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Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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1answer
34 views

Tilting a game object left/right/forward/back with gyroscope, regardless of player's heading

I'm working on a mobile game in Unity and using the gyroscope to rotate an object along the x and y axes. ...
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1answer
24 views

Unity Screen.height / Screen.dpi is *not* equal to the screens height in real life

On mobile, I was planning on using Screen.dpi to work out the physical size of the screen and size controls accordingly. But this quick test on my Galaxy S5 proves that the numbers from Unity are ...
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0answers
29 views

Concept design-pattern for industry simulation required

I am making a mobile game simulating industry. A brief high level description is below. A hub could be thought of as a base/city, within which there are rooms/buildings which determine what is ...
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1answer
17 views

I want to clamp each instance of the same prefab to the y axis only

I instantiated the prefab "paddle" twice then I tried clamping it to the y-axis only; using Mathf.Clamp, however, the min and max values end up being applied to both instances of "paddle" and hence ...
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1answer
70 views

Unity - Level complete progress bar stops at 75%

I am trying to build a progress bar that indicates the completion of the current level from 0 to 100% (or from 0 to 1 in probability). I found this example: https://stackoverflow.com/questions/...
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1answer
100 views

Authenticating users without a username or password

I'm curious about what the process is for anonymously authenticating users when it comes to mobile games. There are quite a few examples out there, but the ones that immediately come to mind are Lords ...
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1answer
63 views

Is Unreal engine or Unity better for high graphics low file size mobile games? [closed]

My objective of learning game development is to make a 3d relatively high graphics mobile game but that should be in 150 mb. I don't know should I start with unity or unreal engine. I found that ...
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1answer
33 views

Can Mobile Games use Fragments instead of SurfaceViews?

All the tutorials of mobile games for android (such as this one), use the to display game objects. Most other applications tend to use an ...
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0answers
19 views

How to create a fog for baclgro6 which works on mobile devices?

There is a forum entry, which explains how to create a high based volumetric fog, using soft particles ( How can I create a height-based volumetric fog? ). Unfortunately it doesn't work on mobile ...
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0answers
59 views

Serverless Multiplayer

I wanted to make a game with a "serverless" mobile multiplayer game. The idea was to have devices connect to each other automatically when they are within range. There would be no global game state ...
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0answers
28 views

How to make game playable in all mobile screen resolution using Unity Cinemachine with perspective mode?

I want my 2D game to be playable (auto scale) in all screen resolution. I'm using Cinemachine & under "perspective" mode. I found tutorial to change the screen in "orthographic" mode but there is ...
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1answer
39 views

Same scroll speed across devices with different DPI

I am creating a simple game in JS, something like the flappy bird :) For pipe scroll, I am using a linear tween. I noticed that the speed of the pipes are different across different smartphone ...
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0answers
93 views

Unity VFX graph with LWRP

So, I've been playing around with unity's visual effects graph, and it was pretty amazing. So I tried it out on mobile using 2019.1 full version with the LWRP, and it works just fine on the unity ...
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32 views

Do I need a backend engineer for my studio right now?

I am working on a mobile game that requires a well thought-out backend, because it spans across the healthcare/data science space and we need to be compliant in terms of security/regulations in how we ...
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0answers
94 views

How to use large texture atlases in my shaders on mobile devices

This is a frustrating discovery. I have ported my desktop game to mobile and discovered that floating point precision in my shaders is not good. I have large animations which I store per frame on a ...
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13 views

Slight delay on mobile device with UI popping up after Unity splash screen shows

I'm using Unity 2018-.2.18f1 personal. If I create a new app, add some UI elements (panel, text, buttons) and export the project to a mobile device (iOS in my case) the splash screen with show then ...
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14 views

unity2D swipe control's bool for animator doesn't work

i was trying to make a control where the animation plays upon swiping one direction. each time i've make a tap/swipe control, it just keeps popping messages like this. the tap animation works fine, ...
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1answer
84 views

What is the purpose of multi-staged levels in mobile games?

In most recent mobile games like Grass Cut, FireBalls 3D, Twist Hit! or Snow Drift! I see the same level structure where you need to finish 3-4 mini-levels / stages in order to really finish the level....
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39 views

Can I legally use mechanics from a game that is removed from the store? [duplicate]

There was a mobile (android, ios) card game that I really liked playing. Last year, the game was removed from the store and noone were able to play it. The company is still up. That game had a really ...
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23 views

How to scale ImageButton with viewport for different resolutions?

I am new to the libgdx framework. I don't know how to scale an ImageButton for different screen sizes. Currently it looks big on desktop, but small on the Android ...
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0answers
54 views

Overdrawn pixels vs many polygons, which affects performance the most?

I know that having overdrawn pixels is not desirable as well as having many polygons since they can decrease performance. Often when I model I have an option to decrease the number of polygons by ...
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1answer
63 views

How to handle a Google Play game's privacy policy

I am trying to release a mobile game (insert obligatory sellout statement for Chunk of Space) on Google Play, and I'm worried about their privacy policy system. Basically, if you mark your game as "...
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0answers
39 views

How to make mobile movement using CharacterController

How can i change my movement for mobile i think left and right gonna work but i don't know what should i do for jump ...
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3answers
158 views

Why don't mobile games use tiny transactions like the orginal Candy Crush?

My understanding is that Candy Crush found its early success by letting users pay really small amounts of cash on a continual basis. If that was successful then, why don't mobile app developers use ...
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1answer
51 views

Make Unity GUI for mobile phones only?

