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Questions tagged [modding]

Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mods require hacking of the original binary and content.

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I made a quest in Creation Kit. Testing it, Quest Log and Quest Marker do not appear. Why is that, and how do I fix this?

I made a quest in Creation Kit. Testing it, Quest Log and Quest Marker do not appear. Why is that, and how do I fix this? I have made a quest object in Creation Kit, including stages, quest log ("...
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4 votes
1 answer
790 views

How is it possible to mod a game whose source code isn't publicly available?

I can understand that if you obtain the source code for a game (for example, if you cloned it from GitHub), then you could edit the code yourself, and have a working copy of the original game with ...
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1 answer
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How to ensure a malicious community server cannot impersonate a user?

I am using a server model similar to Steam or Minecraft: There are community servers run by players and a hub authentication server that I control. The client player logs into the game and receives ...
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1 vote
0 answers
51 views

In Unity Game Modding, is there away to circumvent or substitute Resources.LoadAll?

I was playing a game recently and I started creating a mod to adjust it's gameplay to my liking, just for fun, until I got stressed out by how absurdly long the game takes to start up and show the ...
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What math function represents Minecraft bow angle/height?

I am working on a mod in Minecraft Forge/MCP using Java. Aiming a bow is controlled by your head pitch and yaw rotation. Right now I have a math function that automatically looks at the target. But I ...
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2 votes
2 answers
74 views

If a game automatically downloads addon content it doesn't already have when joining a server, how can I test this without a second computer?

What I want to do is host a local test server that has the file, and connect to it from a local client which doesn't have the file. The only issue is that both the server and the client will look for ...
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1 answer
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Mcreator (Minecraft Mod-making) Compile Error [closed]

I'm trying to make a tool pack but every time I get the message: ...
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2 votes
1 answer
104 views

What is the legality regarding allowing players to mod a game with real-life players in a sports game?

Let's say I'm doing an Indie sports game, and ship it with fictional players, but make the game capable of reading a config file, so that players are able to edit in real names to suit themselves. The ...
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How can I legally allow modders to use my tools that are dependent on licensed assets?

I am making a moddable game with Unity. I actually have working system for serializing/deserializing items etc. For purpose of easy item creation in Unity, I made editor-only windows that help you ...
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1 vote
0 answers
373 views

How can I change tags on a Steam Workshop item?

A few years ago, I posted a L4D2 modification to the game Workshop on Steam. I'd like to be able to change the tags associated with the mod (currently, 'Weapons, UI') but it's not obvious to me how I ...
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0 votes
1 answer
154 views

Is naming convention a good base for a sorting and tagging system for game assets?

TLDR: what are the pros and cons of using a naming convention for tagging and sorting game assets? for the UI to search and handle it for devs and gamers to move files around I am building a game ...
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0 votes
2 answers
233 views

Can I mod Among Us mobile so people don't get kicked because of network problems, and how? [closed]

I want to make a mod for Among Us which will allow people to stay in game despite short-lived connection problems (as opposed to being kicked after 1 second of network issues).
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2 votes
1 answer
152 views

Potion effect never wears out

I am writing a mod for Minecraft (in Java, duh) and want to apply a random potion effect like this: ...
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1 vote
1 answer
949 views

Can't build UE4 new mod kit - UGCExampleProject - UE4

I am trying to build the new mod kit to support modding for my new game. I am following the QuickStart Guide: Place your project in a directory under your UE4 root directory (such as /Games or /...
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-3 votes
1 answer
59 views

Can I bring features of an Android game into another Android game?

Platform : Android Overview : Fifa 14 by EA sports has a manager mode, kick off and tournament mode in it, which was the last game of its series on android to have these features. Fifa 16 has great ...
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1 vote
1 answer
50 views

Placing Zones in Cities Skylines

I'm trying to build a mod that places zones on a keypress. How would I accomplish this? So far I've detected the keypress. But when I modify m_blocks in ZoneManager by calling block.setZone(x,y,zone) ...
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1 vote
0 answers
275 views

How to publish a mod on Steam for a game without Steam Workshop?

