Questions tagged [mobile]

A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.

Filter by
Sorted by
Tagged with
0
votes
1answer
633 views

Unity Mobile project, button problem “CrossPlatformInputManager.GetButton” not working

Good afternoon, I have a problem with an input in my code: Before testing it on mobile I tried on PC and the code to make my player sprint was like this: ...
0
votes
1answer
45 views

How can I implement an aiming system like the Tank Stars mobile game?

I have been trying to implement the same aiming system as in Tank Stars, but I got a little stuck. I implemented simple stick aiming, which basically aims towards the stick movement. In Tank Stars, ...
0
votes
1answer
325 views

Unity2D Multiplayer - Spawning player at user's end

I am currently into a 2d mobile multiplayer project. Its going to be a 2 player game for now. So the host and the client are the only players. I am using Unity 5.4 and the default multiplayer ...
0
votes
1answer
68 views

How does Aspect Ratio and Resolution work in Unity?

I am trying to make progress in Unity on understanding how aspect ratios and resolution work. I can't quite wrap my head around the topic. For example, I am trying to make a simple breakout style game,...
0
votes
1answer
33 views

How can I add a button that opens a pop-up?

I have developed a game with a libGDX game engine. I want to create a button on the game screen and add a popup to this button. How can I do this? My current code: ...
4
votes
0answers
3k views

How can I display triangle faces (not quads) in Cinema4D?

I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to ...
0
votes
0answers
24 views

Orientation changed event in Unity3D?

I'd like to listen to orientation change events, so for example my UI layout or the components themselves can be changed. All I've found is that I should check the value of ...
0
votes
2answers
876 views

Unity 2D Input.gyro eulerAngles X value strange behaviour

I am working on a project where I want to create an 'scrolling' effect using gyroscope on mobile devices. The basic idea is that I have an Image object in my ...
2
votes
1answer
186 views

Should I store ads in the background or recreate them every time I need them?

I am developing an XNA game for Windows Phone 7 and 8. The game is level-based. After finishing each level a screen comes up with a bit of stats summary. I wish to embed an ad in this screen, on which ...
0
votes
1answer
53 views

How to develop a GameMaker game for both desktop and mobile

For a few months I have been creating a game using GameMaker Studio 2 Desktop. It turns out that I would like to launch it also for cell phones, and for that I bought GameMaker Studio 2 Mobile. That's ...
0
votes
1answer
52 views

Is it possible to clone a game, and make modifiactions to it?

I basically want to know whether or not it is possible to copy a mobile game and make it into a new game by modifying it . I want to be able to access , moderation tools and basically alter, things ...
0
votes
0answers
46 views

How to make Unity 2D game fit all mobile screen resolutions?

I have to manually change the camera orthographic size and game sprites etc for each resolution to fit properly. I'm looking for a simpler way to adjust the game to any mobile resolution without ...
72
votes
13answers
91k views

How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
0
votes
1answer
107 views

Unity's Android Notification system works on my Xiaomi, but on a Huawei every notification has an “Unknown” status?

When my app starts I check whether there is a notification or not if there isn't I create one via SendNotification(...) if there is, I check their status: ...
0
votes
0answers
13 views

Using Mobile Accelerometer to trigger an action in my game unity

Hi I have this project I'm working on which is a bowling game controlled by mobile acceleration. I want the following: when the player holds the phone up facing him for 2 seconds to enter strike state....
4
votes
1answer
7k views

Google Play 3rd Party Payment Allowed?

Does Google allow 3rd party payment solutions to be enabled in developers' apps (i.e., Paypal, carrier/SMS payment), especially in countries where Google Checkout isn't present? Or does this violate ...
0
votes
0answers
19 views

How can I make responsive computer and touch click and drag?

This code works but it has a little delay on computer controls and higher delay on mobile touch screen controls, so its not responsive as I want it to be. ...
3
votes
1answer
582 views

Unity3D CrossPlatformInput StandardAsset Multitouch

I have a small game I am working on, and I am trying to add touch support to it. Before I try to add that into the real game I wanted to do a test run on a small project. The project consists of a ...
0
votes
0answers
13 views

How to create reel/slider with mobile controls

How can I create a reel/slider with mobile game controls so that it looks something like this? The slider is normally non visible, and can be accessed if I slide my finger from the right side of the ...
0
votes
0answers
34 views

How to get the physical camera sensor size on iOS / Android in Unity

I'm trying to get the physical camera sensor size on iOS and Android mobile devices for intrinsics calculations. On Android the sensor size should be found in the ...
0
votes
0answers
24 views

Script not working (Function not changing value)

I have this script that I made for an FPS character. public class Player_Movement : MonoBehaviour { public CharacterController controller; public Transform camera; ...
3
votes
0answers
24 views

Authentication and keeping track of users for a cross platform game (Steam+mobile)

I've got a question about authentication/user accounts. I'm building a game using Unity that'll be sold on Desktop (through Steam) and Mobile (Play/App Store). The game has online multiplayer ...
1
vote
0answers
411 views

Post processing effects not visible on mobile apk build

While setting up post processing on a project that I am currently working on, I discovered that post processing effects are not visible on the apk build on mobile. I setup a new Project with URP on ...
-1
votes
2answers
141 views

Why shouldn't I release my app to all countries? [closed]

When releasing a mobile app on iPhone and Android, you can specify which countries you want to release your app to. Intuitively, you may want to just release it to all countries. One example of why ...
0
votes
0answers
33 views
0
votes
0answers
265 views

Bloom not working on mobile build (URP)

I am trying to add bloom in my unity game for mobile phones using URP, The problem is, everything works perfectly in the editor/pc, But the bloom effect vanishes on the actual apk build. This is how ...
0
votes
0answers
10 views

concerns about android apk compatibility

Hi everyone =) i'm planning on making a game on Unity, the idea is that my friends could play the game, as mostly of them do not own a computer, it should be developed for android. Two of my biggest ...
1
vote
1answer
93 views

Why does my game look different on my mobile device than in the editor?

