Questions tagged [minecraft-modding]
For questions about modding Minecraft, regardless of the edition.
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How does Minecraft compute lighting for it's non-block objects?
I was wondering how the creator of Minecraft went about lighting the objects (player and pickaxe) based on the lighting level around the player. I have implemented the ability to light the blocks ...
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Can I use the Minecraft avatar in my game as long as I texture it differently?
I'm creating a block-based game and am ready to start developing the avatar. I would like to use the Minecraft avatar model but use my own higher resolution texture. Can I do this or will I be ...
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Dealing with occlusion in an isometric sandbox game
Imagine a 3D sandbox game like Minecraft with third-person isometric graphics. If the camera only moves in two dimensions, and doesn't rotate, then a large portion of the world will always be occluded ...
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1
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Large Blob of landmass in Minecraft Terrain Engine in XNA
I am creating a Minecraft Terrain engine in XNA, and want to create a large blob/cluster of blocks, in a random sort of blob thing, shaped somewhat like the stuff under the Volume Rendering heading on ...
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How can I improve rendering speeds of a Voxel/Minecraft type game?
I'm writing my own clone of Minecraft (also written in Java). It works great right now. With a viewing distance of 40 meters I can easily hit 60 FPS on my MacBook Pro 8,1. (Intel i5 + Intel HD ...
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Collision Detection problems in Voxel Engine (XNA)
I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have ...
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How can I remove inventory items in a Bukkit plugin?
I am making a Bukkit plugin that takes the player to a "FunZone" and allows them to do just about anything. I don't want data transferred between the two worlds. So far I have got most everything ...
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Weird block selector selection (to floor or not to floor)?
Well, I am creating a Minecraft like engine in XNA, and since I first implemented the block selector (the cube that allows you to select blocks in 3D space) it has always been very inaccurate. Here is ...
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Am I allowed to make my Minecraft clone open source?
I'm developing in my spare time a game like Minecraft. In fact, it isn't "like Minecraft", because I'm trying to make it a close as possible copy of it (meant as exercise for myself at the age of 16 ...
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Texture antialiasing?
In my Minecraft-clone style game, blocks are textured with a border that is lighter then the block color. See picture below:
To achieve this effect without the textures being blurry I use this code:
...
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What kind of hardware would be required to render an Earth sized minecraft like map?
I have been thinking about this problem. Is it possible with current technology to create a 1:1 replica of the earth in voxel based game? What's the best data structure to store this giant map? Which ...
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Bukkit shoot tnt & help with vectors
I want to shoot a piece of tnt from the players face and then let it explode when it hits the target block.
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Bukkit shoot tnt where player is looking [duplicate]
Possible Duplicate:
Bukkit shoot tnt & help with vectors
Hello. I want to shoot a piece of tnt from the players face and then let it explode when it hits the target block.
I set it up so ...
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How could I implement something like Minecraft's crafting grid?
The crafting system in Minecraft uses a 2x2 or 3x3 grid. You place ingredients on the grid, and if you put the right ingredients in the right pattern, it will activate the recipe.
Some interesting ...
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Concerning The Minecraft Skybox
I was wondering how does the stars in night time in minecraft work, are they point sprites? And are they placed on a texture or just randomly placed on some far away location.
EDIT 1:
OK, well, with ...
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How can I generate floating land masses for a Minecraft-like engine?
I am creating a Minecraft-like engine in XNA. What I want to do is create floating islands similar to the one shown in this video:
http://www.youtube.com/watch?v=gqHVOEPQK5g&feature=related
...
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Need some help implementing VBO's with Frustum Culling
i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the ...
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How does this snippet of code create a ray direction vector?
In the Minecraft source code, this code is used to create a direction vector for a ray from pitch and yaw:'
...
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Merging adjacent cubes into large ones
I am currently working on a basic minecraft like game.
I have a list of coordinates using which i render instances of a cube model.
To optimize my rendering, i need to merge similar adjacent cubes ...
