Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

Filter by
Sorted by
Tagged with
-2
votes
0answers
21 views

Feedback I developed a mobile game and I wanted to see what you think [closed]

I developed a game and I wanted to hear what you think, how I can improve it and what I can add, fix or remove. The game is called "Shape Of Color". It still has a limited number of bugs. ...
0
votes
0answers
10 views

concerns about android apk compatibility

Hi everyone =) i'm planning on making a game on Unity, the idea is that my friends could play the game, as mostly of them do not own a computer, it should be developed for android. Two of my biggest ...
0
votes
1answer
69 views

Unity's Android Notification system works on my Xiaomi, but on a Huawei every notification has an “Unknown” status?

When my app starts I check whether there is a notification or not if there isn't I create one via SendNotification(...) if there is, I check their status: ...
1
vote
1answer
74 views

Why does my game look different on my mobile device than in the editor?

I am new to Unreal Engine. My game in mobile looks totally different than in Unreal Engine editor. In Editor: In Mobile: Is this a symptom of something obvious? How can I make it so that what I'll see ...
0
votes
0answers
10 views

Light point buggy on old device after migrating to URP

Light point is very buggy on Samsung A5 after migrating to URP, it works well on PC and Samsung A7. Altought it has light points, these are really few and using lowest settings by default, all other ...
0
votes
1answer
63 views

Drag event inverts in landscape mode

I am developing an car game for android with an UI steering wheel to control the car. I'm following Answer example for the wheel rotation. This is the code to rotate the wheel. ...
1
vote
0answers
28 views

How can I support direct P2P for mobile devices?

I'm Interested in two or more player co-op in Godot, via direct P2P without connection to a central server. I have this idea that would utilize two smartphones in proximity to one another. I don't ...
3
votes
1answer
555 views

Unity3D CrossPlatformInput StandardAsset Multitouch

I have a small game I am working on, and I am trying to add touch support to it. Before I try to add that into the real game I wanted to do a test run on a small project. The project consists of a ...
0
votes
1answer
616 views

Unity Mobile project, button problem “CrossPlatformInputManager.GetButton” not working

Good afternoon, I have a problem with an input in my code: Before testing it on mobile I tried on PC and the code to make my player sprint was like this: ...
0
votes
1answer
744 views

Unity 2D Input.gyro eulerAngles X value strange behaviour

I am working on a project where I want to create an 'scrolling' effect using gyroscope on mobile devices. The basic idea is that I have an Image object in my ...
0
votes
1answer
317 views

Unity2D Multiplayer - Spawning player at user's end

I am currently into a 2d mobile multiplayer project. Its going to be a 2 player game for now. So the host and the client are the only players. I am using Unity 5.4 and the default multiplayer ...
0
votes
2answers
41 views

Default Game Window Size To Take While Making Games

I am planning to make a game for mobiles and tablets, I wanted to know what would be the default resolution that I should set for my game so that it covers all or most of the devices out there. I read ...
1
vote
1answer
31 views

Is it a useful strategy for Mobile VR titles to render faster than their simulation loop?

For example - If a title had a very heavy simulation loop (say 20ms), is it desirable to render at a greater rate, say 90hz? This would always a present head pose correct to the view, without being ...
3
votes
1answer
53 views

Tile map click to walk UX

My game is a top down mobile game where the player clicks a tile to walk to it. However, it isn't clear where tile boundaries are from just looking at a level, so you could click on the edge of a tile ...
0
votes
1answer
46 views

How to make a countdown timer based on local time

I have a problem. In my GetTime.cs script, I am getting local time from an Android/iOS device, and simply assigning it to a Text component. ...
2
votes
1answer
174 views

Should I store ads in the background or recreate them every time I need them?

I am developing an XNA game for Windows Phone 7 and 8. The game is level-based. After finishing each level a screen comes up with a bit of stats summary. I wish to embed an ad in this screen, on which ...
15
votes
1answer
3k views

How to file down a fingernail mesh?

I am creating a nail salon 3D game where I need to implement nail filing mechanics. I have tried out approaches including mesh deformation but I'm concerned about performance as I am targeting mobile ...
0
votes
1answer
17 views

Touch input not working well for mobile game made with Unity 2D

I made a simple game in unity where the user taps their phone screen and the player jumps up. When I test it on my phone (not sure if this matters but it's a Samsung s9+), I tap the screen and usually ...
0
votes
1answer
74 views

How does “internet connection required” protect from piracy on mobile phones?

Sometimes I can't play a paid Android platform game because it requires an internet connection, and I'm in a place where 3G doesn't work. Here is my understanding so far: The game is a "good old ...
0
votes
0answers
21 views

Unity Optimization: Creating Multiple Similar Scenes Effectively

I've been working on a mobile game that uses the same framework for each level in the game, and I was wondering what would be the most efficient way to store all those levels in Unity. Should I only ...
0
votes
0answers
24 views

using Playerprefs on Android Mobile Platform

I have a question about playerprefs on my android mobile game not initializing properly. I have already pre-set my playerprefs data on a variable with a value of 3. In my play mode on unity the value ...
0
votes
0answers
23 views

Unity with move gameobject line renderer

I create DrawLine class, I want my character to follow the line I draw. How do I move my character on draw line renderer ? Thanks! ...
0
votes
0answers
20 views

How do I calculate sprites/frame usage on my platform's ram?

I plan on building a 2d game for mobile and possibly pc. I also plan on using sprites/frames for the animation of my 2d game. What's stopping me from doing so is because I can't figure out if the ...
0
votes
1answer
840 views

Unity Screen.height / Screen.dpi is *not* equal to the screens height in real life

On mobile, I was planning on using Screen.dpi to work out the physical size of the screen and size controls accordingly. But this quick test on my Galaxy S5 proves that the numbers from Unity are ...
0
votes
2answers
44 views

How would I make my player controls respond quicker?

