Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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How can I call a native mobile API in Construct 2?

How can I use mobile API features in a Construct 2 game (HTML 5/JavaScrit engine)? I didn't find anything about that on the net, unlike other game frameworks like Corona Enterprise or Cocos2d.
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Game synchronisation in peer-to-peer online multiplayer game

I am developing an online real-time multiplayer game using Google Play Game Service and Cocos2D-X. The game has two players where each player control their own ball....
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151 views

Facebook data exchange for mobile games (multiplayer)

A multiplayer mobile game that we are working on connects players through Google Play and Game Center but we would also like to add an option to play with your Facebook friends and here's the question:...
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How to use large texture atlases in my shaders on mobile devices

This is a frustrating discovery. I have ported my desktop game to mobile and discovered that floating point precision in my shaders is not good. I have large animations which I store per frame on a ...
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1answer
551 views

Unity3D CrossPlatformInput StandardAsset Multitouch

I have a small game I am working on, and I am trying to add touch support to it. Before I try to add that into the real game I wanted to do a test run on a small project. The project consists of a ...
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348 views

How to have a gradient blur in objects on Unity?

This is related to a previous question I've asked here: How to blur entire scene but a specific spot in Unity? At the time I managed to solve my problem with a "hard" cutoff on the blurred and non-...
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369 views

How to turn the hotspot on automatically in Unity?

I have made a simple LAN multi-player game in Unity (just for learning purposes). This is the main code (for connection): ...
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143 views

What is an efficient mobile rendering order supporting transparent and opaque objects?

I'm interested to know how others would do / have done this. Part 1. Constraints. My current renderer is being built to support OpenGL ES 2.0 primarily and so aims for performant mobile as well as ...
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1answer
174 views

Should I store ads in the background or recreate them every time I need them?

I am developing an XNA game for Windows Phone 7 and 8. The game is level-based. After finishing each level a screen comes up with a bit of stats summary. I wish to embed an ad in this screen, on which ...
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159 views

Post processing effects not visible on mobile apk build

While setting up post processing on a project that I am currently working on, I discovered that post processing effects are not visible on the apk build on mobile. I setup a new Project with URP on ...
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229 views

Serverless Multiplayer

I wanted to make a game with a "serverless" mobile multiplayer game. The idea was to have devices connect to each other automatically when they are within range. There would be no global game state ...
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34 views

I wanted to create a simple mobile online game for me and my mates. How should I handle the networking?

I've made a few simple games and one multiplayer game where you connect through LAN but for this one I wanted to learn something new. I have the game concept working on my computer, it's just waiting ...
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How do I fix these touch events? Events respond if there are 2 fingers but not 1

I am making a simple game of mine mobile-friendly. The goal is to: Make character walk if a touchstart event is sensed on right half of screen. Stop character if a touchend event is sensed on the ...
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Best way to reduce texture size and ensure a minimum quality

We've been working on this mobile game for about a year now, and we're very close to the end but we've started to face many problems. Mainly, our game crashes and has a huge size for a 2D game (on ...
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64 views

Designing social network structure for a mobile game

We are going to design a mobile game in which players could be related with each others in a social network-like mechanism. So, how we could integrate a mobile game and a social network (SN). Should ...
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Unity3d Cross platform Input GUI Depth

I'm creating my GUI controls in Unity 5.3 I have a joystick in which overlays a swipe pad. Originally all of the controls were working fine. However, now the touch pad is overlaying the Joystick. ...
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960 views

Is it possible to use true Blinn-Phong lighting on Unity Android/IOS?

I've noticed that the Unity's Legacy Shaders/Specular shader does not work on mobiles due to the lighting model being incompatible. I then tried using the Mobile/Bumped Specular shader, but this ...
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Platform for mobile game feedback

I am designing a small mobile game. Eventually i am going to release it on Play store and App store. But is there any platform such as Steam Greenlight where I can put my concept or demo and get some ...
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122 views

Mobile game: Optimization only working on some devices / Render big texture causes stuttering after level load

I'm currently optimizing the rendering of the background of my mobile game. The background consists basically of many colored dots. Since the background is static I'm able ro render the whole ...
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259 views

Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...
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Improving performance on older Androids

I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects ...
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21 views

Unity Optimization: Creating Multiple Similar Scenes Effectively

I've been working on a mobile game that uses the same framework for each level in the game, and I was wondering what would be the most efficient way to store all those levels in Unity. Should I only ...
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23 views

using Playerprefs on Android Mobile Platform

I have a question about playerprefs on my android mobile game not initializing properly. I have already pre-set my playerprefs data on a variable with a value of 3. In my play mode on unity the value ...
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18 views

Unity with move gameobject line renderer

I create DrawLine class, I want my character to follow the line I draw. How do I move my character on draw line renderer ? Thanks! ...
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How do I calculate sprites/frame usage on my platform's ram?

