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Questions tagged [mmorts]

Massively Multiplayer Online RealTime Strategy. The concept which combines strategy games with a persistent online world.

2
votes
1answer
402 views

cron jobs for MMO browser game

I have to implement cron jobs in to my MMO browser game. Its like in Travian game - you build something, and wait few minutes or hours.. But the problem is, that cron job shedulers made to be sheduled ...
-1
votes
2answers
174 views

MMO RTS - Implementing a waiting time with a real time battlefield at the end

So, this is a "how to mix concepts and still remain playable" type of question, with concepts being the real-timeness of Age of Empires and waiting-time-dependency of Ikariam. What I mean? What I ...
0
votes
1answer
120 views

Better streaming economy algorithm?

Does anyone here have experience making games with streaming economies? I am working on a game and am looking for a better way to handle the economy. I feel like there must be a better algorithm than ...
-4
votes
3answers
334 views

Should I create an MMORTS game with server side coding? [closed]

I have gone through many articles on the internet and got to a final conclusion that their is almost no way to protect the game (it can be hacked or its code can be extracted from its APK) and should ...
8
votes
1answer
2k views

(Unity) Optimised networking solution for many moving objects

I've currently undertaking quite an ambitious project. In short, it's a real time multiplayer strategy game which has bacteria mechanics. Essentially, I have two remote players in the environment, ...
7
votes
3answers
652 views

Representing realistic population

What's the best way to represent a realistic population number (e.g USA:317,569,000) in game? For example, Civilization your city has 1 Citizen. Obviously, a city can't just have one person in a city ...
1
vote
1answer
282 views

How to simulate timed attacks in browser-based games?

In my MMORTS browser-based game, I want that all attacks be performed 7 minutes later after the player does it. So, when the player clicks on attack button, a countdown becomes visible to both the ...
-4
votes
1answer
155 views

What technology is needed for this mmorts idea? [closed]

I've got an idea for an real time strategy game like Starcraft or Age of Empires, but there is only one single massive persistent map or world with thousands of factions and each faction's units/...
5
votes
1answer
354 views

How should I track real-time resource generation in a client-server scenario?

I am currently building a game that has a "City" entity. These cities generate and consume resources such as food variably over a period of time. I need to be able query the server often to find ...
3
votes
2answers
205 views

Making online battles take time

Let's say I have an account on an MMORTS and I send my 10,000 strong army to a location on the map. I then shut off my computer. Another player gives orders to his 10,000 strong army to walk to the ...
30
votes
4answers
4k views

What has stopped MMORTS games from being successful? [closed]

We all know that there have been attempts to create commercially successful MMORTS games, but all have failed. By failed, I mean that they didn't get really popular in the gaming community. Why is ...