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Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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1answer
121 views

Should I be concerned that my microtransaction based game will often be hacked?

I used to play Diablo II, both online and offline. The game was so easily “hackable” offline that one could download a program called Hero Editor and, using a nice, comfortable interface, change their ...
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1answer
72 views

What is the clearest way to present several numbers in a very limited space?

I'm building a mobile incremental game and as, is typical for the genre, I've got a ton of changing values to show to the user. They serve both as a way to show them their progress, but also to help ...
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1answer
97 views

Reasonable amount of garbage collection for mobiles games?

I'm making a 2D game for mobile and I noticed that my GC seemed to spike during attack. My normal GC is 40b but during attack it could spike to 2.2kb. I think this is really high specially when I saw ...
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1answer
532 views

Unity 2D Input.gyro eulerAngles X value strange behaviour

I am working on a project where I want to create an 'scrolling' effect using gyroscope on mobile devices. The basic idea is that I have an Image object in my ...
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0answers
2k views

Is there a way to use Post Processing Effects on Mobile?

I tried to use the built in unity Post Processing stack, I simply just want a vignette effect for my game, but it when I tested it on my phone it ran < 25 fps, which is too low in my opinion. Is ...
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0answers
393 views

How to scale game with orthographic camera correctly? [duplicate]

During porting to android I encountered that the game does not fit on the screen in portrait mode. It uses an orthographic camera. How could I scale to game to fit the screen in portrait mode?
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1answer
67 views

Good item distribution for 2d scroller game

I have made a scroller game where player moves to the right of the screen. I add a new uniform ground block about every 5 seconds. I was wondering how often should I put bonus items. Currently I put ...
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1answer
29 views

save player achievements in local device

As an indie developer with zero dollar budget for servers and backend i wonder if there are ways to store the player achievements on his mobile device ?
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1answer
926 views

udp over cellular networks? [closed]

I'm starting to build a multiplayer iOS game using UDP. I want the game to be playable over cellular networks, but I can't really find that much information on it. Many people say that it's dependent ...
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1answer
948 views

What game mechanics work best on mobile phones? [closed]

I teach Swift 3 and Android Studio. My students are always asking why I'm not in the mobile market yet; frankly, I'm migrating my 88 games from flash into native mobile apps ... it takes time. My ...
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0answers
97 views

Acceptable memory size consumed by mobile game in 2017? [closed]

How do you think, what is the acceptable memory size consumed by mobile game in 2017, taking into account current state of mobile devices hardware performance? I've made a pack of optimizations using ...
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1answer
267 views

How do I make so the player jump happens only once in a onScreenController on LIBGDX and the player doesn't stick on the roof?

I'm making a simple platform game, and I was following this tutorial to make an onScreenController (https://www.youtube.com/watch?v=z4Vqkp_ve3I&t=66s). There's one think that's not how I want it ...
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1answer
572 views

Unity Mobile project, button problem “CrossPlatformInputManager.GetButton” not working

Good afternoon, I have a problem with an input in my code: Before testing it on mobile I tried on PC and the code to make my player sprint was like this: ...
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2answers
113 views

What counts as a successful ad view in a mobile app?

There is one thing about mobile ads that I can't completely understand. Let's say I put ads in my free mobile game. What counts as a successful ad view? When it is just displayed on a user's screen or ...
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1answer
3k views

Unity, choosing a mobile shader

I have multiple 3d objects in my scenes. These are without any graphics and have different colors and some lights. I was building all of the scenes with a standard shader and now, when running on an ...
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1answer
48 views

mobile: Is every position in percentages when you support multiple screen sizes (different aspect ratios)?

Is every position in percentages when you support different aspect ratios? Or do you do if-else statements for each aspect ratio and put absolute positions? What are the pros and cons of each?
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1answer
159 views

Managing draw calls for customized materials when targeting mobile

I want to know how to minimize draw calls when rendering multiple customized characters onscreen, presumably with 3-4 materials apiece. Is there a better way to achieve custom color configurations ...
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0answers
137 views

Game synchronisation in peer-to-peer online multiplayer game

I am developing an online real-time multiplayer game using Google Play Game Service and Cocos2D-X. The game has two players where each player control their own ball....
1
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1answer
161 views

Are these all possible mobile devices resolutions?

In Unity, there's a switch where you can set your desired resolution and check if the game looks ok: If I target the app for portait only - do I have to worry only ...
2
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1answer
565 views

Unity application freezes on ios at pause

When I play my game made with Unity on iOS device, and press the home button or let the screen close by time or by pressing the power button and then try to come back to the game, the game freezes ...
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1answer
69 views

How many polycount for smartphone hardware starting from 2015?

I already know that the answer is "depends". Depend if the hardware is low-mid or high hend. So, I try to re-formulate: is 100K concurrent polycount in a 3d game for smartphone too much ? How many ...
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1answer
69 views

Double touch joysticks

I am developing a mobile game where I need to control main character in any direction using touch analog joystick (https://pineight.com/mw/images/6/6f/Ipoc_dpad.png). It's ok but I also want my ...
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2answers
204 views

Is it possible to write a game with a HTML5+REST service architecture?

As a side project I'd like to program a board game similar to Twilight Struggle. For this pet project I'd like to satisfy several non functional requirements: The core logic must be written in ...
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1answer
91 views

Best approach to develop a mobile version of existing browser mmo game?

our team has developed a MMO browser game (HTML5, Javascript & PHP). The game is similar to Empire GG, Clash of Kings, Game of War etc. We want to develop a mobile version and the question is ...
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2answers
363 views

My array loads in the wrong order

I have a load all chapters script which loads up all the Chapter items in an array and instantiates the buttons in the Viewport so you can select which chapter you would like to play. The problem is ...
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1answer
502 views

Unity3D CrossPlatformInput StandardAsset Multitouch

I have a small game I am working on, and I am trying to add touch support to it. Before I try to add that into the real game I wanted to do a test run on a small project. The project consists of a ...
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1answer
2k views

How to add Facebook Data Storage to Mobile Game?

