Questions tagged [maps]
A visual representation of a geographic region, showing physical features.
428
questions
7
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6
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Alternative to 2D array in a tiled-map structure
After searching for a long time, I'm surprised this question was not asked yet. In a 2D, tiled-map game, how do you handle the map ? I'd be glad to have your point of view in any languages, though I'm ...
2
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2
answers
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How to Create a Grid for a 2D Game?
So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon.
My question is, how do I actually make the grid? I'm really ...
14
votes
4
answers
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2D non-tile based map editor [closed]
I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need ...
7
votes
1
answer
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Making organic 2D tilemaps for tile based games
So I have always wondered how one makes a nice (not so squarish) 2d tile map, is it possible? all games now days I think use textured polygons...but my game engine (and engine) doesn't support that ...
6
votes
1
answer
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2.5D game development
2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are
terms used to describe either:
graphical projections and techniques which cause a series of
images or scenes to ...
0
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2
answers
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How to make a video game map that can be used by Android?
I am interested in developing games for the Android OS. I have played Replica Island and I have browsed over the source. I found that the levels/maps were in a .bin format. I could execute them ...
11
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2
answers
2k
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How to manage dependencies between tile map and units
I have a 2D tile-based strategy in the works. I'm wandering how to handle the relationship between the map and the units on the map.
Given a tile coordinate I'll need to be able to get the unit ...
5
votes
2
answers
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Control diamond square algorithm to generate islands/pangea
I generated a height map with the diamond square algorithm. The thing is i do not manage to create islands, this is, restrict the height other than water level range to a certain value in the center ...
11
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3
answers
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RTS on a 3D map e.g. a globe
How can you 'tile' a 3D globe if your existing artwork and maps are simple 2D grids?
Are there approaches that can re-use much of the artwork and such?
10
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3
answers
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Lighting in a Minecraftian World
Minecraft is a game that is largely based on a heightmap and uses that heigtmap information to flood the world with light. From my understanding the highest point in the heightmap is the end of the ...
0
votes
4
answers
422
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Techniques for mapping "nodes" and paths between nodes in a world space that extends in three dimensions
I'm trying to create a travellable map/world. I want to model able-to-be-occupied nodes/tiles/locations and allowed paths between them to create a space infinitely able to be built upon in all ...
8
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3
answers
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2D Top down view maps
I was wondering how this works.
Do you load the complete map when the game starts up, or do you load parts of the map at runtime?
And how would you save the maps? Would it be in XML or some binary ...
4
votes
3
answers
588
views
How to prevent a character from going up a steep hill with a height map?
I've been trying to make my character unable to go up steep hills, but I just can't manage to make it work. I'm using a simple height map which stores the height for every (x, z) point within the map.
...
10
votes
2
answers
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'Zoning' up areas on a large tile map, as well as dungeons
My game is having a map like that of Minecraft, in the way it's pseudoinfinite and randomly generated. And big. Say the user has explored a 1000x1000 zone (2D here), so that's 1,000,000 tiles.
...
3
votes
1
answer
281
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Name of the model in memory that you use for map collision detection?
I'm trying to remember the English name for a memory model of a map built exclusively for handling collision detection. I think this is especially frequent in tile-based platform games.
I believe the ...
6
votes
5
answers
575
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Generating a map in runtime for a simple top-scrolling racing game
I'm creating a simple top-scrolling racing game. The concept is quite simple - the player controls the car, which goes on a dynamically generated field with square blocks. Once the car hits a car, the ...
4
votes
2
answers
570
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jquery ondrag map load only what has not been viewed
When a person mouse down, moves the mouse, and mouses up the system gets the different in the mouse down coord and the mouse up coords and loads in the new map items. However, the problem is it loads ...
16
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8
answers
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How do I create tileable solid noise for map generation?
Hey guys, I'm trying to figure out how to generate tileable fractals in code (for game maps, but that's irrelevant)
I've been trying to modify the Solid Noise plug-in shipped with GIMP (with my ...
16
votes
5
answers
56k
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Best Way to Create A Map for a 2D Game?
I apologize for the subjective "best" keyword.
My friend and I have started creation of a 2D adventure game. It will be top-down in the style of pokemon or zelda (just the perspective). We have been ...
4
votes
1
answer
2k
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2d map: how to manage it?
i'm developing a 2d game (top down), and i'm a beginner.
Now, i've to create a map, with object (to interact with) ...
I don't know how to .. manage the problem !
Does anyone can help me ? What are ...
4
votes
2
answers
701
views
Can custom maps in Starcraft 2 automatically enable certain unit upgrades?
If I create a custom map with the Starcraft 2 map editor, how can I specify that some unit upgrades are already researched?
For example, if I want all the units to already have the weapons upgrade 1 ...
15
votes
1
answer
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Creating a 3D map for XNA?
Is anyone aware of a nice 3D map tutorial (how to import and use the map) using XNA without any engine but not limited to an external application (like Tiled for 2D maps) ?
I did a search arund here ...
6
votes
2
answers
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Is frustum culling necessary in a Flash/AS3 game?
I'm making a 2D game where the map will be scrolled frequently, and only a small part of it will be visible at any time.
Which implementation would run faster?
The naive way: Make the map a single
...
26
votes
9
answers
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When mapping the surface of a sphere with tiles, how might you deal with polar distortion?
It's easy to deal with the way locations interact on a clean Cartesian grid. It's just vanilla math. And you can kind of ignore the geometry of the sphere's surface for a bunch of it if you want to ...
12
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5
answers
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2D Level design/editing/saving questions [closed]
I thought about making a simple 2D Sidescroller game like SuperMario.
Then i wondered about how to save, load or create the levels for the game. The first thing i thought of was drawing a simple ...
5
votes
8
answers
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What are some good tools for prototyping map layout and design? [closed]
I'm curious as to what the best method for sketching out and prototyping a map is, and if there are any tools available to facilitate this.
Pen and paper is probably a good place to start, but I ...
9
votes
2
answers
1k
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How a 3D game map is stored and handled
I'm a programmer but have not yet developed any games.
I have played various 3D games and always wondered how the Map of the field is stored and rendered.
I know some acceleration card is a ...
61
votes
19
answers
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Level Design Tips [closed]
What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?