Questions tagged [maya]

3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

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16 views

Maya 3d Model. 2+ Materials on a face? Snooker Table felt with lines overlay

I've made a snooker table in Maya for use in a game in Unity. The felt texture on the table is a tiled texture, I used Blinn, and 'place2dTexture' node to do the tiling. It all looked great. Except I ...
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1answer
11 views

Poly Count in Unity games. 3d Asset detail

I've begun making my own characters for my games. These are just tests that I copied from other references (ie. Cartoons TV etc). I used Maya with the 'Convert Smooth Preview To Polygons' to make the ...
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1answer
136 views

How to add custom control shapes to a rig in Maya

I find most Maya animation videos has these circle lines to control character part rotation: Why does my imported fbx not have these circle lines?
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1answer
79 views

maya: cannot rotate ik control in command

I use maya default human ik example, see my gif, when i rotate in viewport, rotate work, but when i undo and rotate with same command in script editor, it cannot rotate, how to rotate ik control in ...
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1answer
74 views

Maya - Single Model with different animation

I am newbie in Maya and would like to clarify some implementations in Animation. I know how to create simple animations in Maya. These animations are exported to Unity3D (as ...
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1answer
36 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
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2answers
2k views

How can I edit collisions in Unreal Engine?

I made a concave house model. When I import it to Unreal Engine it generates a simple box collision that covers the full mesh. I need a collision that only covers the walls. How can I generate one or ...
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1answer
46 views

Saving Skin weights Issue

I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
6
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1answer
545 views

HumanIK Z axis Up in Maya for Unreal Engine

I am pretty stumped! I want to use HumanIK in Maya to throw together some prototype animations for my game that is being developed in Unreal Engine 4.7 The issue is that Unreal requires Z axis to be ...
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0answers
32 views

unity and maya - how to export/import fbx animation with rootmotion and non-rootmotion clips?

I've started learning about and playing around with animations in Unity and I've installed the Basic Motions Pack by Kevin Iglesias. I wanted to know how they work and to see if I can modify them so I'...
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0answers
14 views

maya root motion animation jumps back and forth in Unity

I have a custom made model from Maya that is supposed to have root motion. But when I put the animation into the animator in Unity it keeps jumping back. I have configured the model in Unity as Root ...
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1answer
18 views

Maya name clash with FBX motion capture file and FBX avatar on the 'root'

I'm attempting to re-target motion capture data from radical motion to an avatar I created with Character Creator. After creating a character definition for one, I import the other and it appears they ...
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0answers
8 views

MotionBuilder- Actor attached to Mocap moves fluently, but Character using Actor as source jitters and has joints occasionally pop out

I'm trying to get a MotionBuilder animation to work in Unity on my custom character. I've downloaded Motionbuilder FBX mocap files with Actors already attached from http://dancedb.eu/main/performances ...
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0answers
12 views

How to export MotionBuilder animations as 'Humanoid'?

The animations I export from MotionBuilder tend to be 'Generic'. When I try manually changing them to 'Humanoid' within Unity then they turn from *.anims into *.FBX's that seemingly don't work with my ...
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0answers
51 views

How to import animation from MotionBuilder to Unity?

I have an animation (https://i.imgur.com/VZcdgHs.mp4) working in MotionBuilder. I have tried exporting the whole thing as an FBX, and also have tried exporting as a Motion File. Either way, when I ...
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1answer
37 views

3D title Rendering in Maya For babylon Js Game Engine

I created a 3D title in Maya and applied color through Lambertian shading and rendering with mental ray. The problem is when the title is rendered in the game engine, it is looking very sad. The ...
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2answers
4k views

How do I model a real-world building?

This isn't exactly a game development question, but I am planning on using Unity as my engine and modeling in Maya so I was hoping folks on here might have some experience with this. I want your ...
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1answer
265 views

Downsides to automatic UV unwrapping

I have seen several software packages that offer auto UV unwrapping as an option. My question is why would you ever manually UV unwrap if there is an automated tool to do so? Are there any ...
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1answer
732 views
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1answer
159 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
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0answers
20 views

Correct primitive to start with for modified cone shape

I am very new to Maya and trying to make a Nikon F camera from reference images. I can't quite wrap my head around how I would make the shape on top of the camera because it is essentially a square ...
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1answer
37 views

Are the sides of a beveled rectangular prism considered “ngons”, to be avoided?

Many tutorials I have watched say that everything should be made in 'quads' (ie. no triangles, and no ngons). I think this is mainly due to getting into this habit so that if I make a complex model, ...
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1answer
29 views

How to make my model's top section rotate without rotating the entire model?

I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it ...
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2answers
3k views

Export Maya Animation Data

I have a pretty simple character rig animation. How can I export the raw data of that animation? I'm looking for some way to export a raw text array of data that tells exactly what every joint does ...
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1answer
102 views

Vertices displaced when smoothing in Maya

The issue below appears when smoothing in maya. I would prefer to solve the problem normally as opposed to import/export obj. Below the image is a .ma file you can download yourself. File: https://...
5
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1answer
1k views

Normal map does not export into .dae file. Does Collada not support normal maps?

Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
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2answers
778 views

maya script editor: how to keep python code after execute

see my gif, in script editor, I hope keep python code after code is executed and run it again next time, how should i do?
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2answers
141 views

Pros and Cons of making one complex mesh vs more simpler ones

Looks like I have a problem with basic understanding of how OpenGL works. Lets say I have a mesh made out of three cylinders that is shown on the picture: So are there any major difference in ...
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1answer
135 views

Vertex with too many connections in Maya

After some mesh editing in Maya I got one vertex with a lot of connections. Please help, how can I fix it? Don't even know how to google it.
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1answer
185 views

Maya: after bake into control rig, IK will auto reset when I change another IK

Arter setting one IK on my control rig, when I start to set the next IK, the previous one resets to its prior state. Here's an example of my problem: How can I keep the previous IK from resetting?
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1answer
6k views

How can I make Maya export a mesh as double-sided?

I'm exporting from Maya 2009 to OBJ. The mesh I'm exporting has in it's Render Stats "Double Sided" checked, but when the polygon is exported, only a single side is actually exported. What really ...
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1answer
118 views

Import .fbx animation from Maya 2012 to Unity 2018

I have a grass made by PaintEffects tool (1) and "animated" by adding turbulence (2) and then baked with Maya 2012. And in Maya everything looks perfect - animation works. Problem is, when I'm ...
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0answers
59 views

Maya LT extrude tool won't work properly, is it buggy?

First several hours with Maya LT and already stuck and frustrated. Trying to extrude faces (let's say future legs) but the position of faces from which I am extruding won't stay on its place, it ...
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0answers
61 views

fbx material show correctly in unity but import to maya show wrong material

see my gif, fbx material work well in unity preview, but when import it in maya, face material show wrong here is my fbx I use unitychan material in this unity asset in unity in maya the strange ...
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1answer
2k views

How can I make tree foliage work with baked lighting?

I have an issue in Unity where my trees are black and it seems to be due to the fact that I'm using baked lighting in my scene. Luckily, it seems that I'm not the only one who's experienced this. I ...
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0answers
91 views

Simulating a curled phone wire in Unity

I'm made a model for a project at work (depicted in the image bellow) that requires me to create a somewhat realistic movement on a curled phone wire. Here is what i have tried so far: I've tried ...
2
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1answer
931 views

Maya 2012: Is it possible to convert a single polygon to solid object?

Is it possible to somehow extrude a single polygon into creating a solid object (ex: converting square polygon to cube)?
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2answers
593 views

Exporting Fbx from maya to Unity makes the model deformed

So I have a female avatar model and I have attached cloth model to it by binding it to skeleton rig. After that copying weights from avatar to the cloth model. Now when i export it as an fbx and open ...
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1answer
1k views

How to import texture from Maya to unity?

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need ...
2
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2answers
582 views

How to access Maya Bonus Tools 2012 in Maya 2014

I have been trying to use the paint geometry tool for Maya 2014 but it isnt showing up. I downloaded Bonus Tools 2012 and installed it. Where can I find this tool in Maya 2014?
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2answers
488 views

How do I import multiple animations into the same file in Unity?

I have hit a major stump in my development: applying transitioning animations to the same model. I have learned how to do a single animation with keyframes, but have no clue on what to do with more ...
0
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1answer
2k views

How to create an animation from several .obj files in maya?

I have several .obj files. I plan to create an animation from these .obj file. Every mesh in one .obj file is correspond to one frame. And every frame only show one .obj file (meshes in others .obj ...
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1answer
62 views

In Maya- how can I merge mulitple primitive cubes together into one parent item? (And is this actually needed for using in unity etc)?

Im trying to make some 3d models in Maya and then put them into Unity as characters which I can give rigidbody to etc. (Im new to Unity and 3d modelling software, but i have a small amount of ...
2
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1answer
169 views

How can I make Maya or Blender model work with mecanim?

I'm working on a simple game project, where I need a stick figure. Due to being stubborn and the desire to learn a new skill, I want to make the stick figure myself! I have followed several tutorials ...
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1answer
328 views

Maya and Game Engines (i.e. Environment Testing)

What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
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1answer
2k views

How do I import a custom map into UE4?

I have seen videos on creating the map/level in UE4, but not how to import the map from something like maya. Would I have to import it as an object? I have been playing around in the editor but haven'...
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1answer
2k views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
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1answer
78 views

Modelling meteoroid to scale in Maya LT

I have just recently started using Maya LT so forgive me if I am asking a silly question. I am trying to model a meteoroid in Maya LT of about 8km in diameter and I am trying to model it to scale. ...
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3answers
730 views

How can a game engine's renderer be visually compatible with Maya's?

Say you create some model in say Maya, you apply all kinds of effect to the model and then export the file. Then the game engine has to load the file and render it, so surely the game engine needs the ...
1
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1answer
2k views

Can we merge multiple FBX files, using Maya, and export as a single FBX file?

I have a humanoid model which is made up of four FBX files; one is for the human, one is for the T-shirt, one is for the pants and one is for the hair. I want to merge them into one FBX, because the ...