I'd like to publish a mod for a game that doesn't have Workshop or any community modding options. I could go to Steamworks and publish it as a standalone game... but I don't see any option to "...
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Whats the best way to make my Unity game moddable? [duplicate]

Basically the title. I'm building a game with several NPCs and complex systems, and I want it to be nice and modular for modders right from the beginning. So far, I have looked into: Asset Bundles, I ...
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0 votes
1 answer
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How can I mod a game to render only certain pixels during pixel shader stage?

I am a gamer and hobbyist programmer in game dev and deep learning algorithms. I want to train a deep learning algorithm like DLSS from NVIDIA, which can render a complete frame by taking certain ...
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1 vote
1 answer
107 views

AoE 2 DE - Modding a building to have two page interface

I am using Advanced Genie Editor and currently trying to create a copy of a Krepost and give it a second page of units (like the docks). I have so far been unable to do it as the second page just ...
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0 votes
2 answers
92 views

How to create game database editor interface like Age of Empires' AGE

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
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3 votes
2 answers
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Is there a generic name for the "layered" dictionary typically used in mod-capable games?

I'm asking here rather than on SO/SE/CS because I'll probably have less to explain what I'm talking about... I hope a lot of the users here are familiar with how many games implement modding (or ...
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2 votes
1 answer
1k views

How to create a new civilization mod for Age of Empires 1 Definitive Edition?

I want to make a mod for Age of Empires 1 Definitive Edition, in which I split an existing civilization (Phoenicians) into two civilizations: Eastern Phoenicians: Primarily representing Canaanites ...
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1 vote
2 answers
2k views

How to identify performance issues with large numbers of mods?

My current problem is with RimWorld, but in the past I had the same issue with Minecraft. Basically the game gets more fun with more mods, up until the point where performance becomes unmanageable. ...
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1 vote
1 answer
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Why aren't game mods allowed to talk to the outside?

Sorry if the title is a bit obscure, I didn't know what to call this. I recently got into mod making and thought of a mod which is able to control Spotify through in-game commands, using Spotify's API ...
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1 vote
2 answers
1k views

How to build only specified assets into assetbundle in unity

I have searched through the few results pertaining to this particular question, but haven't found any results that work. A simple rundown of what i am looking for is to be able to make a single asset ...
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4 votes
1 answer
1k views

How do I let people make Steam Workshop mods for my game?

I want to know how to make a game compatible with Steam Workshop. Basically, I want to be able to let players make mods for my game. Using Google, I keep finding tutorials for how to make mods for ...
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0 votes
0 answers
147 views

How to open a .RKV file from Wii ISO

So, a few days ago, I got the itch to try my hand at creating a modded version of one of my favorite Wii games: Star Wars: The Force Unleashed. However, when I unpacked the ISO, I noticed some of the ...
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1 vote
0 answers
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Where do I write code in my minecraft modding environment?

So this is probably a stupid question but I'm just beginning so I hope someone can help. I set up my whole modding environment in eclipse but the problem is that I don't know where to start writing ...
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0 votes
1 answer
32 views

How to know the adresses an editor modifies while saving a file

I hope this question belongs here. Suppose an editor for a specific file extension. It usually has a user friendly interface so you don't see raw data. Once you edit anything and save the editor ...
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1 vote
0 answers
96 views

Modding sprites in New Super Mario Bros. DS

I'm a New Super Mario Bros. DS modder. My goal is to create a custom sprite over an existing unused sprite. I checked in on fellow modders and they said theoretically, I could copy another sprite's ...
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1 vote
0 answers
37 views

How to aim bullets at a player in Vavio

In Vavio, how do you make an enemy aim at the player then shoot a bullet? Here's the code I tried: LevelSpawnData/spawnData-L0.json ...
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0 votes
2 answers
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Read function outside of code while run-time?

Hi it is my first post on this community. So if i was rude or something please let me know :) So I just started learning game development alone. It's been about 1 year since I begin to learn c and c++...
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  • 25
1 vote
1 answer
780 views

How can I reorder the order in which the vertices are in an .obj file?

