Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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1answer
780 views

Best way to manage sprite sheets on Android using NME

I'm creating a 2D game for mobile touchscreen devices, specifically Android and iOS. I would like to know what is the best way (regarding performance and best practices) to manage sprite sheets. ...
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1answer
139 views

How to create 2D textures from footage?

I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
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1answer
860 views

Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is ...
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0answers
345 views

How to turn the hotspot on automatically in Unity?

I have made a simple LAN multi-player game in Unity (just for learning purposes). This is the main code (for connection): ...
2
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0answers
132 views

What is an efficient mobile rendering order supporting transparent and opaque objects?

I'm interested to know how others would do / have done this. Part 1. Constraints. My current renderer is being built to support OpenGL ES 2.0 primarily and so aims for performant mobile as well as ...
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1answer
454 views

Online RTS Game Architecture for Mobiles [closed]

We came up with an idea for a real-time strategy game for mobile devices that can play with other players over a network. I'm trying to plan out the architecture/protocol required for such as system. ...
2
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1answer
147 views

Should I store ads in the background or recreate them every time I need them?

I am developing an XNA game for Windows Phone 7 and 8. The game is level-based. After finishing each level a screen comes up with a bit of stats summary. I wish to embed an ad in this screen, on which ...
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0answers
497 views

Best platform for android and ios game? [closed]

Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there ...
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3answers
292 views

Do Google/Apple provide the multiplayer servers for an app themselves?

I have an app that I have been working on and I was wondering does Google/Apple host the server requirements for the multiplayer aspects of an app?
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2answers
1k views

What's the best phone for game development? [closed]

Yeah yeah I know, best is probably a bad way to phrase this. But I need some pros and cons. I need a new phone and if I'm going to get a smartphone and pay all that money, I better get one that I can ...
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1answer
237 views

Does research exist on the impact of vibration in mobile games?

I've implemented vibration for various player collisions in my mobile game, but I feel like this is not a common thing on mobile even though it is on consoles. Is there any research on the positive ...
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4answers
217 views

Checking game objective status in efficient way on each update call

I am creating a 2d mobile game where there are three levels. Each level has 20 objectives. This can increase in the future. Examples: ...
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3answers
123 views

At what point of the game should I request users leave a review?

I'm planning on displaying a dialog requesting users review my Android game, but I'm wondering at what point I should display the dialog. I wont show the dialog until the user has completed several ...
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1answer
66 views

How to handle a Google Play game's privacy policy

I am trying to release a mobile game (insert obligatory sellout statement for Chunk of Space) on Google Play, and I'm worried about their privacy policy system. Basically, if you mark your game as "...
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1answer
641 views

Should I switch to UDP for a mobile p2p game when considering 3G network?

I have been making a mobile game that is similar to "Street Fighter" where two players play with each other via Internet. The game sends out a small packet (controller status) to the other party ...
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1answer
3k views

Unity, choosing a mobile shader

I have multiple 3d objects in my scenes. These are without any graphics and have different colors and some lights. I was building all of the scenes with a standard shader and now, when running on an ...
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1answer
618 views

Mobile Game: Google Play no supported dev country and capitalization alternatives (no policies violation or suspicious behavior)?

If my country is listed as not supported as a developer country (for payments), this mean developer can upload app but no make any money with it. If I understood correctly, not even in app ads are ...
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2answers
836 views

Do I need a server to connect two players in a mobile game?

I would like to make a 2 players app game, where 2 players can compete with each other in real time. If I want the player to be able to compete with the public (anyone who registered with my game ...
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2answers
83 views

How do I show a small sprite being dragged by touch?

In my mobile game, users drag shapes across the screen. Think of it as a classic Lines game, where you drag a dot on the field, or a chess game where you drag and drop pieces. The problem is that the ...
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2answers
100 views

Controls: Rolling on a ceiling

Currently I'm writing an iOS game where the basic movement is rolling. Technically you make the player turn clockwise or counterclockwise. When you tilt the device to the right, you will rotate ...
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1answer
696 views

How do I know if my game's average game session time is too small?

My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive ...
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1answer
305 views

Adapting Javascript game for mobile

I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps ...
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3answers
209 views

How do mobile mmo's deal with the graphical resources?

I'm am creating an MMO(probably won't be so massive), and was wondering how to deal with the graphical resources. Obviously, I can't have what could be possibly a few gigs of images and animations ...
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3answers
356 views

Programming a game onto multiple platforms

I just had a pretty good idea for a mobile game and I'm having a little trouble selecting what tools or languages to use for the job. I have experience with flash and AS3 and I know I can put that ...
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1answer
84 views

What is the purpose of multi-staged levels in mobile games?

In most recent mobile games like Grass Cut, FireBalls 3D, Twist Hit! or Snow Drift! I see the same level structure where you need to finish 3-4 mini-levels / stages in order to really finish the level....
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1answer
41 views

UnrealEngine4 “backwards compatilibility”: Can I view a site that uses Unreal Engine4 on a very old laptop and still see in high definition?

