Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

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80 votes
13 answers
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How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
Michael's user avatar
  • 901
47 votes
10 answers
17k views

How can I prevent false score reports to global highscore tables?

Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
teedyay's user avatar
  • 671
36 votes
7 answers
12k views

What are some ways to keep the player engaged in an endless game?

An endless game consists of the same gameplay mechanics repeated over and over. You have to keep doing mostly the same things as long as you can. So it is quite easy to make players bored of your ...
Gurpreet Singh Matharoo's user avatar
33 votes
6 answers
12k views

Should I be using Lua for game logic on mobile devices?

As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical ...
metdos's user avatar
  • 638
23 votes
7 answers
16k views

HTML5 Game (Canvas) - UI Techniques?

I'm in the process of building a JavaScript / HTML5 game (using Canvas) for mobile (Android / iPhone/ WebOS) with PhoneGap. I'm currently trying to design out how the UI and playing board should be ...
Jason L.'s user avatar
  • 487
17 votes
4 answers
4k views

Dynamic Memory Allocation and Memory Management

In an average game, there are hundreds or maybe thousands of objects in the scene. Is it completely correct to allocate memory for all objects, including gun shots (bullets), dynamically via default ...
Bunkai.Satori's user avatar
17 votes
6 answers
5k views

How does one optimize an HTML5 Canvas and JavaScript web application for Mobile Safari?

I've created an HTML5 Canvas and JS game that runs great on a desktop or laptop in Chrome (30fps), but on mobile Safari I only get around 8 fps. Are there any simple tips or tricks to increase the ...
Daniel X Moore's user avatar
16 votes
1 answer
3k views

How to file down a fingernail mesh?

I am creating a nail salon 3D game where I need to implement nail filing mechanics. I have tried out approaches including mesh deformation but I'm concerned about performance as I am targeting mobile ...
Syed Munim Raza's user avatar
15 votes
3 answers
3k views

Why would I want to use multiple ad providers for my game?

I have seen mobile games with multiple video and banner ad providers. While Adsense tends to be used for banner ads, anything that takes over the screen (full screen) typically has redundancies (in my ...
user3797758's user avatar
  • 3,641
14 votes
2 answers
1k views

What gamepad functionality can be assumed?

When I offer gamepad support, the simplest solution seems to be to assume XBox controllers and use a library that maps the most frequent gamepads to a similar layout. Now if I want to minimize ...
Peter's user avatar
  • 9,925
13 votes
2 answers
4k views

Is this the right architecture for our MMORPG mobile game? [closed]

These days I am trying to design architecture of a new MMORPG mobile game for my company. This game is similar to Mafia Wars, iMobsters, or RISK. Basic idea is to prepare an army to battle your ...
umair's user avatar
  • 233
13 votes
3 answers
41k views

How does the 3G network assign IP to smartphones? [closed]

I am playing a game on the 3G network using Android or Iphone. Suppose I am moving from one cell to another; Will the IP Address change? If yes, then how can I continue the same game while changing ...
GameBuilder's user avatar
12 votes
7 answers
8k views

HTML5 mobile game development vs. native game apps [closed]

What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery);...
Vic Goldfeld's user avatar
12 votes
3 answers
7k views

How to handle multiplayer in JavaScript?

I'm just doing a bit of research into tech to use for a mobile multi-player game. It's more an experiment at present so for the moment, the only thing that Players need to be aware of is the other ...
OVERTONE's user avatar
  • 237
12 votes
2 answers
726 views

$0.99 or Free with Virtual goods - Revenue Model for mobile games

I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
Lisa Howard's user avatar
11 votes
3 answers
18k views

Best solution for multiplayer realtime Android game [closed]

I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best: Make server on PC, and client on mobile, all communition ...
piotrek's user avatar
  • 1,388
11 votes
2 answers
413 views

Game upgrade launch : Cross-platform release timing

I just finished doing a major upgrade for a old mobile title, that haven't seen an update in over a year. Lots of new content, things are looking nice. Sadly, these days it takes an average of 12 ...
Nils Munch's user avatar
10 votes
3 answers
7k views

