Questions tagged [models]

A representation of an object in 3D space.

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1answer
31 views

Why has my object detached itself from the parent?

I made an two objects in blender, animated them, and saved them. Firstly, when I reloaded them, half of the animations I created had disappeared, which is annoying itself but the real annoyance is ...
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1answer
71 views

Unity3D - weird model imported from blender

Also it's important to mention that I'm using LightweightPipelineAsset for Scriptable Render Pipeline (so I can use PBR graphs) Problem is that surfaces that SHOULD be drawn they AREN'T and the ones ...
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1answer
28 views

How to replace texture maps on models in a packaged game?

I'm trying to do an experiment. I'd like to do some object masking to the assets inside of a game, so during run time, when you are playing, they're texture maps are replaced by the masks. The masks ...
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2answers
130 views

Add oceans to an earth model with only continents?

I have the following earth model, it only has continents: I wanted to add water but as you can see, some of the continents are now hidden due to the water sphere being more round than continents: I ...
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1answer
41 views

How to calculate the transformation such that two points with different position, orientation and origins line up?

Let's say you have two different 3D Objects which both contain a node that is off center (not at the origin) and have an orientation. How do you calculate the transform for one of the object so that ...
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1answer
103 views

Model texture flipped?

Im making a custom Wavefront .obj loader and the images loads but the texture is flipped. What is the problem? here is code and a image. ...
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1answer
171 views

How can I reorder the order in which the vertices are in an .obj file?

Blender saves the files with the structure of All the vertices All the normals All the UV The game to which I want to import the model, only accepts the following order in structure 1 vertex 1 ...
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0answers
59 views

OpenGL streching up geometry

I'm developping my own game engine in C++/OpenGL 3 but I've got some troubles with my geometry. Indeed, when I render something everything is weirdly streched up : By tweaking scale values we can see ...
1
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1answer
137 views

How can I cut a doorway through my wall at runtime?

I am working on a Unity project where I have 3 models: a stacked, rounded wall (think logs), a flat wall (think bricks), and a door. The door has an animation to open / close itself, and when it's ...
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2answers
3k views

How do I model a real-world building?

This isn't exactly a game development question, but I am planning on using Unity as my engine and modeling in Maya so I was hoping folks on here might have some experience with this. I want your ...
3
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3answers
3k views

DirectX 9 - model rendering from .obj files issues

Well I can clearly tell that what rendered is close to what I wanted, but there seems to be a few problems. The .obj files contained values like "f", "v", "vt". Image Of Problem: As you can see it ...
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0answers
19 views

Unity Model causes screen to go black

So ive been having this problem for a while and i have no idea whats causing it or how to fix it. Some objects in my scene causes my camera when looked at to turn black as you can see from the gif i ...
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0answers
19 views

MonoGame - Model not rendering properly

I'm trying to render a model made in Blender. I export it to .fbx and import it in the content pipeline, load and draw it, but it displays like this: And this is what it looks like in Blender: Code ...
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0answers
10 views

Glitchy model when import from maya to unity

When i import my model from maya into unity, i get a glitchy result. Info: -maya 2019 -unity 2019.2.01b -import in fbx -model has a skeleton I cant find a way to fix this problementer image ...
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1answer
345 views

Meshes imported into Unity into Blender always corrupt

I want to import a terrain mesh I made in Blender into Unity, however Unity seems to fail to load it correctly. What could be the reason behind this and how can I fix it?
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2answers
37 views

Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
3
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1answer
83 views

OpenGL Fragment shader: not all fragments showing colors

I'm writing a simple 3D renderer and while the model loads fine, the colors are off. Quite a few fragments in the model show no color at all. Here is the render: The locations of the blacked out ...
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1answer
36 views

Unity - Blender models/animations showing gaps

As part of a college project, a member of my group has made some simple chests with an open animation. Importing these into Unity though, I instantly noticed there were gaps where the faces should be. ...
3
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2answers
314 views

How can you tell if what you're buying is legal?

In the past few days I've been browsing 3D asset marketplaces and repositories (I've been doing it for ages, but a lot recently). Many assets are paid for, others are free. In the past few days I've ...
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1answer
10 views

Trying to add my model's animation to the animator in Unity but it doesn't work?

I made an animation for a model in blender, then saved and imported it into Unity. In the preview, I can see the animation playing, but when I try to click on 'loop time' or to drag it over to the ...
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0answers
17 views

Animation is going wrong when it's in the play

I made a character on Fuse (Steam), and used the mixamo.com to get an animation to the character model, after the rigging process i exported the animation to the unity with the .fbx format. When i ...
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0answers
30 views

Unity - character model not blinking

I'm a bit confused as to what's going on, but I've just noticed that my imported character model never blinks during his animations. I currently have 3 animations - an idle, walk and jump. Every ...
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0answers
13 views

“Sheen” on character model in Play mode [duplicate]

I’ve noticed there’s a ‘sheen’-like look to my character model when viewed in the Game tab, Play mode, and in the final build. In the Scene Editor, it’s fine. I’ve tried playing with the light and ...
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3answers
6k views

How to increase MagicaVoxel size limit?