I'm working on this game in Unity 2D where the user swipes to make a game object move in the direction that the user swiped in. Currently, when the user swipes it takes about a quarter of a second for ...
0
votes
0answers
100 views

How to adapt my mobile game for different aspect ratios?

Before I start, I'd like to note that I work in the Unity Engine, but the basic theoretical stuff should be similar just about anywhere. It's not really hard to get the game's camera/World view or UI ...
0
votes
1answer
943 views

Performance overhead on Non-POT Texture in POT Atlas

Using atlas, we can reduce memory and draw call. And the atlas is usally POT(Power of Two) Texture. And I know non-POT texture have a lot of GPU and memory performance overhead. (link) I have many ...
68
votes
13answers
83k views

How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
14
votes
3answers
3k views

Why would I want to use multiple ad providers for my game?

I have seen mobile games with multiple video and banner ad providers. While Adsense tends to be used for banner ads, anything that takes over the screen (full screen) typically has redundancies (in my ...
1
vote
0answers
212 views

Post processing effects not visible on mobile apk build

While setting up post processing on a project that I am currently working on, I discovered that post processing effects are not visible on the apk build on mobile. I setup a new Project with URP on ...
0
votes
1answer
65 views

Multiplatform game, save game state and resume it on other platform

This is for a personal and knowledge acquiring project. I want to create a little TIC-TAC-TOE multiplatform game, app & web. The choosen technology for the app will be Android or Flutter and for ...
0
votes
1answer
128 views

How do Mobile Idle-Games work [duplicate]

I wonder how idle games, games where players only make a few clicks to get a game progress, work. These games appear to be running in the background, even when the app is closed. Therefore these games ...
0
votes
0answers
23 views

LibGDX How to use Viewport correctly?

guys! I divided the screen into two parts using Viewport and now the game does not work correctly. The control buttons do not work all. If you click in some part of the screen (not on the control) -...
0
votes
0answers
146 views

What should be the display configuration for mobile game in Godot 3.1?

I am developing a mobile game in Godot so I want to know what should be the display configuration to show the game it should be, I tried before a Web Game, and when it was played on mobile games it ...
4
votes
6answers
2k views

Is it worth planning to be cross-platform in mobile game development?

Disclaimer: my goal is not to use cross-platform frameworks like Unity. I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
0
votes
1answer
209 views

Tilting a game object left/right/forward/back with gyroscope, regardless of player's heading

I'm working on a mobile game in Unity and using the gyroscope to rotate an object along the x and y axes. ...
0
votes
0answers
36 views

Concept design-pattern for industry simulation required

I am making a mobile game simulating industry. A brief high level description is below. A hub could be thought of as a base/city, within which there are rooms/buildings which determine what is ...
0
votes
1answer
18 views

I want to clamp each instance of the same prefab to the y axis only

I instantiated the prefab "paddle" twice then I tried clamping it to the y-axis only; using Mathf.Clamp, however, the min and max values end up being applied to both instances of "paddle" and hence ...
1
vote
1answer
80 views

Unity - Level complete progress bar stops at 75%

I am trying to build a progress bar that indicates the completion of the current level from 0 to 100% (or from 0 to 1 in probability). I found this example: https://stackoverflow.com/questions/...
2
votes
1answer
113 views

Authenticating users without a username or password

I'm curious about what the process is for anonymously authenticating users when it comes to mobile games. There are quite a few examples out there, but the ones that immediately come to mind are Lords ...
0
votes
1answer
130 views

Is Unreal engine or Unity better for high graphics low file size mobile games? [closed]

My objective of learning game development is to make a 3d relatively high graphics mobile game but that should be in 150 mb. I don't know should I start with unity or unreal engine. I found that ...
0
votes
1answer
34 views

Can Mobile Games use Fragments instead of SurfaceViews?

All the tutorials of mobile games for android (such as this one), use the to display game objects. Most other applications tend to use an ...
0
votes
0answers
64 views

How to create a fog for baclgro6 which works on mobile devices?

There is a forum entry, which explains how to create a high based volumetric fog, using soft particles ( How can I create a height-based volumetric fog? ). Unfortunately it doesn't work on mobile ...
0
votes
1answer
785 views

j2me Bitmap font

I have found a tutorial how to make a bitmap font from an image. So I have used this code in my game and the problem is that the rest of the graphics which should be seen on the screen like ...
1
vote
1answer
64 views

Same scroll speed across devices with different DPI

I am creating a simple game in JS, something like the flappy bird :) For pipe scroll, I am using a linear tween. I noticed that the speed of the pipes are different across different smartphone ...
1
vote
0answers
245 views

Serverless Multiplayer

I wanted to make a game with a "serverless" mobile multiplayer game. The idea was to have devices connect to each other automatically when they are within range. There would be no global game state ...
0
votes
1answer
1k views

Serialize classes in unity c#

Is there some best practices to serialize objects to file on mobile devices in Unity using C#. I've tried to search it myself, but found only this link. However, it looks like here they are trying to ...
0
votes
0answers
376 views

How to make game playable in all mobile screen resolution using Unity Cinemachine with perspective mode?

I want my 2D game to be playable (auto scale) in all screen resolution. I'm using Cinemachine & under "perspective" mode. I found tutorial to change the screen in "orthographic" mode but there is ...
0
votes
0answers
34 views

Do I need a backend engineer for my studio right now?

I am working on a mobile game that requires a well thought-out backend, because it spans across the healthcare/data science space and we need to be compliant in terms of security/regulations in how we ...

1
2 3 4 5 6