Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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are there any alternatives to developing android apps other than with eclipse [closed]

Ever since I installed the android sdk and avd manager in eclipse for java developers, it's been pretty simple to create apps for the mobile device. The only issue I have is eclipse is way too slow ...
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1answer
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Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?

So I've been prototyping games that if completed would be mobile apps most likely. But, I'm developing them in XNA on the desktop because its the environment I like the most. I know I could target ...
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16answers
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Cross platform mobile game design - any options? [closed]

Are there any frameworks or projects that support cross-platform mobile game development? At the moment Titanium does cross platform development, but doesn't support high end graphics APIs, so many ...
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The best option to multi-platform 2d mobile development [closed]

we are in the process of porting a game from iphone(made with cocos2s) to android(using the andEngine), and it has been a pain to do. So for our next project (a 2d game) we are thinking about using ...
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1answer
697 views

Securing a TCP connection on iOS for an MMO

I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
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3answers
356 views

Programming a game onto multiple platforms

I just had a pretty good idea for a mobile game and I'm having a little trouble selecting what tools or languages to use for the job. I have experience with flash and AS3 and I know I can put that ...
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1answer
912 views

UX guidance for mobile games

I m in need of some UX guidance if there is any for a game in mobile. for example for pausing the game (assume I m not using iOS) say you want to pause the game and you dont want to loose part of ...
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0answers
497 views

Best platform for android and ios game? [closed]

Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there ...
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2answers
1k views

Is it sound to use javascript for cross platform game scripting instead of lua? I might need web clients for my game

I have been looking around for clues on the subject but I'm not convinced to commit to javascript as my primary scripting language. Currently I have started with lua. But I fear it will be a limiting ...
5
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3answers
2k views

Optimal data size for a 3G client-server game?

I'm currently working on an iOS turn-based client-server game and I am concerned over later performance issues. How much data per message is too big? I am planning to use JSON to transfer data (and, ...
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1answer
339 views

Reliability and suitability of 3G connection for client-server turn-based non-asynchronous game

I am working on an iOS turn-based client-server game and I am concerned with the reliability of the connection and the length of time it takes to establish the connection. The game is turn-based but ...
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6answers
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Should I be using Lua for game logic on mobile devices?

As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical ...
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2answers
945 views

Graphics capabilities differences between mobile and desktop/console platforms?

I would like to better understand the difference in capabilities between mobile and desktop/console graphics? What exactly are the limitations of a mobile device? What kind of operations can a high-...
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2answers
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What are some good mobile devices (phones, tablets, etc.) for tinkering?

I'm looking for a good coder's device to experiment with graphics programming. I'm sure a lot of you must have favorites. It'd be a great help if we can compile a list of these devices. Just to be ...
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2answers
651 views

Which protocol should I use for a networked Pong clone?

I have to design a Pong game for Android. There are multiple mobiles and a game server. Application is installed in mobile. Mobile 1 (M1) can see the movement of bat and ball of mobile 2 (M2) an vice-...
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1answer
805 views

Storing Tiled Level Data in J2ME game

I'm developing a J2ME game which uses tiled backgrounds for the levels. My question is how do I store this tile information in my game. At the moment it is stored as an array; with each number ...
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4answers
2k views

Mobile game monetization idea - pay to remove ads?

Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or "user-...
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1answer
428 views

What are pros and cons of different social gaming networks from developer's point of view?

I am developing a game for a mobile platform and I want to integrate it with either Scoreloop or Openfeint. So my question is which of the platforms has better SDK (by that I mean that its has better ...
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1answer
186 views

Legal and IP considerations with publishers and playable prototypes

I'm almost ready to send a playable prototype of a game to a publisher. I've never worked with publishers. What legal or intellectual property issues should I consider at this stage (if any)? In ...
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3answers
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Accelerometer or on screen controls for mobile UI in 3D games? [closed]

I can think of several 2D games which use the Accelerometer successfully, but in my experience as a player, character control in a 3D environment tends to be frustrating. Mostly because a 3D ...