Questions tagged [minecraft-modding]

For questions about modding Minecraft, regardless of the edition.

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1answer
11k views

How can I remove inventory items in a Bukkit plugin?

I am making a Bukkit plugin that takes the player to a "FunZone" and allows them to do just about anything. I don't want data transferred between the two worlds. So far I have got most everything ...
4
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4answers
1k views

Weird block selector selection (to floor or not to floor)?

Well, I am creating a Minecraft like engine in XNA, and since I first implemented the block selector (the cube that allows you to select blocks in 3D space) it has always been very inaccurate. Here is ...
12
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2answers
7k views

Am I allowed to make my Minecraft clone open source?

I'm developing in my spare time a game like Minecraft. In fact, it isn't "like Minecraft", because I'm trying to make it a close as possible copy of it (meant as exercise for myself at the age of 16 ...
2
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1answer
524 views

Transformed Pretransformed coordinates?

I am creating a minecraft like terrain engine thing in XNA and C#, and I am trying to create a item/block selector tool. The thing is I would like to have 3D objects on the tool. So I thought for the ...
5
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2answers
9k views

Texture antialiasing?

In my Minecraft-clone style game, blocks are textured with a border that is lighter then the block color. See picture below: To achieve this effect without the textures being blurry I use this code: ...
10
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4answers
2k views

What kind of hardware would be required to render an Earth sized minecraft like map?

I have been thinking about this problem. Is it possible with current technology to create a 1:1 replica of the earth in voxel based game? What's the best data structure to store this giant map? Which ...
3
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2answers
4k views

Bukkit shoot tnt & help with vectors

I want to shoot a piece of tnt from the players face and then let it explode when it hits the target block. ...
1
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0answers
157 views

Bukkit shoot tnt where player is looking [duplicate]

Possible Duplicate: Bukkit shoot tnt & help with vectors Hello. I want to shoot a piece of tnt from the players face and then let it explode when it hits the target block. I set it up so ...
55
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5answers
6k views

How could I implement something like Minecraft's crafting grid?

The crafting system in Minecraft uses a 2x2 or 3x3 grid. You place ingredients on the grid, and if you put the right ingredients in the right pattern, it will activate the recipe. Some interesting ...
4
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3answers
1k views

Concerning The Minecraft Skybox

I was wondering how does the stars in night time in minecraft work, are they point sprites? And are they placed on a texture or just randomly placed on some far away location. EDIT 1: OK, well, with ...
19
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3answers
6k views

How can I generate floating land masses for a Minecraft-like engine?

I am creating a Minecraft-like engine in XNA. What I want to do is create floating islands similar to the one shown in this video: http://www.youtube.com/watch?v=gqHVOEPQK5g&feature=related ...
2
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1answer
1k views

Need some help implementing VBO's with Frustum Culling

i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the ...
5
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2answers
448 views

How does this snippet of code create a ray direction vector?

In the Minecraft source code, this code is used to create a direction vector for a ray from pitch and yaw:' ...
6
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1answer
1k views

Merging adjacent cubes into large ones

I am currently working on a basic minecraft like game. I have a list of coordinates using which i render instances of a cube model. To optimize my rendering, i need to merge similar adjacent cubes ...
3
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1answer
379 views

Are there any preexisting maps for a Minecraft-like level I could use in my engine?

I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine? I don't want ...
0
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0answers
532 views

How do i make a minecraft server mod? [duplicate]

Possible Duplicate: Mods for Minecraft Server - how does it work? I have made some minecraft client mods, but i've started a server a mounth ago and i want to make a mod for it, but i cant find ...
14
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4answers
7k views

How can I implement voxel-based lighting with occlusion in a Minecraft-style game?

I am using C# and XNA. My current algorithm for lighting is a recursive method. However, it is expensive, to the point where one 8x128x8 chunk calculated every 5 seconds. Are there other lighting ...
6
votes
1answer
3k views

Minecraft-style player-gound collision detection

The title pretty much says it all... (Minecraft is a game consisting of evenly-spaced cubes for terrain, like voxels) Note: I am using C# XNA. I am pretty sure AABB is the way to go, yet I don't know ...
19
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3answers
8k views

What is a good algorithm for fractal-based procedural city layout?

Background I run a minecraft server where I'm going to design a starter city of fairly large scale. I have a series of things, like rule signs and mob cages, I would like to put in buildings there. ...
12
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3answers
6k views

Are the Minecraft animations hardcoded into the game? [closed]

I would like to know how the animation system works in minecraft. I get a feeling that all the mobs are hardcoded into the game. Did notch really sit there and create the matrices for all the ...
8
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2answers
284 views

Determining if player-created structure matches a template in a 3D block-based game

Disclaimer: this is one of those dreaded Minecraft-style questions, but I feel it's more a data structures and algorithms question I'm really new to 3D data structures and am wondering what the best ...
1
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2answers
907 views

How do i get the X,Y and Z of the way my unit is facing?

I have the yaw and pitch of my unit at my disposal, I know if I use polar to cartesian conversion I'll get the X and Y of each one of those two, but I need them combined to give me the x,y and z of ...
3
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2answers
606 views

Is there a way to create a cellular automaton mod for Minecraft?

I basically want to create a mod for Minecraft that does the following: if(a sand block is next to lava block) { change the sand block to a glass block } Is ...
11
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4answers
7k views

How do you make Minecraft mods? [closed]

I'm new to making minecraft mods and I'm wondering what I need to do to get started.
8
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2answers
804 views

Can someone explain radiosity lighting to me?

I already have the basics of ambient occlusion down. I have a raycaster and am capable of shooting rays about a hemisphere uniformly. It seems like those are the basics of what are needed for ...
16
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1answer
35k views

How do I add a custom mob to Minecraft?

Basically decided to make my own mob, I have: Created my mob's entity class Created my mobs model class Drawn the model Added the function call for addMapping within the EntityList class I'm stuck ...
28
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3answers
9k views

Random seed function for map generation?

I am looking for a function to generate a random tile-based map as the visual boundaries of the map change (by going through the map). I want the map to be infinitely large, and have maze-like ...
4
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5answers
1k views

I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?

I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...
22
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6answers
24k views

How is a 3d perlin noise function used to generate terrain?

I can wrap my head around using a 2d perlin noise function to generate the height value but I don't understand why a 3d perlin noise function would be used. In Notch's blog, http://notch.tumblr.com/...
7
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3answers
6k views

Voxel heightmap terrain editor

I've recently been experimenting with a simple Voxel-based 3d engine (think Minecraft) which uses heightmaps to define terrain in the following format: http://en.wikipedia.org/wiki/Heightmap Does ...
27
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1answer
12k views

Is a voxel engine appropriate for a Minecraft-like game?

Why does Minecraft use polygons to draw the world terrain instead of voxels? Would a voxel based rendering engine be appropriate for a fully destructible game world built out of cubes like Minecraft? ...
11
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1answer
10k views

What is Minecraft's database? [closed]

I was wondering, what kind of database does Minecraft use? Is it a relational database, maybe something common like MySQL? Do we even know what he's using? And maybe even a better question, SHOULD ...
15
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5answers
4k views

How to get the blocks seen by the player?

I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the ...
9
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3answers
8k views

Mods for Minecraft Server - how does it work?

Minecraft server comes as a single jar. How are mods developed? How do they interact with the original jar? What is there under the hood? What technologies are involved there? I'm mostly a C++/Python ...

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