Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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61 views

What's the idea behind current mobile game design and advertisement trend? [closed]

I see a very common trend in how every mobile game is being designed and advertised on the market. The common features are (not limited to): 1.Very cartoony graphics (big heads small bodies) ...
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How do I fix these touch events? Events respond if there are 2 fingers but not 1

I am making a simple game of mine mobile-friendly. The goal is to: Make character walk if a touchstart event is sensed on right half of screen. Stop character if a touchend event is sensed on the ...
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393 views

How to scale game with orthographic camera correctly? [duplicate]

During porting to android I encountered that the game does not fit on the screen in portrait mode. It uses an orthographic camera. How could I scale to game to fit the screen in portrait mode?
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Acceptable memory size consumed by mobile game in 2017? [closed]

How do you think, what is the acceptable memory size consumed by mobile game in 2017, taking into account current state of mobile devices hardware performance? I've made a pack of optimizations using ...
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1answer
572 views

Unity Mobile project, button problem “CrossPlatformInputManager.GetButton” not working

Good afternoon, I have a problem with an input in my code: Before testing it on mobile I tried on PC and the code to make my player sprint was like this: ...
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1answer
48 views

mobile: Is every position in percentages when you support multiple screen sizes (different aspect ratios)?

Is every position in percentages when you support different aspect ratios? Or do you do if-else statements for each aspect ratio and put absolute positions? What are the pros and cons of each?
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1k views

Best way to reduce texture size and ensure a minimum quality

We've been working on this mobile game for about a year now, and we're very close to the end but we've started to face many problems. Mainly, our game crashes and has a huge size for a 2D game (on ...
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2answers
50 views

Upgrades in game with leaderboards? [closed]

I am working on an endless mobile game right now and I'm currently in the designing phase. Most (or all) mobile games especially endless ones now have leaderboards and a player's position in the board ...
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2answers
92 views

Any major perf (or otherwise) concerns with rendering to/from big partial texture rather than multiple?

I have a very low res mobile game I'm working on that takes multiple rendering passes followed by a pass the composes them. Currently, I have a tex for each pass- each of which gets given to the ...
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61 views

Designing social network structure for a mobile game

We are going to design a mobile game in which players could be related with each others in a social network-like mechanism. So, how we could integrate a mobile game and a social network (SN). Should ...
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118 views

Unity3d Cross platform Input GUI Depth

I'm creating my GUI controls in Unity 5.3 I have a joystick in which overlays a swipe pad. Originally all of the controls were working fine. However, now the touch pad is overlaying the Joystick. ...
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944 views

Is it possible to use true Blinn-Phong lighting on Unity Android/IOS?

I've noticed that the Unity's Legacy Shaders/Specular shader does not work on mobiles due to the lighting model being incompatible. I then tried using the Mobile/Bumped Specular shader, but this ...
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33 views

Platform for mobile game feedback

I am designing a small mobile game. Eventually i am going to release it on Play store and App store. But is there any platform such as Steam Greenlight where I can put my concept or demo and get some ...
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456 views

Multiplayer turn based Android/iOS [closed]

We're developing a mobile endless runner game, on Unity3d where you can challenge your Facebook friends. The only interaction between the players is the challenge - one player challenges the other, ...
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122 views

Mobile game: Optimization only working on some devices / Render big texture causes stuttering after level load

I'm currently optimizing the rendering of the background of my mobile game. The background consists basically of many colored dots. Since the background is static I'm able ro render the whole ...
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1answer
1k views

Android Swipe In Unity 3D World with AR [closed]

I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a ...
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1answer
2k views

Mobile (bluetooth) connection to wiimote/controller [closed]

Looking to make a game for cross-platform mobile game. (Android, iOS, Win8) Playing with a controller is a pretty important feature. Bluetooth connecting with a Wiimote works, but there are a few ...
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259 views

Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...
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61 views

Improving performance on older Androids

I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects ...
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1answer
2k views

Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. ...
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1answer
784 views

Javascript game engine that can work 'seamlessly' with react-native [closed]

I have experience with Unity, but I don't like the fact that Unity compiles your game directly into APK (or IOS equivalent). I want to modify the game to provide chat interface for multiplayer mode ...
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2answers
2k views

are there any alternatives to developing android apps other than with eclipse [closed]

Ever since I installed the android sdk and avd manager in eclipse for java developers, it's been pretty simple to create apps for the mobile device. The only issue I have is eclipse is way too slow ...
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3answers
1k views

Outsourcing mobile app development, but royalty-based?

Terribly sorry if this is in the wrong StackExchange site, but it looked closest to my question. I have an idea or two floating around in my programmer's brain for mobile apps on Android or iOS. ...
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2answers
944 views

Graphics capabilities differences between mobile and desktop/console platforms?

I would like to better understand the difference in capabilities between mobile and desktop/console graphics? What exactly are the limitations of a mobile device? What kind of operations can a high-...
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1answer
178 views

Are there copyrights for board game Risk and can I make the game, or similar, for mobile? [duplicate]

are there copyrights for board game Risk? It's popular and with lots of versions floating around, so I don't know if someone has rights or just for specific version. I'm not planning to make money ...
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1answer
7k views

3D open source physics engine suitable for mobile platforms (Android and iOS)

I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on ...
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1answer
51 views

Make Unity GUI for mobile phones only?