3
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1
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Are there any preexisting maps for a Minecraft-like level I could use in my engine?
I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine?
I don't want ...
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How do i make a minecraft server mod? [duplicate]
Possible Duplicate:
Mods for Minecraft Server - how does it work?
I have made some minecraft client mods, but i've started a server a mounth ago and i want to make a mod for it, but i cant find ...
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How can I implement voxel-based lighting with occlusion in a Minecraft-style game?
I am using C# and XNA. My current algorithm for lighting is a recursive method. However, it is expensive, to the point where one 8x128x8 chunk calculated every 5 seconds.
Are there other lighting ...
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Minecraft-style player-gound collision detection
The title pretty much says it all... (Minecraft is a game consisting of evenly-spaced cubes for terrain, like voxels)
Note: I am using C# XNA.
I am pretty sure AABB is the way to go, yet I don't know ...
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What is a good algorithm for fractal-based procedural city layout?
Background
I run a minecraft server where I'm going to design a starter city of fairly large scale. I have a series of things, like rule signs and mob cages, I would like to put in buildings there. ...
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Are the Minecraft animations hardcoded into the game? [closed]
I would like to know how the animation system works in minecraft. I get a feeling that all the mobs are hardcoded into the game. Did notch really sit there and create the matrices for all the ...
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Determining if player-created structure matches a template in a 3D block-based game
Disclaimer: this is one of those dreaded Minecraft-style questions, but I feel it's more a data structures and algorithms question
I'm really new to 3D data structures and am wondering what the best ...
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How do i get the X,Y and Z of the way my unit is facing?
I have the yaw and pitch of my unit at my disposal, I know if I use polar to cartesian conversion I'll get the X and Y of each one of those two, but I need them combined to give me the x,y and z of ...
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Is there a way to create a cellular automaton mod for Minecraft?
I basically want to create a mod for Minecraft that does the following:
if(a sand block is next to lava block) {
change the sand block to a glass block
}
Is ...
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4
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7k
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How do you make Minecraft mods? [closed]
I want to make my own Minecraft mods and I'm wondering what I need to do to get started. Is there any good software or anything for it?
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Can someone explain radiosity lighting to me?
I already have the basics of ambient occlusion down. I have a raycaster and am capable of shooting rays about a hemisphere uniformly. It seems like those are the basics of what are needed for ...
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How do I add a custom mob to Minecraft?
Basically decided to make my own mob, I have:
Created my mob's entity class
Created my mobs model class
Drawn the model
Added the function call for addMapping within the EntityList class
I'm stuck ...
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Random seed function for map generation?
I am looking for a function to generate a random tile-based map as the visual boundaries of the map change (by going through the map). I want the map to be infinitely large, and have maze-like ...
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I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?
I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...
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How is a 3d perlin noise function used to generate terrain?
I can wrap my head around using a 2d perlin noise function to generate the height value but I don't understand why a 3d perlin noise function would be used. In Notch's blog, http://notch.tumblr.com/...
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Voxel heightmap terrain editor
I've recently been experimenting with a simple Voxel-based 3d engine (think Minecraft) which uses heightmaps to define terrain in the following format:
http://en.wikipedia.org/wiki/Heightmap
Does ...
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Is a voxel engine appropriate for a Minecraft-like game?
Why does Minecraft use polygons to draw the world terrain instead of voxels? Would a voxel based rendering engine be appropriate for a fully destructible game world built out of cubes like Minecraft? ...
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What is Minecraft's database? [closed]
I was wondering, what kind of database does Minecraft use? Is it a relational database, maybe something common like MySQL? Do we even know what he's using?
And maybe even a better question, SHOULD ...
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How to get the blocks seen by the player?
I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the ...
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Mods for Minecraft Server - how does it work?
Minecraft server comes as a single jar. How are mods developed? How do they interact with the original jar? What is there under the hood?
What technologies are involved there? I'm mostly a C++/Python ...