I was wondering how I would add the option for players to sign into their Facebook profiles on my mobile game and then have Facebook store their game save data, so they can recover it on any device ...
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1answer
658 views

Make Buttons to Move Character Right and Left

Can someone help me add mobile input controls for my game? I've got this right now: ...
1
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1answer
784 views

Javascript game engine that can work 'seamlessly' with react-native [closed]

I have experience with Unity, but I don't like the fact that Unity compiles your game directly into APK (or IOS equivalent). I want to modify the game to provide chat interface for multiplayer mode ...
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0answers
1k views

Best way to reduce texture size and ensure a minimum quality

We've been working on this mobile game for about a year now, and we're very close to the end but we've started to face many problems. Mainly, our game crashes and has a huge size for a 2D game (on ...
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1answer
184 views

Video playback on mobile: can't seek to the end

My Unity3D game needs to play videos on mobile devices (using Handheld.PlayFullscreenMovie()). Seeking works badly. If I tap the video progress bar near the end (...
15
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2answers
1k views

What gamepad functionality can be assumed?

When I offer gamepad support, the simplest solution seems to be to assume XBox controllers and use a library that maps the most frequent gamepads to a similar layout. Now if I want to minimize ...
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3answers
292 views

Do Google/Apple provide the multiplayer servers for an app themselves?

I have an app that I have been working on and I was wondering does Google/Apple host the server requirements for the multiplayer aspects of an app?
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2answers
50 views

Upgrades in game with leaderboards? [closed]

I am working on an endless mobile game right now and I'm currently in the designing phase. Most (or all) mobile games especially endless ones now have leaderboards and a player's position in the board ...
0
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1answer
46 views

Multi touch gesture terminology

What term would you use to describe the type of touch gesture whereby the user touches a point on screen, and an object moves (ease-out) to the location where the finger is touching the screen? Can ...
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1answer
704 views

2D “digging” method in unity

I am in the process of developing a 2D digging game for mobile. I need an efficient method to dig tunnels through the levels (Similar to the game play in Death Worm), and build colliders around the ...
3
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2answers
846 views

3D on GBA, how was it done?

I've been wondering, how did game programmers make this: https://youtu.be/S6huq2G43Ls?t=4368 possible? There seems to be some odd morphing of textures when you walk by objects, and the textures are ...
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2answers
92 views

Any major perf (or otherwise) concerns with rendering to/from big partial texture rather than multiple?

I have a very low res mobile game I'm working on that takes multiple rendering passes followed by a pass the composes them. Currently, I have a tex for each pass- each of which gets given to the ...
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1answer
612 views

Mobile Game: Google Play no supported dev country and capitalization alternatives (no policies violation or suspicious behavior)?

If my country is listed as not supported as a developer country (for payments), this mean developer can upload app but no make any money with it. If I understood correctly, not even in app ads are ...
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1answer
299 views

Unity2D Multiplayer - Spawning player at user's end

I am currently into a 2d mobile multiplayer project. Its going to be a 2 player game for now. So the host and the client are the only players. I am using Unity 5.4 and the default multiplayer ...
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2answers
270 views

Are the same number of tiles displayed in an isometric game regardless of phone orientation?

I would like to make an isometric RPG game that can be played with one hand in portrait mode. This will primarily be for smartphones like the iphone 6 and samsung galaxy s7. I've been looking at many ...
-1
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2answers
141 views

Do shaders still need to be optimized on desktop / laptop platforms

On mobile platforms shader optimization is necessary and improve FPS. But on desktop platforms is optimization still needed (and will improve FPS) or does the GPU driver handle it ?
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0answers
61 views

Designing social network structure for a mobile game

We are going to design a mobile game in which players could be related with each others in a social network-like mechanism. So, how we could integrate a mobile game and a social network (SN). Should ...
2
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0answers
342 views

How to turn the hotspot on automatically in Unity?

I have made a simple LAN multi-player game in Unity (just for learning purposes). This is the main code (for connection): ...
1
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1answer
1k views

Best client/server architecture for a mobile management game?

For the past year I have worked on a small company that develops a traditional browser based strategy game, of the likes of Travian or Ogame, but using a more interactive approach like Tribal Wars 2. ...
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2answers
829 views

Do I need a server to connect two players in a mobile game?

I would like to make a 2 players app game, where 2 players can compete with each other in real time. If I want the player to be able to compete with the public (anyone who registered with my game ...
1
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0answers
118 views

Unity3d Cross platform Input GUI Depth

I'm creating my GUI controls in Unity 5.3 I have a joystick in which overlays a swipe pad. Originally all of the controls were working fine. However, now the touch pad is overlaying the Joystick. ...
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1answer
56 views

Drag event inverts in landscape mode

I am developing an car game for android with an UI steering wheel to control the car. I'm following Answer example for the wheel rotation. This is the code to rotate the wheel. ...
8
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1answer
122 views

How to activate GearVR Menu in my own Unity-Apps?

So in normal GearVr-Apps, which you can download from the marketplace, you can activate the GearVr Menu to control brightness etc. with a long click on the back button. But this does not work for all ...
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1answer
191 views

Unity move canvas slightly with smartphone acceleration

I'm developing an AR-App with the Samsung-GearVR. To get a smooth UI, I thought about creating a UI, which is not completely fix, I thought it could be nice, when the UI is slightly behind my head ...