I'm using Unity and I want to make a responsive GUI for portrait resolution only. Now I'd like to know if this is a good or bad idea when I force the user to play my game in portrait mode only. Shall ...
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2answers
204 views

Is it possible to write a game with a HTML5+REST service architecture?

As a side project I'd like to program a board game similar to Twilight Struggle. For this pet project I'd like to satisfy several non functional requirements: The core logic must be written in ...
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2answers
363 views

My array loads in the wrong order

I have a load all chapters script which loads up all the Chapter items in an array and instantiates the buttons in the Viewport so you can select which chapter you would like to play. The problem is ...
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2answers
262 views

Is localisation important for a mobile game with little text?

Let's say it's a physics puzzle (Cut the Rope, Angry Birds) or a runner (Crossy Road, Subway Surfers) clone with some gameplay twists. Assume it puts text on some of the few controls: 'Play', 'Sound ...
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2answers
2k views

Apple iOS review and interpreted code download/execution

I'm looking for some information regarding two specifics rules of the App Store Review guidelines. More specifically rules 2.7 and 2.8 : 2.7 Apps that download code in any way or form will be ...
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2answers
366 views

HTML5 as application for tablets?

I'm looking at creating a tablet application (iPad, Nexus, Surface...). I've heard it's possible to create it using HTML5 canvas. I was wondering if it was limited to canvas, if div/input/table can ...
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1answer
911 views

UX guidance for mobile games

I m in need of some UX guidance if there is any for a game in mobile. for example for pausing the game (assume I m not using iOS) say you want to pause the game and you dont want to loose part of ...
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237 views

Unity3D Build Configuration for Deployment/ Publish

Is there the option within Unity3D to specify build configurations? My goal is relatively simple - when building for mobile stores (Play Store/ App Store) I want to make sure my app is pointing to ...
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1answer
27 views

How to implement a Play As Guest feature on a mobile device using PhoneGap?

I have a Facebook Web Game that I converted to Android and iOS using PhoneGap. I can use Facebook for authentication on my mobile apps, but I would also like to allow the user to play as a guest. I've ...
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2answers
38 views

Transfer Codes between OS

I'm making a mobile game and had the idea of using transfer codes for taking one account to another device. Lately, I've seen this function being used in a lot of mobile games, you go to the game ...
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1answer
69 views

How many polycount for smartphone hardware starting from 2015?

I already know that the answer is "depends". Depend if the hardware is low-mid or high hend. So, I try to re-formulate: is 100K concurrent polycount in a 3d game for smartphone too much ? How many ...
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1answer
184 views

Video playback on mobile: can't seek to the end

My Unity3D game needs to play videos on mobile devices (using Handheld.PlayFullscreenMovie()). Seeking works badly. If I tap the video progress bar near the end (...
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2answers
526 views

Simple mobile multiplayer game. TCP/UDP? [duplicate]

I'm tying to dive into multiplayer game programming. The game is quite simple, it's a 2D scroller mobile game, the player need to touch the screen in order to move 1 step and it could contain up to 4 ...
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1answer
2k views

How to force Landscape Mode Unity3D Android Game?

I am developing a small side project on Unity that will ultimately be for Android but I cannot figure out how to force landscape on the device and when I have tried it out the game just goes all over ...
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1answer
885 views

Performance overhead on Non-POT Texture in POT Atlas

Using atlas, we can reduce memory and draw call. And the atlas is usally POT(Power of Two) Texture. And I know non-POT texture have a lot of GPU and memory performance overhead. (link) I have many ...
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1answer
139 views

Using Java on mobile, should I avoid object construction to reduce GC overhead?

I new to both Java and game development and working on my first LibGDX game targeting mobile systems. How problematic is the garbage collector in a mobile environment? Should I try to reuse as many ...
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1answer
5k views

Javascript game to Phonegap for android game?

me and a friend of mine are in the process of building a javascrip/HTML5 game and I'm running into a few questions about the process of using converting it to an android game. I plan on using Phone ...
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1answer
299 views

Adobe Air Mobile AS3 app: challenges and how to overcome them?

I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android. Some questions I'd like to ask: Is it bad to heavily use vector graphics (ie. ...
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797 views

Good book/resource recommendation for HTML5 mobile game development? [closed]

The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these ...
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1answer
17 views

I want to clamp each instance of the same prefab to the y axis only

I instantiated the prefab "paddle" twice then I tried clamping it to the y-axis only; using Mathf.Clamp, however, the min and max values end up being applied to both instances of "paddle" and hence ...
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1answer
33 views

Can Mobile Games use Fragments instead of SurfaceViews?

All the tutorials of mobile games for android (such as this one), use the to display game objects. Most other applications tend to use an ...
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1answer
251 views

Custom mobile keyboard in unity

I'm trying to create a falling word typing game like z-type. I have used the code provided here — but it's is only for keyboards: ...
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1answer
93 views

how to avoid Z- axis gravity from affecting my mobile game?

I am making a mobile car game, and as it is a serious game for upper limb rehabilitation. The mobile is attached to the forearm of the patient, hence the forearm movement will move and rotate the car. ...
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1answer
71 views

I've completed my mobile game - now what?

After months of development, I've finally finished my mobile app, but I have no idea what to do next. I want to publish my app to the Google Play Store and the App Store, yet I don't know how. I've ...