I plan on building a 2d game for mobile and possibly pc. I also plan on using sprites/frames for the animation of my 2d game. What's stopping me from doing so is because I can't figure out if the ...
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82 views

How to adapt my mobile game for different aspect ratios?

Before I start, I'd like to note that I work in the Unity Engine, but the basic theoretical stuff should be similar just about anywhere. It's not really hard to get the game's camera/World view or UI ...
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22 views

LibGDX How to use Viewport correctly?

guys! I divided the screen into two parts using Viewport and now the game does not work correctly. The control buttons do not work all. If you click in some part of the screen (not on the control) -...
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1answer
63 views

Unity's Android Notification system works on my Xiaomi, but on a Huawei every notification has an “Unknown” status?

When my app starts I check whether there is a notification or not if there isn't I create one via SendNotification(...) if there is, I check their status: ...
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146 views

What should be the display configuration for mobile game in Godot 3.1?

I am developing a mobile game in Godot so I want to know what should be the display configuration to show the game it should be, I tried before a Web Game, and when it was played on mobile games it ...
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36 views

Concept design-pattern for industry simulation required

I am making a mobile game simulating industry. A brief high level description is below. A hub could be thought of as a base/city, within which there are rooms/buildings which determine what is ...
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60 views

How to create a fog for baclgro6 which works on mobile devices?

There is a forum entry, which explains how to create a high based volumetric fog, using soft particles ( How can I create a height-based volumetric fog? ). Unfortunately it doesn't work on mobile ...
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331 views

How to make game playable in all mobile screen resolution using Unity Cinemachine with perspective mode?

I want my 2D game to be playable (auto scale) in all screen resolution. I'm using Cinemachine & under "perspective" mode. I found tutorial to change the screen in "orthographic" mode but there is ...
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34 views

Do I need a backend engineer for my studio right now?

I am working on a mobile game that requires a well thought-out backend, because it spans across the healthcare/data science space and we need to be compliant in terms of security/regulations in how we ...
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18 views

unity2D swipe control's bool for animator doesn't work

i was trying to make a control where the animation plays upon swiping one direction. each time i've make a tap/swipe control, it just keeps popping messages like this. the tap animation works fine, ...
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60 views

Overdrawn pixels vs many polygons, which affects performance the most?

I know that having overdrawn pixels is not desirable as well as having many polygons since they can decrease performance. Often when I model I have an option to decrease the number of polygons by ...
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43 views

How to make mobile movement using CharacterController

How can i change my movement for mobile i think left and right gonna work but i don't know what should i do for jump ...
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143 views

How can I improve my touch slide mechanic to be more smooth and fluid?

I have the following C# code, but it leaves me with two problems: ...
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1answer
727 views

Unity 2D Input.gyro eulerAngles X value strange behaviour

I am working on a project where I want to create an 'scrolling' effect using gyroscope on mobile devices. The basic idea is that I have an Image object in my ...
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2k views

Is there a way to use Post Processing Effects on Mobile?

I tried to use the built in unity Post Processing stack, I simply just want a vignette effect for my game, but it when I tested it on my phone it ran < 25 fps, which is too low in my opinion. Is ...
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1answer
616 views

Unity Mobile project, button problem “CrossPlatformInputManager.GetButton” not working

Good afternoon, I have a problem with an input in my code: Before testing it on mobile I tried on PC and the code to make my player sprint was like this: ...
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1answer
316 views

Unity2D Multiplayer - Spawning player at user's end

I am currently into a 2d mobile multiplayer project. Its going to be a 2 player game for now. So the host and the client are the only players. I am using Unity 5.4 and the default multiplayer ...
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1answer
61 views

Drag event inverts in landscape mode

I am developing an car game for android with an UI steering wheel to control the car. I'm following Answer example for the wheel rotation. This is the code to rotate the wheel. ...
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0answers
596 views

Moving pac-man in maze game using objective c

I am trying to develop maze game using objective-c, I want to allow moving the pac-man using swipe method, the user can swipe his fingers on the iPhone to indicate where he want PAC-MAN to go but I'm ...
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503 views

Handling 3D perspective for different aspect ratio

I have problem for supporting different aspect ratio in developing Mobile Game. I was developing on 2:3 screen which is iPhone 4 (Retina). When I use width and height for screen size and use fixed ...
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1answer
575 views

Object movement in Unreal using BPs and input touch and ARCore

So I am trying to move an object in Unreal through input touch using ARCore. The problem is that I can't use the simple Screen to world position because it just returns a world position wherever the ...
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2answers
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How would I make my player controls respond quicker?

I'm working on this game in Unity 2D where the user swipes to make a game object move in the direction that the user swiped in. Currently, when the user swipes it takes about a quarter of a second for ...