Best peer-to-peer game architecture

Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer ...
Dawid's user avatar
  • 201
10 votes
1 answer
7k views

Cross-platform C++/OpenGL ES development (iOS/Android) [closed]

I already have reasonable experience with C++ and OpenGL, and I have recently decided to try out mobile game development. After successfully creating a simple OpenGL ES Android app using Java, I ...
Craig Horwood's user avatar
9 votes
4 answers
18k views

What framerate should I aim for on a mobile phone? [closed]

The higher the framerate, the better the game looks, but the faster it drains the battery. What's a happy medium? (I'm making a relatively simple 2D game with sprites moving constantly. I want the ...
teedyay's user avatar
  • 671
8 votes
3 answers
1k views

How can I keep two racing players synchronised?

I am working on a Unity mobile game, much like a multiplayer version of Temple Run. I'm seeing a fluctuating network latency (generally 200-500ms) because of the mobile platform. The two player ...
Zohaib Javed's user avatar
8 votes
1 answer
142 views

How to activate GearVR Menu in my own Unity-Apps?

So in normal GearVr-Apps, which you can download from the marketplace, you can activate the GearVr Menu to control brightness etc. with a long click on the back button. But this does not work for all ...
TobiasW's user avatar
  • 987
7 votes
3 answers
5k views

Android "Activities" --- one or many for games?

I've been learning Android in my spare time, and one of the first things every tutorial/guide will introduce to you is the concept of an "Activity." Everyone loosely defines an Activity as a screen ...
CptSupermrkt's user avatar
7 votes
2 answers
7k views

How to decide to use OpenGL ES 1.0 or 2.0 for Android? [closed]

I started learning some Android development and one of the first things I thought I could make is a simple game. However, I'm faced with one difficult question right off the bat. Should I use OpenGL ...
Earlz's user avatar
  • 172
7 votes
1 answer
436 views

What are pros and cons of different social gaming networks from developer's point of view?

I am developing a game for a mobile platform and I want to integrate it with either Scoreloop or Openfeint. So my question is which of the platforms has better SDK (by that I mean that its has better ...
Evgeny Vinnik's user avatar
6 votes
9 answers
19k views

What platform is best for Android and iPhone development? [closed]

I've been developing non-mobile apps for linux; mainly stuff like interpreters, compilers, database engines and business apps. I've been told that if I wanted to learn how to develop iPhone/iPad ...
user avatar
6 votes
2 answers
729 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
faizanjehangir's user avatar
6 votes
2 answers
1k views

Virtual Economy Setup - Virtual currencies advice

I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently ...
Sarah Simpson's user avatar
6 votes
4 answers
2k views

Mobile game monetization idea - pay to remove ads?

Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or "user-...
MrDatabase's user avatar
  • 1,951
6 votes
3 answers
338 views

What is the "pricing standard" on Windows Phone?

On iOS, I find it is more usual to see light versions of a game for free (with ads and less features) and a full version for a cost and all the features. On Android, I see more games that have both a ...
Jesse Emond's user avatar
  • 4,293
6 votes
2 answers
831 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
Rhubarb's user avatar
  • 233
6 votes
1 answer
14k views

OpenGL ES 2 on Android: native window

According to OGLES specification, we have the following definition: ...
ThreaderSlash's user avatar
6 votes
1 answer
1k views

What is the best way to debug and profile a web application on an iPod in Mobile Safari? [closed]

I've built a web app that makes heavy use of JavaScript and HTML5 canvas. It's easy to debug in Chrome, but on a mobile device the developer tools are much less robust. Is there a tool or technique ...
Daniel X Moore's user avatar
6 votes
0 answers
277 views

How can I call a native mobile API in Construct 2?

How can I use mobile API features in a Construct 2 game (HTML 5/JavaScrit engine)? I didn't find anything about that on the net, unlike other game frameworks like Corona Enterprise or Cocos2d.
Burrich's user avatar
  • 161
5 votes
3 answers
2k views

Optimal data size for a 3G client-server game?