Backwards compatible? The project: I want to render a high definition model on my personal website such that it'll be rendered in the highest definition possible on any device, from a 20-year-old ...
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1answer
70 views

Creating a large ground texture for mobile

Does anyone has any insight on creating / texturing a large mesh that will be used for a mobile game's level map? Specifically, I was wondering how games like Vainglory achieve this. I am familiar ...
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1answer
72 views

What is the clearest way to present several numbers in a very limited space?

I'm building a mobile incremental game and as, is typical for the genre, I've got a ton of changing values to show to the user. They serve both as a way to show them their progress, but also to help ...
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1answer
98 views

Reasonable amount of garbage collection for mobiles games?

I'm making a 2D game for mobile and I noticed that my GC seemed to spike during attack. My normal GC is 40b but during attack it could spike to 2.2kb. I think this is really high specially when I saw ...
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1answer
67 views

Good item distribution for 2d scroller game

I have made a scroller game where player moves to the right of the screen. I add a new uniform ground block about every 5 seconds. I was wondering how often should I put bonus items. Currently I put ...
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1answer
91 views

Best approach to develop a mobile version of existing browser mmo game?

our team has developed a MMO browser game (HTML5, Javascript & PHP). The game is similar to Empire GG, Clash of Kings, Game of War etc. We want to develop a mobile version and the question is ...
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2answers
2k views

Best way to constrain character to a path?

I'm in the process of developing a level-based runner for mobile phones, and I've hit a wall when deciding which method to use to get the character to move through the level. Basically - I need my ...
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1answer
823 views

Sony PSM SDK's 2D game engine [closed]

I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some ...
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1answer
697 views

Securing a TCP connection on iOS for an MMO

I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
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1answer
39 views

Same scroll speed across devices with different DPI

I am creating a simple game in JS, something like the flappy bird :) For pipe scroll, I am using a linear tween. I noticed that the speed of the pipes are different across different smartphone ...
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1answer
760 views

Unity3d physics stability with low fixed timestep

I'm developing a vehicle simulator game for mobile platforms. This vehicle has some hydraulic arms. I use hinge joints and configurable joints. There can be collisions to walls etc. When I set a low ...
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1answer
121 views

Should I be concerned that my microtransaction based game will often be hacked?

I used to play Diablo II, both online and offline. The game was so easily “hackable” offline that one could download a program called Hero Editor and, using a nice, comfortable interface, change their ...
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1answer
170 views

Managing draw calls for customized materials when targeting mobile

I want to know how to minimize draw calls when rendering multiple customized characters onscreen, presumably with 3-4 materials apiece. Is there a better way to achieve custom color configurations ...
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1answer
163 views

Are these all possible mobile devices resolutions?

In Unity, there's a switch where you can set your desired resolution and check if the game looks ok: If I target the app for portait only - do I have to worry only ...
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1answer
1k views

Best client/server architecture for a mobile management game?

For the past year I have worked on a small company that develops a traditional browser based strategy game, of the likes of Travian or Ogame, but using a more interactive approach like Tribal Wars 2. ...
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2answers
334 views

Change Camera Contrast in VR Game

Hello there Firends , I'm developing a Virtual Reality game in Unity. As in every VR game , i have 2 cameras for stereo rendering. I want to show the same object in each camera having different ...
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3answers
272 views

Choosing Language on Mobile Game

Currently I'm trying to localize a mobile game into popular language. Apart from technical stuff (like how to store string and including supporting fonts), I'm a bit confused about designing two ...
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2answers
1k views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
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1answer
77 views

How to manipulate browser pixels on different mobile devices

I'm creating a board game using HTML5, CSS3 and JavaScript. It's working fine on Desktop browsers properly. But when i load it on Windows phone it's not behaving properly. The resolutions and the game ...
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1answer
97 views

Move an object up while touch is active

I'm trying to move an object towards the top of the screen while the touch is active. This is my current code. When I am touching the screen, the object I'm trying to move just keeps it's place (and ...
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1answer
297 views

HTML5 mobile game storing data

I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
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1answer
4k views

Is there any JavaScript game library good for mobile gaming? [closed]

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
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1answer
70 views

Unity - Level complete progress bar stops at 75%

I am trying to build a progress bar that indicates the completion of the current level from 0 to 100% (or from 0 to 1 in probability). I found this example: https://stackoverflow.com/questions/...
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0answers
25 views

Mobile vs. Desktop Games - Upsides and Downsides? [closed]

what is the opinion on developing a game for Mobile vs. Desktop in terms of monetization and revenue versus time spent? In my opinion, Mobile has more upside in terms of revenue, but as a developer ...
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0answers
33 views

I wanted to create a simple mobile online game for me and my mates. How should I handle the networking?

I've made a few simple games and one multiplayer game where you connect through LAN but for this one I wanted to learn something new. I have the game concept working on my computer, it's just waiting ...