Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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43 views

How to make mobile movement using CharacterController

How can i change my movement for mobile i think left and right gonna work but i don't know what should i do for jump ...
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3answers
160 views

Why don't mobile games use tiny transactions like the orginal Candy Crush?

My understanding is that Candy Crush found its early success by letting users pay really small amounts of cash on a continual basis. If that was successful then, why don't mobile app developers use ...
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75 views

Make Unity GUI for mobile phones only?

I'm using Unity and I want to make a responsive GUI for portrait resolution only. Now I'd like to know if this is a good or bad idea when I force the user to play my game in portrait mode only. Shall ...
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1answer
374 views

Custom mobile keyboard in unity

I'm trying to create a falling word typing game like z-type. I have used the code provided here — but it's is only for keyboards: ...
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496 views

Unity3D Build Configuration for Deployment/ Publish

Is there the option within Unity3D to specify build configurations? My goal is relatively simple - when building for mobile stores (Play Store/ App Store) I want to make sure my app is pointing to ...
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2answers
156 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
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1answer
3k views

How do I get the number of online players in a Minecraft server from outside the client?

I know that the Minecraft client can query the server for number of players and maximum players, even when the server properties has enable-query set to ...
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26 views

Mobile vs. Desktop Games - Upsides and Downsides? [closed]

what is the opinion on developing a game for Mobile vs. Desktop in terms of monetization and revenue versus time spent? In my opinion, Mobile has more upside in terms of revenue, but as a developer ...
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7answers
12k views

What are some ways to keep the player engaged in an endless game?

An endless game consists of the same gameplay mechanics repeated over and over. You have to keep doing mostly the same things as long as you can. So it is quite easy to make players bored of your ...
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1answer
175 views

Is “Check your surroundings” warning on splash screen really needed for geolocation games?

I'm currently building an Android game as a solo dev. It follows the trend of geolocation-based games (like Niantic), but with more unique aspects. Anyway, I noticed that in Niantic games - Ingress, ...
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255 views

How can I call a native mobile API in Construct 2?

How can I use mobile API features in a Construct 2 game (HTML 5/JavaScrit engine)? I didn't find anything about that on the net, unlike other game frameworks like Corona Enterprise or Cocos2d.
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how to avoid Z- axis gravity from affecting my mobile game?

I am making a mobile car game, and as it is a serious game for upper limb rehabilitation. The mobile is attached to the forearm of the patient, hence the forearm movement will move and rotate the car. ...
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1answer
104 views

2D and 3D Tablet Games Definition

I would like some clarifications how to distinguish between a 2D and 3D mobile game, as mobile devices do not really have 3D screens. i) Do 3D iOS or android games really exist or are they 2D tablet/...
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1answer
872 views

Huge level size after build APK in Unity

I made maps used bunch of small objects which are mostly scenary, like part of road, buildings, obstacles. They are all lightmap static, batching static, occludee static. However after build APK, "...
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1answer
74 views

I've completed my mobile game - now what?

After months of development, I've finally finished my mobile app, but I have no idea what to do next. I want to publish my app to the Google Play Store and the App Store, yet I don't know how. I've ...
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1answer
570 views

Object movement in Unreal using BPs and input touch and ARCore

So I am trying to move an object in Unreal through input touch using ARCore. The problem is that I can't use the simple Screen to world position because it just returns a world position wherever the ...
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1answer
41 views

UnrealEngine4 “backwards compatilibility”: Can I view a site that uses Unreal Engine4 on a very old laptop and still see in high definition?

Backwards compatible? The project: I want to render a high definition model on my personal website such that it'll be rendered in the highest definition possible on any device, from a 20-year-old ...
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1answer
631 views

How to get error line when debugging APK from Logcat

I made android game by Unity and built APK. When I got error from this game, I can see the error message: ...
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1answer
947 views

Unity3d physics stability with low fixed timestep

I'm developing a vehicle simulator game for mobile platforms. This vehicle has some hydraulic arms. I use hinge joints and configurable joints. There can be collisions to walls etc. When I set a low ...
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141 views

How can I improve my touch slide mechanic to be more smooth and fluid?

I have the following C# code, but it leaves me with two problems: ...
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1answer
29 views

How to implement a Play As Guest feature on a mobile device using PhoneGap?

I have a Facebook Web Game that I converted to Android and iOS using PhoneGap. I can use Facebook for authentication on my mobile apps, but I would also like to allow the user to play as a guest. I've ...
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I wanted to create a simple mobile online game for me and my mates. How should I handle the networking?

I've made a few simple games and one multiplayer game where you connect through LAN but for this one I wanted to learn something new. I have the game concept working on my computer, it's just waiting ...
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1answer
74 views

What is better: One texture per model or assigning multiple models to one single huge texture?

