Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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Can Mobile Games use Fragments instead of SurfaceViews?

All the tutorials of mobile games for android (such as this one), use the to display game objects. Most other applications tend to use an ...
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Custom mobile keyboard in unity

I'm trying to create a falling word typing game like z-type. I have used the code provided here — but it's is only for keyboards: ...
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how to avoid Z- axis gravity from affecting my mobile game?

I am making a mobile car game, and as it is a serious game for upper limb rehabilitation. The mobile is attached to the forearm of the patient, hence the forearm movement will move and rotate the car. ...
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I've completed my mobile game - now what?

After months of development, I've finally finished my mobile app, but I have no idea what to do next. I want to publish my app to the Google Play Store and the App Store, yet I don't know how. I've ...
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574 views

How to get error line when debugging APK from Logcat

I made android game by Unity and built APK. When I got error from this game, I can see the error message: ...
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1answer
939 views

Serialize classes in unity c#

Is there some best practices to serialize objects to file on mobile devices in Unity using C#. I've tried to search it myself, but found only this link. However, it looks like here they are trying to ...
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udp over cellular networks? [closed]

I'm starting to build a multiplayer iOS game using UDP. I want the game to be playable over cellular networks, but I can't really find that much information on it. Many people say that it's dependent ...
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1k views

What game mechanics work best on mobile phones? [closed]

I teach Swift 3 and Android Studio. My students are always asking why I'm not in the mobile market yet; frankly, I'm migrating my 88 games from flash into native mobile apps ... it takes time. My ...
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Double touch joysticks

I am developing a mobile game where I need to control main character in any direction using touch analog joystick (https://pineight.com/mw/images/6/6f/Ipoc_dpad.png). It's ok but I also want my ...
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775 views

2D “digging” method in unity

I am in the process of developing a 2D digging game for mobile. I need an efficient method to dig tunnels through the levels (Similar to the game play in Death Worm), and build colliders around the ...
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1answer
100 views

How could I access game data from a dev machine at runtime from a mobile platform?

When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
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821 views

Handle two different touch gestures at same time without overlapping

I'm trying to create a Character touch controls for 2d platform. In my script Im using one horizontal swipe and hold touch gesture and one vertical swipe gesture without hold.Both are different ...
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Joystick like controls in unity for mobiles

How can i achieve joystick like controls on mobile? For example i have a 2D platform game where character should keep on moving right when swiped right and held and vice versa, just like a real ...
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Saving Scores on iOS and Android Devices using MonoGame

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...
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Mobile Game Development: Supporting Multiple Screen Resolution for iOS

Questions When designing the graphics of the game (e.g. for iPhone): What is the resolution I should base it upon? Is it the smaller resolution (iPhone4 screen resolution) so that I could scale it ...
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2answers
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In Unity how can I know which direction is the screen auto-rotated?

From the Screen.orientation description I get If the value is set to ScreenOrientation.AutoRotation then the screen will ...
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4answers
645 views

Using Smaller Textures in Unity on Older/Smaller devices

In Unity, when you have MipMapping selected, will this cause the full size texture to always be brought into memory? I have a game which runs on high end mobile devices with ultra-high resolution ...
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1answer
188 views

How can I support both multiple resolutions and multiple orientations in a game?

I am writing a mobile Android and iOS game. This game is similar to Doodle Jump, but without scrolling. In my game I display a background image that should cover the entire screen. On top of that I ...
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2answers
273 views

What image sizes should I use for a mobile cross-platfom game? [closed]

I'm new to mobile development. I use Monogame. What device screen resolutions should I consider to target all Android, iOS and Windows Phone devices? Assuming we have three screen sizes, should I be ...
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930 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
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3answers
2k views

Modify game using external file

In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for ...
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1answer
236 views

Server costs and back loading for mobile devices

A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? ...
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1answer
782 views

j2me Bitmap font

I have found a tutorial how to make a bitmap font from an image. So I have used this code in my game and the problem is that the rest of the graphics which should be seen on the screen like ...
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2answers
348 views

Alternative ways to make a battle system in a mobile indie game more fun and engaging

I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/...
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How to adapt my mobile game for different aspect ratios?

Before I start, I'd like to note that I work in the Unity Engine, but the basic theoretical stuff should be similar just about anywhere. It's not really hard to get the game's camera/World view or UI ...
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LibGDX How to use Viewport correctly?

guys! I divided the screen into two parts using Viewport and now the game does not work correctly. The control buttons do not work all. If you click in some part of the screen (not on the control) -...
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1answer
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Unity's Android Notification system works on my Xiaomi, but on a Huawei every notification has an “Unknown” status?

When my app starts I check whether there is a notification or not if there isn't I create one via SendNotification(...) if there is, I check their status: ...
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What should be the display configuration for mobile game in Godot 3.1?