I'm currently working on an iOS turn-based client-server game and I am concerned over later performance issues. How much data per message is too big? I am planning to use JSON to transfer data (and, ...
Jamornh's user avatar
  • 786
5 votes
3 answers
723 views

Can "dumbphones" play JavaScript games?

Are JavaScript games exclusive to modern smartphones, or are older phone models also able to play games written in JavaScript?
Lana Tisdel's user avatar
5 votes
3 answers
519 views

Accelerometer or on screen controls for mobile UI in 3D games? [closed]

I can think of several 2D games which use the Accelerometer successfully, but in my experience as a player, character control in a 3D environment tends to be frustrating. Mostly because a 3D ...
RedBlueThing's user avatar
5 votes
2 answers
1k views

Is it sound to use javascript for cross platform game scripting instead of lua? I might need web clients for my game

I have been looking around for clues on the subject but I'm not convinced to commit to javascript as my primary scripting language. Currently I have started with lua. But I fear it will be a limiting ...
Coyote's user avatar
  • 3,220
5 votes
1 answer
3k views

Is this the typical approach to modern OpenGL UI & Text rendering, for mobile?

I'm implementing GUI in OpenGL ES 2.0 to fit with my application framework's existing structure. I'd like to have the UI rendering eat as little mobile processing capacity as possible. So to confirm......
Engineer's user avatar
  • 29.5k
5 votes
1 answer
1k views

In-App Billing Library for Android Game

I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
Sarah Simpson's user avatar
5 votes
2 answers
2k views

How can I rumble/vibrate my controller with libGDX?

The com.badlogic.gdx.controllers.Controllers API only supports getting the input data (which works fine). Is there a way to make my controller rumble/vibrate, ...
Benedikt S. Vogler's user avatar
5 votes
1 answer
2k views

Mixing Javascript with C++ for mobile development?

I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens. I have read about rapid ...
Eat at Joes's user avatar
5 votes
1 answer
356 views

Reliability and suitability of 3G connection for client-server turn-based non-asynchronous game

I am working on an iOS turn-based client-server game and I am concerned with the reliability of the connection and the length of time it takes to establish the connection. The game is turn-based but ...
Jamornh's user avatar
  • 786
5 votes
2 answers
4k views

Client/Server networking for mobile games

I am currently considering the pros and cons of two different approaches for networking an Android game. First, I will specify some details about the game and its requirements, and then I will ...
Dharwin's user avatar
  • 151
4 votes
6 answers
7k views

What is the average team size for mobile games like these? [closed]

I know that it is maybe too broad question but please give me at least some guidance. What is the average team size for mobile games like in https://play.google.com/store/apps/category/BRAIN?feature=...
Ognyan's user avatar
  • 91
4 votes
2 answers
406 views

What term is used to refer to iPhone and Android games?

What do you call games developed for Android or iPhone to differentiate them from games developed for other platforms?
NativeCoder's user avatar
4 votes
6 answers
2k views

Is it worth planning to be cross-platform in mobile game development?

Disclaimer: my goal is not to use cross-platform frameworks like Unity. I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
J-F L-R's user avatar
  • 41
4 votes
2 answers
713 views

Which protocol should I use for a networked Pong clone?

I have to design a Pong game for Android. There are multiple mobiles and a game server. Application is installed in mobile. Mobile 1 (M1) can see the movement of bat and ball of mobile 2 (M2) an vice-...
GameBuilder's user avatar
4 votes
1 answer
212 views

Is "Check your surroundings" warning on splash screen really needed for geolocation games?

I'm currently building an Android game as a solo dev. It follows the trend of geolocation-based games (like Niantic), but with more unique aspects. Anyway, I noticed that in Niantic games - Ingress, ...
arvere's user avatar
  • 173
4 votes
1 answer
6k views

Is a game like Subway Surfers suited for 2D or 3D?

I imaginated a mobile game and now I'm getting doubts as to whether its possible for my idea to be developed in 2D. Here's a crude illustration of the game scene: It's pretty much like Subway Surfers....
srikanth's user avatar

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