Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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204 views

Is it possible to write a game with a HTML5+REST service architecture?

As a side project I'd like to program a board game similar to Twilight Struggle. For this pet project I'd like to satisfy several non functional requirements: The core logic must be written in ...
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3answers
6k views

How to handle multiplayer in JavaScript?

I'm just doing a bit of research into tech to use for a mobile multi-player game. It's more an experiment at present so for the moment, the only thing that Players need to be aware of is the other ...
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1answer
48 views

mobile: Is every position in percentages when you support multiple screen sizes (different aspect ratios)?

Is every position in percentages when you support different aspect ratios? Or do you do if-else statements for each aspect ratio and put absolute positions? What are the pros and cons of each?
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0answers
139 views

Game synchronisation in peer-to-peer online multiplayer game

I am developing an online real-time multiplayer game using Google Play Game Service and Cocos2D-X. The game has two players where each player control their own ball....
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1answer
163 views

Are these all possible mobile devices resolutions?

In Unity, there's a switch where you can set your desired resolution and check if the game looks ok: If I target the app for portait only - do I have to worry only ...
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1answer
572 views

Unity application freezes on ios at pause

When I play my game made with Unity on iOS device, and press the home button or let the screen close by time or by pressing the power button and then try to come back to the game, the game freezes ...
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1answer
69 views

Double touch joysticks

I am developing a mobile game where I need to control main character in any direction using touch analog joystick (https://pineight.com/mw/images/6/6f/Ipoc_dpad.png). It's ok but I also want my ...
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1answer
69 views

How many polycount for smartphone hardware starting from 2015?

I already know that the answer is "depends". Depend if the hardware is low-mid or high hend. So, I try to re-formulate: is 100K concurrent polycount in a 3d game for smartphone too much ? How many ...
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1answer
91 views

Best approach to develop a mobile version of existing browser mmo game?

our team has developed a MMO browser game (HTML5, Javascript & PHP). The game is similar to Empire GG, Clash of Kings, Game of War etc. We want to develop a mobile version and the question is ...
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2answers
369 views

My array loads in the wrong order

I have a load all chapters script which loads up all the Chapter items in an array and instantiates the buttons in the Viewport so you can select which chapter you would like to play. The problem is ...
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2answers
3k views

Client/Server networking for mobile games

I am currently considering the pros and cons of two different approaches for networking an Android game. First, I will specify some details about the game and its requirements, and then I will ...
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2answers
164 views

Uncontrollable platform spawning

I made simple spawner like this: ...
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2answers
92 views

Any major perf (or otherwise) concerns with rendering to/from big partial texture rather than multiple?

I have a very low res mobile game I'm working on that takes multiple rendering passes followed by a pass the composes them. Currently, I have a tex for each pass- each of which gets given to the ...
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1answer
661 views

Make Buttons to Move Character Right and Left

Can someone help me add mobile input controls for my game? I've got this right now: ...
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1answer
184 views

Video playback on mobile: can't seek to the end

My Unity3D game needs to play videos on mobile devices (using Handheld.PlayFullscreenMovie()). Seeking works badly. If I tap the video progress bar near the end (...
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4answers
4k views

Why I need a backend for a mobile social game?

I'm developing a mobile social game, it's a puzzle with a social layer similar to the one in Candy Crush Saga (limited lives, can send life requests to friends, facebook leaderboards, etc). I know all ...
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1answer
711 views

2D “digging” method in unity

I am in the process of developing a 2D digging game for mobile. I need an efficient method to dig tunnels through the levels (Similar to the game play in Death Worm), and build colliders around the ...
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2answers
1k views

What gamepad functionality can be assumed?

When I offer gamepad support, the simplest solution seems to be to assume XBox controllers and use a library that maps the most frequent gamepads to a similar layout. Now if I want to minimize ...
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2answers
50 views

Upgrades in game with leaderboards? [closed]

I am working on an endless mobile game right now and I'm currently in the designing phase. Most (or all) mobile games especially endless ones now have leaderboards and a player's position in the board ...
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1answer
46 views

Multi touch gesture terminology

What term would you use to describe the type of touch gesture whereby the user touches a point on screen, and an object moves (ease-out) to the location where the finger is touching the screen? Can ...
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2answers
857 views

3D on GBA, how was it done?

I've been wondering, how did game programmers make this: https://youtu.be/S6huq2G43Ls?t=4368 possible? There seems to be some odd morphing of textures when you walk by objects, and the textures are ...
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1answer
617 views

Mobile Game: Google Play no supported dev country and capitalization alternatives (no policies violation or suspicious behavior)?

If my country is listed as not supported as a developer country (for payments), this mean developer can upload app but no make any money with it. If I understood correctly, not even in app ads are ...
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2answers
142 views

Do shaders still need to be optimized on desktop / laptop platforms

On mobile platforms shader optimization is necessary and improve FPS. But on desktop platforms is optimization still needed (and will improve FPS) or does the GPU driver handle it ?
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2answers
271 views

Are the same number of tiles displayed in an isometric game regardless of phone orientation?

I would like to make an isometric RPG game that can be played with one hand in portrait mode. This will primarily be for smartphones like the iphone 6 and samsung galaxy s7. I've been looking at many ...
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3answers
39k views

How does the 3G network assign IP to smartphones? [closed]

I am playing a game on the 3G network using Android or Iphone. Suppose I am moving from one cell to another; Will the IP Address change? If yes, then how can I continue the same game while changing ...
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0answers
62 views

Designing social network structure for a mobile game

We are going to design a mobile game in which players could be related with each others in a social network-like mechanism. So, how we could integrate a mobile game and a social network (SN). Should ...
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0answers
345 views

How to turn the hotspot on automatically in Unity?