If I'm making a low-poly car pack of multiple cars for mobile platforms, should I: Make a large texture like of 2048x2048 and unwrap all the models to it Make separate, smaller (256x256) textures for ...
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1answer
162 views

I'm Dragging object by using touch (mobile) it doesn't stop when hit collider

I want to make object stopped when it hit collider of another object. But it doesn't stop. How can I fix this? - Unity my code is: ...
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What's the idea behind current mobile game design and advertisement trend? [closed]

I see a very common trend in how every mobile game is being designed and advertised on the market. The common features are (not limited to): 1.Very cartoony graphics (big heads small bodies) ...
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How do I fix these touch events? Events respond if there are 2 fingers but not 1

I am making a simple game of mine mobile-friendly. The goal is to: Make character walk if a touchstart event is sensed on right half of screen. Stop character if a touchend event is sensed on the ...
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1answer
3k views

How to add Facebook Data Storage to Mobile Game?

I was wondering how I would add the option for players to sign into their Facebook profiles on my mobile game and then have Facebook store their game save data, so they can recover it on any device ...
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1answer
87 views

Creating a large ground texture for mobile

Does anyone has any insight on creating / texturing a large mesh that will be used for a mobile game's level map? Specifically, I was wondering how games like Vainglory achieve this. I am familiar ...
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2answers
38 views

Transfer Codes between OS

I'm making a mobile game and had the idea of using transfer codes for taking one account to another device. Lately, I've seen this function being used in a lot of mobile games, you go to the game ...
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1answer
3k views

Where can I find Cinema4D for game development tutorials?

I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to ...
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1answer
177 views

Should I be concerned that my microtransaction based game will often be hacked?

I used to play Diablo II, both online and offline. The game was so easily “hackable” offline that one could download a program called Hero Editor and, using a nice, comfortable interface, change their ...
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2answers
1k views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
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1answer
134 views

How to activate GearVR Menu in my own Unity-Apps?

So in normal GearVr-Apps, which you can download from the marketplace, you can activate the GearVr Menu to control brightness etc. with a long click on the back button. But this does not work for all ...
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4answers
15k views

What framerate should I aim for on a mobile phone? [closed]

The higher the framerate, the better the game looks, but the faster it drains the battery. What's a happy medium? (I'm making a relatively simple 2D game with sprites moving constantly. I want the ...
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4answers
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Dynamic Memory Allocation and Memory Management

In an average game, there are hundreds or maybe thousands of objects in the scene. Is it completely correct to allocate memory for all objects, including gun shots (bullets), dynamically via default ...
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1answer
113 views

Reasonable amount of garbage collection for mobiles games?

I'm making a 2D game for mobile and I noticed that my GC seemed to spike during attack. My normal GC is 40b but during attack it could spike to 2.2kb. I think this is really high specially when I saw ...
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3answers
12k views

Java vs Javascript for Web-based games [closed]

With all the recent interest in developing HTML5 apps and games, and I am curious why all the focus is on Javascript, and not on Java. Minecraft is a great example of what can be accomplished in a ...
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1answer
72 views

What is the clearest way to present several numbers in a very limited space?

I'm building a mobile incremental game and as, is typical for the genre, I've got a ton of changing values to show to the user. They serve both as a way to show them their progress, but also to help ...
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1answer
220 views

Managing draw calls for customized materials when targeting mobile

I want to know how to minimize draw calls when rendering multiple customized characters onscreen, presumably with 3-4 materials apiece. Is there a better way to achieve custom color configurations ...
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1answer
2k views

How can I enable flat surface reflections in UE4 on mobile?

Could someone please tell me how do I enable reflections on flat surfaces on a mobile in UE4? I have a simple room with one directional light. I need reflections on the tables and ground planes. I ...
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2k views

Is there a way to use Post Processing Effects on Mobile?

I tried to use the built in unity Post Processing stack, I simply just want a vignette effect for my game, but it when I tested it on my phone it ran < 25 fps, which is too low in my opinion. Is ...
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509 views

How to scale game with orthographic camera correctly? [duplicate]

During porting to android I encountered that the game does not fit on the screen in portrait mode. It uses an orthographic camera. How could I scale to game to fit the screen in portrait mode?
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2answers
3k views

In Unity how can I know which direction is the screen auto-rotated?

From the Screen.orientation description I get If the value is set to ScreenOrientation.AutoRotation then the screen will ...
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1answer
68 views

Good item distribution for 2d scroller game

I have made a scroller game where player moves to the right of the screen. I add a new uniform ground block about every 5 seconds. I was wondering how often should I put bonus items. Currently I put ...
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1answer
13k views

OpenGL ES 2 on Android: native window

According to OGLES specification, we have the following definition: ...
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2answers
119 views

What counts as a successful ad view in a mobile app?

There is one thing about mobile ads that I can't completely understand. Let's say I put ads in my free mobile game. What counts as a successful ad view? When it is just displayed on a user's screen or ...
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1answer
375 views

Adapting motion controls to changes in the player's orientation

I am using gyroscope data (pitch, roll) to move the player's space ship. It works perfectly as long as you play in a standard position (e.g. sitting down). Once you start using it lying down (e.g. ...
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1answer
1k views

Best client/server architecture for a mobile management game?

For the past year I have worked on a small company that develops a traditional browser based strategy game, of the likes of Travian or Ogame, but using a more interactive approach like Tribal Wars 2. ...
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1answer
31 views

save player achievements in local device

As an indie developer with zero dollar budget for servers and backend i wonder if there are ways to store the player achievements on his mobile device ?
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10answers
14k views

How can I prevent false score reports to global highscore tables?

Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...