load models with additional information?

I want to create game similar to original DOOM in Unity (using 2017.2). I'd like to make it possible to load entire levels from file, but I don't really want to write my own level editor that would ...
dargemir's user avatar
  • 387
0 votes
1 answer
318 views

Why are Monogame models tied to effects?

When I load a model in Monogame using ContentManager, the model contains effects on each mesh (mesh.Effects). This is confusing ...
Grimelios's user avatar
  • 579
2 votes
3 answers
11k views

How to increase MagicaVoxel size limit?

I need to increase the size of the field you make models in by at least 20. It really doesn't make sense why you cannot go beyond 126x126x126 because in the MagicaVoxel viewer, there are sample models ...
Lucas's user avatar
  • 23
0 votes
1 answer
134 views

How to hide fbx files for commercial release

I see that all commercial games I've played never expose their fbx files - usually, they archive the fbx files into PAK file or BIN file. For example, Torchlight 2 use OGRE3D for their Graphic Engine,...
123iamking's user avatar
1 vote
1 answer
217 views

In unity, some part of mesh doesn't show only in play mode

This is screenshot of not playing mode. You can see the the speedloader and bullets inside of the revolver. And this is when playing mode. As you can see, I can see the speedloader and bullets in ...
modernator's user avatar
  • 1,213
1 vote
0 answers
58 views

XNA Further faces are shown through closer faces

I'm trying to draw a 'axis' model named 'XYZ'. The problem is that it is rendered wrong (screenshot below). You can see that the blue face can be seen through the red face. The black, green and red ...
NicusorN5's user avatar
1 vote
1 answer
358 views

Customizable 3D "growing" Avatars within Unity [closed]

I'm working on a project that allows the user to pick their personal avatar (change faces/body settings/etc), and then have child/adult versions of those. Ideally, they will allow an age progression ...
JayCrossler's user avatar
1 vote
0 answers
191 views

Problems exporting meshes to Unity 5

After creating a tree (Scots Pine) in SpeedTree Cinema v7.1.1 I exported it as a .FBX ascii file to Unity 5 and I encountered a problem; the leaf material, while viewing it in Unity 5, can only be ...
user18723's user avatar
1 vote
1 answer
178 views

How to achieve this kind of look of a cube in a most efficient way?

It might be a trivial question, but I couldn't come up with a simple solution. I need to create a cube like on the image below in Unity. As always, I target mobile ...
Jacob's user avatar
  • 2,552
0 votes
3 answers
4k views

How should I make (3D) buildings that can be entered in the game?

I have no idea about how would I make a building that can be entered in a game. Should I model separate parts of it and than combine them or should I model the entire thing as one object? Are these ...
xuwenbuwer's user avatar
0 votes
1 answer
1k views

Instantiate prefab disabled scripts

I'm creating a script to dynamicly load a menu with buttons. On every button there is a script that need to be run when the button has been clicked. For the button there is a prefab where the script ...
JimmyD's user avatar
  • 135
2 votes
0 answers
731 views

Why do XNA/Monogame models create new BasicEffect instances?

My question is fairly straightforward, I think. Using Monogame, when I load a model using contentManager.Load<Model>("Model"), the model's mesh has a ...
Grimelios's user avatar
  • 579
1 vote
2 answers
1k views

Rendering model with multiple tiling textures

See edit: How would I go about rendering a model with multiple tiling textures? I have a few ideas, but all of them have drawbacks, here are a few (by the way this is for an opengl game): -Use a ...
J4S's user avatar
  • 163
1 vote
1 answer
1k views

why one model can have different vertices and normal size?

I am using TinyObj to load models. I found many obj files have different vertices and normal size, how could it happen? I thought in the obj file one normal should be correspond to one vertex. For ...
HUAQ's user avatar
  • 125
0 votes
3 answers
2k views

What models am I allowed use when selling my game?

I have purchased models through Daz3D, and I have downloaded a lot, for free. The 3D models were downloaded as .MMD or .FBX. ...
LRgamer's user avatar
0 votes
1 answer
310 views

How to add a JSON object / model into your whitestorm world / scene?