Blender saves the files with the structure of All the vertices All the normals All the UV The game to which I want to import the model, only accepts the following order in structure 1 vertex 1 ...
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0 votes
2 answers
551 views

Minecraft Bedrock behaviors: drop items for player/owner?

I'm making a simple behavior pack for Minecraft's Bedrock Edition for my own experimenting - the aim is to get tamed wolves to play fetch. The behavior pack is valid and loading, as it sort of works, ...
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1 vote
1 answer
173 views

How can I start the race from a checkpoint with GTA 5 Map Editor?

When I use the official Map Editor from GTA V then it seems that you are only able to test the Map from the Start Point all the time. This is very annoying when you build a hardcore difficult Map and ...
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  • 21
0 votes
2 answers
821 views

SMAPI add warp to existing map [Stardew Valley]

I am trying to add a warp into the existing farm map using SMAPI. I tried the following things but both didn't work. Setting the Warp inside the map properties: ...
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2 votes
1 answer
307 views

UNIT_SPELLCAST_START event, spell names, localization issues?

I have created a small addon for myself, SheepWhisperer which listens for me casting Polymorph on my mage or Shackle Undead on my priest. When it detects this, and I'm in a party, it will check if I'...
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0 votes
1 answer
663 views

How do I change the name of map shown in Warcraft 3 list of available maps?

I used an MPQ editor to change some things in one of my maps. Among those changes was the map name defined as a text string in the war3map.wts inside the map. Now, however, I see that the name of the ...
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2 votes
3 answers
8k views

Remove or skip splash screen from Unity Free/Personal game binary for modding

How can I modify a Unity game (Windows) binary to skip the 5-second Unity logo splash screen? I know how to mod game code using dnspy to modify Assembly-CSharp.dll. ...
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1 vote
1 answer
274 views

Runtime Java Module Generation for Game Plugins

Edit: Clarification: I want to create a named module during runtime and put dynamically loaded classes into the created module. I am attempting to build a framework that allows for code generation ...
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2 votes
2 answers
423 views

Mixing DirectX headers with C mod project not working

I'm trying to add a DirectX 11 renderer (not sure if that is even doable in a "simple" manner) to the Return To Castle Wolfenstein source code and I'm having some problems. I have a rendering class in ...
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2 votes
2 answers
1k views

How can I read values from a running instance of an existing game? [closed]

I play an indie flight simulation game in Windows. I want to add a specific feature by means of creating a third-party add-on. This apps will "link" and gather current altitude and position data from ...
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2 votes
2 answers
137 views

How can I create and load models with additional information?

I want to create game similar to original DOOM in Unity (using 2017.2). I'd like to make it possible to load entire levels from file, but I don't really want to write my own level editor that would ...
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6 votes
2 answers
608 views

How do I prevent modders from creating malicious code?

Let's say I have both a game and a modding system for it. The modding system loads DLL files containing custom features and allows mod creators to override certain functions to change game mechanics. ...
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1 vote
2 answers
469 views

Balance an RTS to make a unit twice as good

I am modifying an RTS game (Rise of Nations) and want to make a unit twice as good and expensive as it's previous version so the balance is unaffected. When I try to do it, I assumed that if I ...
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0 votes
2 answers
635 views

How does the change ID increment in the Path of Exile API?

Does any body know how the next change ID increments on the POE API? I think I have figured out the the API returns the latest, system wide next_change_id for the latest stash changes.. but in ...
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1 vote
0 answers
277 views

How to fix a crowbar mesh deformation problem

I am having a problem exporting my model to Garry's Mod. Every time i compile the model in crowbar it comes out deformed like this when the model is really suppose to look like this how do I fix ...
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  • 111
0 votes
1 answer
3k views

Civilization 6 add City States in World Builder

There are instructions to access the Civ 6 Worldbuilder in civfanatics forums. The TZ mod method allows starting with a custom map, but there are no generated city states. How can I add city states ...
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3 votes
1 answer
493 views

Is it possible to not pack asset files into archives when building a Unity game?

When I build a game in Unity, it packs the assets into strange data files with strange extensions like .split2 or .split1. But what if I want to give the player the ability to replace textures and ...
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