I need to increase the size of the field you make models in by at least 20. It really doesn't make sense why you cannot go beyond 126x126x126 because in the MagicaVoxel viewer, there are sample models ...
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1answer
226 views

x-inverted obj importer in BulletSharp - what's wrong? [closed]

See [dead link removed] at the repository. Screenshot: [broken image removed] Left: bullet imported version, right: correct 3ds max version. It's somehow inverted. If you think that left part is ...
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0answers
34 views

Is using Warehouse3D models in your game allowed? [duplicate]

I know there's a question like this already here, but it's been closed and was asked 6 years ago. It doesn't really offer much help. I was wondering if anyone has used models from 3D Warehouse in ...
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0answers
24 views

Import multiple models in runtime into Unity3d scene and make an animation sequence out of it

So, I have multiple models of ply file formats on my phone. When my scene is running, I want to let users import multiple models into Resource folder and create an ...
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0answers
14 views

How to load models with possibility to change textures in Three.js

I'm working on a game in Three.js where I have a few variations of the same model in blender. What I want to achieve is that I'll load the model once with all the material settings, but then I'll ...
0
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1answer
104 views

How are real world car characteristics translated to in-game?

I am just entering the world of game development, starting with the racing genre of games. Let me clarify that this question is not about car modelling or external detailing; it is about the way a ...
0
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1answer
752 views

How to merge fiber subtools in Zbrush

I just started learning Zbrush. While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
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2answers
59 views

Adding large 3d models into Unity

I have a 3d model of a restraunt with several characters in it probably over a hundred objects. Whenever I try to import it into Unity Unity just loads forever until I force close it. How do you ...
0
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1answer
32 views

Player object's model starts to shake after some time

I created a default scene in a new project and imported a model from Unity's asset store and then get this strange behavior of the model starting to shake for no reason after some time after starting ...
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1answer
160 views

Why does the head of my ragdoll act like its about to fly off its shoulders?

The problem can be seen here: https://gfycat.com/LimpingMerryGermanshorthairedpointer Ive created my ragdolls by using the Unity ragdoll creator tool. To begin with, all the limbs of my ragdoll ...
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3answers
822 views

What models am I allowed use when selling my game?

I have purchased models through Daz3D, and I have downloaded a lot, for free. The 3D models were downloaded as .MMD or .FBX. ...
24
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2answers
207k views

How to merge two objects in Blender

What I've Done I created a Cube object with Subdivision Surface modifier in order to model a spehere. I created a cuboid object looking like a angled, longish baton. What I Want to Do I want to ...
1
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1answer
5k views

Normal mapping for Android and iOS

I'm making a mobile game for Android and iOS on Unity. At the moment I am researching and designing the technical aspects of the game. Since it is not plausible to use highly detailed models for ...
1
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0answers
191 views

How can I blend meshes together where they intersect?

In a lot of my scenes I have things like this: and this: All the places I've circled are places where a prefab overlaps with another one or with the terrain. Is there any way to make those lines ...
5
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1answer
522 views

Can a sprite be rendered with thickness in Unreal Engine?

Is there a convenient way to have a 2D pixel art image with clip transparency (not partial transparency) rendered with thickness in Unreal Engine? Paper2D does exactly what I want, except it's a flat ...
28
votes
1answer
15k views

Orienting a model to face a target

I have two objects (target and player), both have Position (Vector3) and Rotation (Quaternion). I want the target to rotate and be facing right at the player. The target, when it shoots something ...
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0answers
24 views

Built-in Terrain analogs search: is it worth to use imported 3d-model?

I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
2
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1answer
2k views

Get screen bounds of 3D object

I'm trying to draw a 2D plane that has minimum dimensions to contain a 3D model (a sphere). How do I calculate the minimum size and position of the rectangle to completely cover a 3D model on screen?
4
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2answers
628 views

Optimizing models & improving performance

I've created a map editor for a game I've been developing. The maps (planets) are made using a form of meta ball editing. Basically, in the end the Marching Cubes algorithm is used to get my final ...
1
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4answers
388 views

Is there a game not using meshes for models? [closed]

Traditionally, models consist of lots of vertices connected by triangles. That forces the use of a high amount of vertices for detailed organic shapes or makes models kind of blocky. Even though ...
1
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1answer
228 views

How to optimize primitives in SecondLife/Opensim?

SecondLife/Opensim uses Primitives to construct models. How it works in details is explained here. Now I have many triangles which link together. Is there any way to make them into one prim, thus ...
-3
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1answer
942 views

Can I use Adobe Fuse CC models in my commercial game?

I'm wondering if it's allowed to use Adobe Fuse CC models and textures in a commercial game? I use this software to get good shapes of character and then use Blender to modify the body or renew ...
2
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1answer
520 views

Should LOD models be used in mobile games?

LOD models are widely used in PC and console games, to optimize performance by reducing the vertex count and texture size for distant objects. However, I'm having a harder time finding out if they are ...
2
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1answer
82 views

Licensing classic (vintage) car models for game

I know that I cannot use real car models in a game without permission. However, I am interested in a classic (vintage) cars from era before 1950. Some of the companies no longer exist, or were bought ...
0
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1answer
77 views

How to store 3d transformation in a game?

I am curious what is the best strategy to save 3d transformation of a model. Here are the few choices I think about: 4x4 matrix 4x3 matrix(skip the bottom row of a 4*4 matrix) Dual quaternions with ...
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1answer
370 views

Exporting a simple mesh from Blender for reading in Assimp

I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...
0
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1answer
105 views

How can I make the terrain infinte?

I am making a game in Unity 5 in C# and I need to make the terrain infinite. I have tried to make it infinite but it just keeps spawning the terrain too much times and then the game crashes. Does ...