I am loading the object from my json file. ...
aryeh's user avatar
  • 101
1 vote
1 answer
952 views

How to use 3D models in video games? (Copyright related)

There are many gray areas in using 3D models online that may be free, creative commons with specific terms, or public domain. I notice many 3D models being sold by artists that are exact replicas of ...
LeoCrimson's user avatar
0 votes
3 answers
501 views

What format is this 3D model in or how can I change my rendering code to accept obj files?

I have a file in my project that defines 2 numbers and 4 arrays: ...
user1009013's user avatar
0 votes
1 answer
1k views

Determine "bounding box size" (not scale) of model in MonoGame

I'm working on integrating some the 3D models I import into my physics system by trying to take their "size" and use that as the side for objects within my physics system. When I say size, I'm ...
SaviorXTanren's user avatar
2 votes
2 answers
2k views

How to prevent Unity from triangulating faces of imported models?

I have an object that will be rendered with a wireframe shader. This means that line between vertices in a model would be drawn. The problem is that Unity automatically triangulates all n-gons in my ...
eclmist's user avatar
  • 1,153
0 votes
1 answer
1k views

How to rotate to look at target

I have found other questions like this, but none seem to quite cover the situation I have. I am using DirectX 11 I have an object that has: Position (vector) Rotation (quaternion) View angle (pitch,...
Paul Spain's user avatar
4 votes
2 answers
2k views

How to join two cubes?

If I want to make a character (in Blender) made of cubes, to export it to unity later, should I leave these cubes and all the other body parts as separate objects, or join them all into one mesh? And,...
Rumata's user avatar
  • 175
0 votes
1 answer
4k views

Texture Tiling and Texture Coordinates in Unreal Engine

I've just started to learn how to develop games and everything is new for me now. I don't know where to start and I decided to start with Textures and there is something it is difficult to understand ...
VansFannel's user avatar
0 votes
1 answer
1k views

How to merge fiber subtools in Zbrush

I just started learning Zbrush. While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
WhatsUp's user avatar
0 votes
2 answers
364 views

Bounding box messed up for .fbx models

I am trying to make bounding boxes for my models. My code works fine if the model is imported as a COLLADA (.dae) file. When I try to import a model that has .fbx extension, my bounding box messes up. ...
syy's user avatar
  • 195
0 votes
2 answers
940 views

Make a bullet shape around model in libgdx

How do I make a btBoxShape around a Model or ModelInstance in Libgdx? This is my code: ...
Vincent Williams's user avatar
4 votes
1 answer
386 views

Make models not see through

All my models are see through and I can't figure out why. For example: Here's what it looks like when you are not looking through them: And when I look through one of them: Why can I see the black ...
syy's user avatar
  • 195
1 vote
2 answers
246 views

Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
max_tech91's user avatar
-1 votes
1 answer
46 views

A perfect information game with several millions of unique states [closed]

I want to model learning by having computer players compete against each other. Win/lose ratio will be tracked for each position for each player and used to search an optimal move. The depth of search ...
sixtytrees's user avatar
1 vote
1 answer
305 views

Faces on 3D model not rendering in the correct

I seem to be having trouble with rendering models in monogame. I'm trying to draw several cubes, in a minecraft style world. It's a simple .obj file, nothing special. But... for whatever reason, both ...
Charybdizs's user avatar
2 votes
0 answers
54 views

In Unity3D, when building to web, model gets distorted

As the title says, when I build for web, the character model gets distorted, but while in the editor, it's completely fine. Here are the images: Before, in play mode: After, in the web build: As ...
Ventuar's user avatar
  • 21
0 votes
1 answer
2k views

Animation inside a .obj file?

Ok, so yesterday I understood that "rigging (bone and joints)" are things that are use inside a 3D animation software like maya. By that I mean that those bones and joints are not inside the .obj file ...
Gabriel Roy's user avatar
1 vote
0 answers
657 views

How to setup Steam VR Controller models and behavior in Unreal Engine?

I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail. So I am setting up a bit of a sand box project in Unreal Engine to get ...
TaylorE's user avatar
  • 11
0 votes
1 answer
2k views

Problem with a TinyOBJLoader Renderer

I was working on implementing a renderer for SYOYO's tiny obj loader and when it came to testing time, it failed to render. Here is an image of the result: I believe that i have made the error with ...
TheThirtyFirst's user avatar
1 vote
0 answers
85 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
TobiasW's user avatar
  • 987
2 votes
1 answer
193 views

Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender

I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
GeoJohn's user avatar
  • 339

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