I am new to Unreal Engine. My game in mobile looks totally different than in Unreal Engine editor. In Editor: In Mobile: Is this a symptom of something obvious? How can I make it so that what I'll see ...
0
votes
0answers
11 views

Light point buggy on old device after migrating to URP

Light point is very buggy on Samsung A5 after migrating to URP, it works well on PC and Samsung A7. Altought it has light points, these are really few and using lowest settings by default, all other ...
0
votes
1answer
64 views

Drag event inverts in landscape mode

I am developing an car game for android with an UI steering wheel to control the car. I'm following Answer example for the wheel rotation. This is the code to rotate the wheel. ...
1
vote
0answers
57 views

How can I support direct P2P for mobile devices?

I'm Interested in two or more player co-op in Godot, via direct P2P without connection to a central server. I have this idea that would utilize two smartphones in proximity to one another. I don't ...
0
votes
2answers
171 views

Default Game Window Size To Take While Making Games

I am planning to make a game for mobiles and tablets, I wanted to know what would be the default resolution that I should set for my game so that it covers all or most of the devices out there. I read ...
1
vote
1answer
31 views

Is it a useful strategy for Mobile VR titles to render faster than their simulation loop?

For example - If a title had a very heavy simulation loop (say 20ms), is it desirable to render at a greater rate, say 90hz? This would always a present head pose correct to the view, without being ...
3
votes
1answer
70 views

Tile map click to walk UX

My game is a top down mobile game where the player clicks a tile to walk to it. However, it isn't clear where tile boundaries are from just looking at a level, so you could click on the edge of a tile ...
0
votes
1answer
49 views

How to make a countdown timer based on local time

I have a problem. In my GetTime.cs script, I am getting local time from an Android/iOS device, and simply assigning it to a Text component. ...
16
votes
1answer
3k views

How to file down a fingernail mesh?

I am creating a nail salon 3D game where I need to implement nail filing mechanics. I have tried out approaches including mesh deformation but I'm concerned about performance as I am targeting mobile ...
0
votes
1answer
46 views

Touch input not working well for mobile game made with Unity 2D

I made a simple game in unity where the user taps their phone screen and the player jumps up. When I test it on my phone (not sure if this matters but it's a Samsung s9+), I tap the screen and usually ...
0
votes
1answer
79 views

How does “internet connection required” protect from piracy on mobile phones?

Sometimes I can't play a paid Android platform game because it requires an internet connection, and I'm in a place where 3G doesn't work. Here is my understanding so far: The game is a "good old ...
0
votes
0answers
25 views

Unity Optimization: Creating Multiple Similar Scenes Effectively

I've been working on a mobile game that uses the same framework for each level in the game, and I was wondering what would be the most efficient way to store all those levels in Unity. Should I only ...
0
votes
0answers
51 views

using Playerprefs on Android Mobile Platform

I have a question about playerprefs on my android mobile game not initializing properly. I have already pre-set my playerprefs data on a variable with a value of 3. In my play mode on unity the value ...
0
votes
0answers
91 views

Unity with move gameobject line renderer

I create DrawLine class, I want my character to follow the line I draw. How do I move my character on draw line renderer ? Thanks! ...
0
votes
0answers
38 views

How do I calculate sprites/frame usage on my platform's ram?

I plan on building a 2d game for mobile and possibly pc. I also plan on using sprites/frames for the animation of my 2d game. What's stopping me from doing so is because I can't figure out if the ...
0
votes
1answer
2k views

Unity Screen.height / Screen.dpi is *not* equal to the screens height in real life

On mobile, I was planning on using Screen.dpi to work out the physical size of the screen and size controls accordingly. But this quick test on my Galaxy S5 proves that the numbers from Unity are ...
0
votes
2answers
44 views

How would I make my player controls respond quicker?

I'm working on this game in Unity 2D where the user swipes to make a game object move in the direction that the user swiped in. Currently, when the user swipes it takes about a quarter of a second for ...
0
votes
0answers
311 views

How to adapt my mobile game for different aspect ratios?

Before I start, I'd like to note that I work in the Unity Engine, but the basic theoretical stuff should be similar just about anywhere. It's not really hard to get the game's camera/World view or UI ...
0
votes
1answer
973 views

Performance overhead on Non-POT Texture in POT Atlas

Using atlas, we can reduce memory and draw call. And the atlas is usally POT(Power of Two) Texture. And I know non-POT texture have a lot of GPU and memory performance overhead. (link) I have many ...
14
votes
3answers
3k views

Why would I want to use multiple ad providers for my game?

I have seen mobile games with multiple video and banner ad providers. While Adsense tends to be used for banner ads, anything that takes over the screen (full screen) typically has redundancies (in my ...
0
votes
1answer
77 views

Multiplatform game, save game state and resume it on other platform

This is for a personal and knowledge acquiring project. I want to create a little TIC-TAC-TOE multiplatform game, app & web. The choosen technology for the app will be Android or Flutter and for ...
0
votes
1answer
140 views

How do Mobile Idle-Games work [duplicate]

I wonder how idle games, games where players only make a few clicks to get a game progress, work. These games appear to be running in the background, even when the app is closed. Therefore these games ...

1
2 3 4 5 6