Questions tagged [marmalade]

Marmalade is a cross platform SDK, earlier known as Airplay SDK, developed by Ideaworks Game Studio. This tag is used for posts related to the SDK from Marmalade. http://www.madewithmarmalade.com

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3D Physics in Marmalade SDK

I am trying to make an 3d game in Marmalade. I am completely new to Marmalade. How to add 3d physics, gravity, dynamic object, sensors, colliders in Marmalade. I was going through the API and did ...
Jayesh Duggal's user avatar
0 votes
1 answer
160 views

missiles skip in collision detection

I'm trying to work on spaceinvader. I have problem that missiles or the bullets skip frames due to its fast speed. I tried to use the previous position of the bullet in the collision check, but still, ...
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1 answer
203 views

Weird rendering of bounding box

I'm trying to make a bounding rect for my bullet which is in space invader game. I'm using marmalade, and the bounding rect seems translated and doesn't bound the bullet at all, however the math is ...
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0 answers
134 views

Calculating Bounding Rect

I'm trying to clone space invader of atari and I have problem with bounding rect calculations.. the rect is not correctly bounded.. maybe I have problem with the transformations ...
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0 answers
101 views

Updating sprite Rect each frame

I have made a struct which sets 4 variables that define a rect ...
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1 vote
1 answer
387 views

Space invaders implementation

I'm just wondering about the implementing of the collision response of bullets and the fours obstacles. https://www.youtube.com/watch?v=LCNTwG3MGEg When a bullet hit, a one black pixel is ...
andre_lamothe's user avatar
5 votes
1 answer
346 views

iOS paralleling of game tasks (Client)

What good practice in paralleling of rendering, main game logic and networking on iPhone/iPad? If I program on Windows I use threading and IOCP, but I am new to iOS. So what patterns, io async ...
Edward83's user avatar
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1 vote
2 answers
3k views

Coordinate and positioning problem on iOS with cocos2d-x

I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, ...
Vexille's user avatar
  • 347
2 votes
1 answer
370 views

Seamless tiling with TexturePacker and Marmalade/IwGX

I'm looking for a way to get seamless tiling working, where the tiles are sprites off a TexturePacker sprite sheet, and the rendering is done with Marmalade's IwGX's streams. I also need to render the ...
zyndor's user avatar
  • 256
1 vote
0 answers
183 views

IwGame (Marmalade): Does CIwGameSprite support SVG? How?

I have a small question about Marmalade IwGame engine. Does the CIwGameSprite support SVG (I've read that yes it does) If it does support SVG, how does it handle it, Does it convert that Vector ...
shbli's user avatar
  • 133
1 vote
1 answer
2k views

Jump function of player [duplicate]

I'm developing game in marmalade sdk in c++. I have player in the area.and I wanna make him jump when i pressed a button.When I use this player.moveUp(5px); it just go up 5px, but he has to fall down ...
user26470's user avatar
1 vote
0 answers
336 views

How do I convert my matrix from OpenGL to Marmalade?

I am using a third party rendering API, Marmalade, on top of OpenGL code and I cannot get my matrices correct. One of the API's authors states this: We're right handed by default, and we treat y as ...
King Snail's user avatar
1 vote
2 answers
954 views

Marmalade SDK 6.1: missing Studio UI Builder

Marmalade SDK 6.1 they removed the UI Studio builder tool used in previous versions to construct the UI for apps. http://www.madewithmarmalade.com/devnet/documentation#/tools/uibuilder.html now is ...
Mina Wissa's user avatar
4 votes
1 answer
770 views

What is the best way to display a cut scene?

How do we show cutscene in the game? Currently I am using images and animation upon them to show cutscenes or story. I heard from my friend that showing a video might be one of the option too. Is it a ...
noob's user avatar
  • 613
2 votes
4 answers
1k views

How to create OpenGL (ES 1.0) texture programmatically?

I need to draw inside a buffer and then upload it as texture to OpenGL. So basicaly unsigned char* buffer and then call to glTexImage2D(). I will be using Marmalade mobile SDK and OpenGL ES 1.0.
Muller's user avatar
  • 21
1 vote
1 answer
369 views

Navigation using Marmalade

How do I achieve navigation to different views in Marmalade? Like what using startActivity(intent) in Android does. I know that there's only a single view in ...
noob's user avatar
  • 613
3 votes
3 answers
941 views

Marmalade SDK views navigation concepts

I want to develop a simple multi-Activity Android game using Marmalade SDK. I looked at the SDK samples and found that most of them are a single view (Android Activity) apps. The Navigation model in ...
Mina Wissa's user avatar