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Questions tagged [microtransactions]

A business model where users can purchase virtual goods via micro-payments (small sums of money).

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-1 votes
1 answer
336 views

Several questions about Unity license and revenue from games

So, what I know is if I'm using Unity Personal Edition and start earning more than $100,000 I need to upgrade to Plus or Pro, but I have some questions: If revenue from the game reached more than $...
dawidsk12345's user avatar
2 votes
1 answer
338 views

Should I be concerned that my microtransaction based game will often be hacked?

I used to play Diablo II, both online and offline. The game was so easily “hackable” offline that one could download a program called Hero Editor and, using a nice, comfortable interface, change their ...
Bilal Akil's user avatar
1 vote
2 answers
716 views

What are good alternatives to microtransactions? [closed]

Recently, this question popped up on here, and it made me wonder if there was a better way to earn money from one's game without using microtransactions. So, What are good alternatives to ...
Username's user avatar
47 votes
19 answers
13k views

Why are microtransactions more or less universally hated? [closed]

In many games nowadays we see micro-transactions in the form of in-game purchases. The benefits of these purchases can be anything from disabling ads, cosmetic unlocks, or in-game currency. Here's an ...
Charanor's user avatar
  • 7,870
2 votes
2 answers
137 views

When should you label something as a micro transaction, DLC or expansion?

Is it based on monetary cost, filesize, perceived value or something else entirety?
Sturlen's user avatar
  • 448
2 votes
1 answer
1k views

Unity3D free in game purchase solution [closed]

Am making an android game with unity and i want to add an in-game purchase feature, i looked around and all the suggestion lead to non-free plugins (mainly prime31 plugin) but in the current moment i ...
alaslipknot's user avatar
5 votes
1 answer
1k views

In-App Billing Library for Android Game

I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
Sarah Simpson's user avatar
1 vote
1 answer
365 views

How to accept microtransactions with a desktop application?

I want to implement microtransactions into a desktop application I'm working on, but the microtransaction services I know of are all targeted primarilly towards Flash or smartphones. Are there any ...
Eagle-Eye's user avatar
  • 242
2 votes
1 answer
194 views

What income models are available for Xbox games?

There are number of income models available for different games on various platforms - income from ads, paid games, paid DLCs, microtransactions and so forth. What sources of income are available for ...
ThePiachu's user avatar
  • 389
5 votes
2 answers
2k views

Web-based micro-transaction API

I am currently making a browser-based game and I would like to integrate micro-transactions. However I would prefer not to have to implement my own storefront. Does anyone know of an available ...
Raskolnikov's user avatar
11 votes
1 answer
466 views

How can you meaningfully market test microtransactions?

For a number of reasons I have chosen to use Microtransactions to monetize my current project. However, like all make or break features I am concerned about how they are received in-game. ...
Jesse Dorsey's user avatar
  • 2,920
8 votes
4 answers
430 views

Best practices for implementing collectible virtual item "packs"?

I'm in the process of building a game in which virtual items can be obtained either by in-game play (defeating enemies, gaining levels), or by purchasing "packs" via microtransactions. Looking at an ...
Glenn Barnett's user avatar