I have made a simple LAN multi-player game in Unity (just for learning purposes). This is the main code (for connection): ...
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2answers
836 views

Do I need a server to connect two players in a mobile game?

I would like to make a 2 players app game, where 2 players can compete with each other in real time. If I want the player to be able to compete with the public (anyone who registered with my game ...
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2answers
985 views

Joystick like controls in unity for mobiles

How can i achieve joystick like controls on mobile? For example i have a 2D platform game where character should keep on moving right when swiped right and held and vice versa, just like a real ...
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0answers
118 views

Unity3d Cross platform Input GUI Depth

I'm creating my GUI controls in Unity 5.3 I have a joystick in which overlays a swipe pad. Originally all of the controls were working fine. However, now the touch pad is overlaying the Joystick. ...
2
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2answers
1k views

How to gain visibility on the Play Store? [closed]

Sometime in the near future I'll release my first Android game. It's not going to be anything special, but I'm trying to make it as polished as possible and I would like to know what I can do to ...
67
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12answers
75k views

How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
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1answer
191 views

Unity move canvas slightly with smartphone acceleration

I'm developing an AR-App with the Samsung-GearVR. To get a smooth UI, I thought about creating a UI, which is not completely fix, I thought it could be nice, when the UI is slightly behind my head ...
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2answers
3k views

How can I implement Player Prefs to Save High scores in unity?

I am new to both unity and C# and facing trouble in saving and displaying the highscore.text in the game.Til now I only successfully managed to display the scoreUI and update them whenever player ...
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0answers
944 views

Is it possible to use true Blinn-Phong lighting on Unity Android/IOS?

I've noticed that the Unity's Legacy Shaders/Specular shader does not work on mobiles due to the lighting model being incompatible. I then tried using the Mobile/Bumped Specular shader, but this ...
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0answers
335 views

How to have a gradient blur in objects on Unity?

This is related to a previous question I've asked here: How to blur entire scene but a specific spot in Unity? At the time I managed to solve my problem with a "hard" cutoff on the blurred and non-...
3
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1answer
124 views

Should particles check if they are in a region, or regions if particles are in them?

I have around 100 to 200 particles in my game. Then I have 5 to 20 regions (circle-shape) which should count the particles which enter them and add some force to them, so they change their direction. ...
2
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1answer
2k views

Profiling the GPU of a tablet

We are working on a tablet game in Unity Pro (for the first time). Unity's profiler works great for probing the CPU, but the tablet's GPU isn't supported in the profiler, so we have no idea where the ...
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1answer
96 views

How could I access game data from a dev machine at runtime from a mobile platform?

When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
3
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1answer
1k views

How to blur entire scene but a specific spot in Unity?

What I want is basically: A way to blur every object/sprite on the scene, but have a "blur-free" circular zone, that can move. And everything that's behind that circular zone won't have the blur ...
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2answers
264 views

Is localisation important for a mobile game with little text?

Let's say it's a physics puzzle (Cut the Rope, Angry Birds) or a runner (Crossy Road, Subway Surfers) clone with some gameplay twists. Assume it puts text on some of the few controls: 'Play', 'Sound ...
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1answer
6k views

Cross-platform C++/OpenGL ES development (iOS/Android) [closed]

I already have reasonable experience with C++ and OpenGL, and I have recently decided to try out mobile game development. After successfully creating a simple OpenGL ES Android app using Java, I ...
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1answer
774 views

Handle two different touch gestures at same time without overlapping

I'm trying to create a Character touch controls for 2d platform. In my script Im using one horizontal swipe and hold touch gesture and one vertical swipe gesture without hold.Both are different ...
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2answers
2k views

Apple iOS review and interpreted code download/execution

I'm looking for some information regarding two specifics rules of the App Store Review guidelines. More specifically rules 2.7 and 2.8 : 2.7 Apps that download code in any way or form will be ...
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0answers
33 views

Platform for mobile game feedback

I am designing a small mobile game. Eventually i am going to release it on Play store and App store. But is there any platform such as Steam Greenlight where I can put my concept or demo and get some ...
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0answers
456 views

Multiplayer turn based Android/iOS [closed]

We're developing a mobile endless runner game, on Unity3d where you can challenge your Facebook friends. The only interaction between the players is the challenge - one player challenges the other, ...
3
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1answer
506 views

Testing SFML sf::Touch on ordinary PC

So I’ve created a small app that is designed to be used on smartphones and tablets. Accordingly the app makes use of the sf::Touch class which determines the point on the screen of the device that the ...
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1answer
2k views

Is this the typical approach to modern OpenGL UI & Text rendering, for mobile?

I'm implementing GUI in OpenGL ES 2.0 to fit with my application framework's existing structure. I'd like to have the UI rendering eat as little mobile processing capacity as possible. So to confirm......
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1answer
739 views

Read custom content in MONO-GAME in a cross-platform way

using Mono-Game, i have some custom content files in some binary format (not .xnb) in run-time i need to read the content of those files. i prefer to get a stream, but if something will give me a ...
4
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1answer
134 views

Timers and performance for mobile JS

I'm using the Three.js JavaScript library to do some things in WebGL, and I wonder how the graphic aspects of timers are done on mobile. I was creating numbers with geometries and just replacing them ...