Questions tagged [maya]

3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

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HumanIK Z axis Up in Maya for Unreal Engine

I am pretty stumped! I want to use HumanIK in Maya to throw together some prototype animations for my game that is being developed in Unreal Engine 4.7 The issue is that Unreal requires Z axis to be ...
4
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0answers
58 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
3
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0answers
189 views

Maya - Rotate an object around it's pivot point by snapping a vertex to another object's point

The title of the question maybe a bit confusing, so I'll try to make it clear. I have the object (A - finger) and I want to align rotation of another object (B - nail) to a specific edge on the ...
2
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0answers
188 views

Import Quaternions from a different coordinate system to perform an animation (DirectX to 3ds/Maya)

I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one. I managed to achieve the initial positions of the biped ...
2
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0answers
60 views

Strange effects (inadvertently dividing edges) when doing Maya's extrusion

Firstly, I thought this was the best place to post my question, since there isn't a Maya section or a generic 3-D modeling section, as far as I saw. I am following a tutorial which can be found here ...
2
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0answers
140 views

Parented hitboxes with attributes in .FBX

Here's a visual description. In Maya, I want to: have boxes parented to my model have these boxs scale/translate/rotate with respect to each limb. have them to carry attribute data that describes if ...
2
votes
1answer
195 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
1
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2answers
2k views

How can I edit collisions in Unreal Engine?

I made a concave house model. When I import it to Unreal Engine it generates a simple box collision that covers the full mesh. I need a collision that only covers the walls. How can I generate one or ...
1
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0answers
59 views

Maya LT extrude tool won't work properly, is it buggy?

First several hours with Maya LT and already stuck and frustrated. Trying to extrude faces (let's say future legs) but the position of faces from which I am extruding won't stay on its place, it ...
1
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0answers
91 views

Simulating a curled phone wire in Unity

I'm made a model for a project at work (depicted in the image bellow) that requires me to create a somewhat realistic movement on a curled phone wire. Here is what i have tried so far: I've tried ...
1
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0answers
30 views

{Maya 2017} Problem with Knee Joint Target

I am not very experienced with Game Development or Character Design/Rigging, but I am trying to learn and have hit my first roadblock with rigging a character. I used Maya 2017's QuickRig function ...
1
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0answers
374 views

Can't delete face Maya

So here is my model (bed sheets). I have an extra face right below it and I cannot delete it. I made it bigger for you guys but at first it was really small. I have no idea how that geometry got there....
1
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0answers
37 views

Maya users; how can I create my own particle emitter in Maya?

(Originally posted in the Programmers Stack Exchange, but was told to ask here instead. Whoops.) Before you answer this with "well, use the built-in particle emitter", read further. For one of my ...
1
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0answers
56 views

3D model exported from Maya behaving weirdly

I have some 3-4 3D character models which are claimed to be exported with the same configuration from Maya by the 3d designers. Now, some of the models(animations) is working fine in Humanoid settings ...
1
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0answers
2k views

Matrix transform from one coordinate system to another

I have been beating my head against the wall for weeks on this and it is time I just break down and ask for help. I need to move a 3D camera from an in house system into Unreal 4. The two use ...
1
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0answers
116 views

Broken UVs for Maya/Mudbox model

I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
1
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0answers
19 views

Maya loading custom attributes from file

I am trying to use Maya as my level creator. I have created some custom attributes for objects to use, and saved them out (into a .mel file). However, when I try to apply this preset to an object, the ...
1
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0answers
275 views

Maya - Black triangles when viewing model from a distance

Everything was fine while working on a model in Maya, until randomly, numerous black triangles started appearing all over my model. They seem to go away when I zoom in closely with the camera: This ...
1
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0answers
551 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
1
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0answers
56 views

Repeating UVs wont convert to texture in maya

I have designed a material in Maya which i want to convert to a texture jpg, however i have repeating the UV's on the material. When i convert the material to a jpg the repeating UV's wont convert ...
1
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0answers
441 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
1
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0answers
178 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
1
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0answers
426 views

3D Model transparency issue

I am using Goblin XNA 3.6. When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?
0
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0answers
33 views

unity and maya - how to export/import fbx animation with rootmotion and non-rootmotion clips?

I've started learning about and playing around with animations in Unity and I've installed the Basic Motions Pack by Kevin Iglesias. I wanted to know how they work and to see if I can modify them so I'...
0
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0answers
14 views

maya root motion animation jumps back and forth in Unity

I have a custom made model from Maya that is supposed to have root motion. But when I put the animation into the animator in Unity it keeps jumping back. I have configured the model in Unity as Root ...
0
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0answers
8 views

MotionBuilder- Actor attached to Mocap moves fluently, but Character using Actor as source jitters and has joints occasionally pop out

I'm trying to get a MotionBuilder animation to work in Unity on my custom character. I've downloaded Motionbuilder FBX mocap files with Actors already attached from http://dancedb.eu/main/performances ...
0
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0answers
12 views

How to export MotionBuilder animations as 'Humanoid'?

The animations I export from MotionBuilder tend to be 'Generic'. When I try manually changing them to 'Humanoid' within Unity then they turn from *.anims into *.FBX's that seemingly don't work with my ...
0
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0answers
51 views

How to import animation from MotionBuilder to Unity?

I have an animation (https://i.imgur.com/VZcdgHs.mp4) working in MotionBuilder. I have tried exporting the whole thing as an FBX, and also have tried exporting as a Motion File. Either way, when I ...
0
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0answers
20 views

Correct primitive to start with for modified cone shape

I am very new to Maya and trying to make a Nikon F camera from reference images. I can't quite wrap my head around how I would make the shape on top of the camera because it is essentially a square ...
0
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1answer
74 views

Maya - Single Model with different animation

I am newbie in Maya and would like to clarify some implementations in Animation. I know how to create simple animations in Maya. These animations are exported to Unity3D (as ...
0
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1answer
83 views

maya: cannot rotate ik control in command

I use maya default human ik example, see my gif, when i rotate in viewport, rotate work, but when i undo and rotate with same command in script editor, it cannot rotate, how to rotate ik control in ...
0
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1answer
137 views

How to add custom control shapes to a rig in Maya

I find most Maya animation videos has these circle lines to control character part rotation: Why does my imported fbx not have these circle lines?
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0answers
61 views

fbx material show correctly in unity but import to maya show wrong material

see my gif, fbx material work well in unity preview, but when import it in maya, face material show wrong here is my fbx I use unitychan material in this unity asset in unity in maya the strange ...
0
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1answer
36 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
0
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1answer
47 views

Saving Skin weights Issue

I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
0
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1answer
2k views

How to create an animation from several .obj files in maya?

I have several .obj files. I plan to create an animation from these .obj file. Every mesh in one .obj file is correspond to one frame. And every frame only show one .obj file (meshes in others .obj ...