I am developing a mobile game in Godot so I want to know what should be the display configuration to show the game it should be, I tried before a Web Game, and when it was played on mobile games it ...
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1answer
88 views

Tilting a game object left/right/forward/back with gyroscope, regardless of player's heading

I'm working on a mobile game in Unity and using the gyroscope to rotate an object along the x and y axes. ...
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0answers
36 views

Concept design-pattern for industry simulation required

I am making a mobile game simulating industry. A brief high level description is below. A hub could be thought of as a base/city, within which there are rooms/buildings which determine what is ...
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1answer
80 views

Is Unreal engine or Unity better for high graphics low file size mobile games? [closed]

My objective of learning game development is to make a 3d relatively high graphics mobile game but that should be in 150 mb. I don't know should I start with unity or unreal engine. I found that ...
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How to create a fog for baclgro6 which works on mobile devices?

There is a forum entry, which explains how to create a high based volumetric fog, using soft particles ( How can I create a height-based volumetric fog? ). Unfortunately it doesn't work on mobile ...
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160 views

How to make game playable in all mobile screen resolution using Unity Cinemachine with perspective mode?

I want my 2D game to be playable (auto scale) in all screen resolution. I'm using Cinemachine & under "perspective" mode. I found tutorial to change the screen in "orthographic" mode but there is ...
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183 views

Unity VFX graph with LWRP

So, I've been playing around with unity's visual effects graph, and it was pretty amazing. So I tried it out on mobile using 2019.1 full version with the LWRP, and it works just fine on the unity ...
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Do I need a backend engineer for my studio right now?

I am working on a mobile game that requires a well thought-out backend, because it spans across the healthcare/data science space and we need to be compliant in terms of security/regulations in how we ...
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Slight delay on mobile device with UI popping up after Unity splash screen shows

I'm using Unity 2018-.2.18f1 personal. If I create a new app, add some UI elements (panel, text, buttons) and export the project to a mobile device (iOS in my case) the splash screen with show then ...
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unity2D swipe control's bool for animator doesn't work

i was trying to make a control where the animation plays upon swiping one direction. each time i've make a tap/swipe control, it just keeps popping messages like this. the tap animation works fine, ...
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Can I legally use mechanics from a game that is removed from the store? [duplicate]

There was a mobile (android, ios) card game that I really liked playing. Last year, the game was removed from the store and noone were able to play it. The company is still up. That game had a really ...
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56 views

Overdrawn pixels vs many polygons, which affects performance the most?

I know that having overdrawn pixels is not desirable as well as having many polygons since they can decrease performance. Often when I model I have an option to decrease the number of polygons by ...
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41 views

How to make mobile movement using CharacterController

How can i change my movement for mobile i think left and right gonna work but i don't know what should i do for jump ...
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0answers
129 views

How can I improve my touch slide mechanic to be more smooth and fluid?

I have the following C# code, but it leaves me with two problems: ...
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1answer
152 views

I'm Dragging object by using touch (mobile) it doesn't stop when hit collider

I want to make object stopped when it hit collider of another object. But it doesn't stop. How can I fix this? - Unity my code is: ...
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1answer
654 views

Unity 2D Input.gyro eulerAngles X value strange behaviour

I am working on a project where I want to create an 'scrolling' effect using gyroscope on mobile devices. The basic idea is that I have an Image object in my ...
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2k views

Is there a way to use Post Processing Effects on Mobile?

I tried to use the built in unity Post Processing stack, I simply just want a vignette effect for my game, but it when I tested it on my phone it ran < 25 fps, which is too low in my opinion. Is ...
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31 views

save player achievements in local device

As an indie developer with zero dollar budget for servers and backend i wonder if there are ways to store the player achievements on his mobile device ?
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How do I make so the player jump happens only once in a onScreenController on LIBGDX and the player doesn't stick on the roof?

I'm making a simple platform game, and I was following this tutorial to make an onScreenController (https://www.youtube.com/watch?v=z4Vqkp_ve3I&t=66s). There's one think that's not how I want it ...
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1answer
47 views

Multi touch gesture terminology

What term would you use to describe the type of touch gesture whereby the user touches a point on screen, and an object moves (ease-out) to the location where the finger is touching the screen? Can ...
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1answer
307 views

Unity2D Multiplayer - Spawning player at user's end

I am currently into a 2d mobile multiplayer project. Its going to be a 2 player game for now. So the host and the client are the only players. I am using Unity 5.4 and the default multiplayer ...
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1answer
59 views

Drag event inverts in landscape mode

I am developing an car game for android with an UI steering wheel to control the car. I'm following Answer example for the wheel rotation. This is the code to rotate the wheel. ...
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1answer
191 views

Unity move canvas slightly with smartphone acceleration

I'm developing an AR-App with the Samsung-GearVR. To get a smooth UI, I thought about creating a UI, which is not completely fix, I thought it could be nice, when the UI is slightly behind my head ...