I'm using Unity and I want to make a responsive GUI for portrait resolution only. Now I'd like to know if this is a good or bad idea when I force the user to play my game in portrait mode only. Shall ...
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1answer
251 views

Custom mobile keyboard in unity

I'm trying to create a falling word typing game like z-type. I have used the code provided here — but it's is only for keyboards: ...
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2answers
237 views

Unity3D Build Configuration for Deployment/ Publish

Is there the option within Unity3D to specify build configurations? My goal is relatively simple - when building for mobile stores (Play Store/ App Store) I want to make sure my app is pointing to ...
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0answers
25 views

Mobile vs. Desktop Games - Upsides and Downsides? [closed]

what is the opinion on developing a game for Mobile vs. Desktop in terms of monetization and revenue versus time spent? In my opinion, Mobile has more upside in terms of revenue, but as a developer ...
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7answers
12k views

What are some ways to keep the player engaged in an endless game?

An endless game consists of the same gameplay mechanics repeated over and over. You have to keep doing mostly the same things as long as you can. So it is quite easy to make players bored of your ...
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1answer
93 views

how to avoid Z- axis gravity from affecting my mobile game?

I am making a mobile car game, and as it is a serious game for upper limb rehabilitation. The mobile is attached to the forearm of the patient, hence the forearm movement will move and rotate the car. ...
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1answer
76 views

2D and 3D Tablet Games Definition

I would like some clarifications how to distinguish between a 2D and 3D mobile game, as mobile devices do not really have 3D screens. i) Do 3D iOS or android games really exist or are they 2D tablet/...
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1answer
560 views

Huge level size after build APK in Unity

I made maps used bunch of small objects which are mostly scenary, like part of road, buildings, obstacles. They are all lightmap static, batching static, occludee static. However after build APK, "...
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1answer
71 views

I've completed my mobile game - now what?

After months of development, I've finally finished my mobile app, but I have no idea what to do next. I want to publish my app to the Google Play Store and the App Store, yet I don't know how. I've ...
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1answer
449 views

How to get error line when debugging APK from Logcat

I made android game by Unity and built APK. When I got error from this game, I can see the error message: ...
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1answer
172 views

Is “Check your surroundings” warning on splash screen really needed for geolocation games?

I'm currently building an Android game as a solo dev. It follows the trend of geolocation-based games (like Niantic), but with more unique aspects. Anyway, I noticed that in Niantic games - Ingress, ...
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0answers
114 views

How can I improve my touch slide mechanic to be more smooth and fluid?

I have the following C# code, but it leaves me with two problems: ...
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1answer
404 views

Object movement in Unreal using BPs and input touch and ARCore

So I am trying to move an object in Unreal through input touch using ARCore. The problem is that I can't use the simple Screen to world position because it just returns a world position wherever the ...
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1answer
27 views

How to implement a Play As Guest feature on a mobile device using PhoneGap?

I have a Facebook Web Game that I converted to Android and iOS using PhoneGap. I can use Facebook for authentication on my mobile apps, but I would also like to allow the user to play as a guest. I've ...
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0answers
33 views

I wanted to create a simple mobile online game for me and my mates. How should I handle the networking?

I've made a few simple games and one multiplayer game where you connect through LAN but for this one I wanted to learn something new. I have the game concept working on my computer, it's just waiting ...
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1answer
41 views

UnrealEngine4 “backwards compatilibility”: Can I view a site that uses Unreal Engine4 on a very old laptop and still see in high definition?

Backwards compatible? The project: I want to render a high definition model on my personal website such that it'll be rendered in the highest definition possible on any device, from a 20-year-old ...
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1answer
64 views

What is better: One texture per model or assigning multiple models to one single huge texture?

If I'm making a low-poly car pack of multiple cars for mobile platforms, should I: Make a large texture like of 2048x2048 and unwrap all the models to it Make separate, smaller (256x256) textures for ...
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1answer
739 views

Unity3d physics stability with low fixed timestep

I'm developing a vehicle simulator game for mobile platforms. This vehicle has some hydraulic arms. I use hinge joints and configurable joints. There can be collisions to walls etc. When I set a low ...
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0answers
61 views

What's the idea behind current mobile game design and advertisement trend? [closed]

I see a very common trend in how every mobile game is being designed and advertised on the market. The common features are (not limited to): 1.Very cartoony graphics (big heads small bodies) ...
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1answer
114 views

I'm Dragging object by using touch (mobile) it doesn't stop when hit collider

I want to make object stopped when it hit collider of another object. But it doesn't stop. How can I fix this? - Unity my code is: ...
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0answers
11 views

How do I fix these touch events? Events respond if there are 2 fingers but not 1

I am making a simple game of mine mobile-friendly. The goal is to: Make character walk if a touchstart event is sensed on right half of screen. Stop character if a touchend event is sensed on the ...
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1answer
712 views

Serialize classes in unity c#

Is there some best practices to serialize objects to file on mobile devices in Unity using C#. I've tried to search it myself, but found only this link. However, it looks like here they are trying to ...
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1answer
67 views

Creating a large ground texture for mobile

Does anyone has any insight on creating / texturing a large mesh that will be used for a mobile game's level map? Specifically, I was wondering how games like Vainglory achieve this. I am familiar ...
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2answers
38 views

Transfer Codes between OS

I'm making a mobile game and had the idea of using transfer codes for taking one account to another device. Lately, I've seen this function being used in a lot of mobile games, you go to the game ...
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3answers
3k views

Why would I want to use multiple ad providers for my mobile game?

I have seen games with multiple video and banner ad providers. While Adsense tends to be used for banner ads, anything that takes over the screen (full screen) typically has redundancies (in my ...
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1answer
121 views

Should I be concerned that my microtransaction based game will often be hacked?

I used to play Diablo II, both online and offline. The game was so easily “hackable” offline that one could download a program called Hero Editor and, using a nice, comfortable interface, change their ...