Questions tagged [maps]

A visual representation of a geographic region, showing physical features.

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0answers
33 views

Automatic 2d tileset textures

I am currently trying around with automatically generating a dungeon. I'd like to use this tileset https://opengameart.org/content/a-blocky-dungeon TLDR: how do I automatically apply a texture to a ...
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72 views

In Unity, how can I render borders of provinces from a colored province map in a grand strategy game?

I am kind of a beginner of Unity and I am trying do work on a grand strategy game. I already have a province map, colored by unique rgba for each province, looks like something below: I know that the ...
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1answer
50 views

Tiled Map Editor Vs Text File? | Pygame [closed]

I've only recently got into coding and was looking around on how to create a 2D platformer, a lot of tutorials I've seen have used text files to create their maps. However, one I saw in particular ...
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1answer
61 views

How to add multiple floors to a map in a text-based game?

I decided to learn how to make games during this quarantine. I am reading Mission Python, a book that teaches how to make games using python and pygame. I'm halfway through it, but the game only has ...
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27 views

Reading a warcraft W3X file

How would I read a w3x file from the game warcraft reforged maps, for my website? I would like to extract the map image and information like map size, player size and so on.
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1answer
48 views

Long / lat from x, y coordinates and vice versa

I have downloaded a map file which I'm using as a texture on a plane. The file is a proper map file with projection in a prj-file and a tfw-file. The prj file contains: ...
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1answer
147 views

Huge procedurally generated subway transit map

How could I generate a single transit map image , which is not based on any real map, on a massive scale? Are there algorithms or tools which could do something like this already? Unlike ...
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0answers
69 views

Map Generation Biome - 3D Zonation Altitude/Temperature/Moisture

I'm working on an endless map generator and I have a question about biomes selection. I already have all the work done to generate PerlinNoise (actually for map altitude and moisture) but every graph ...
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0answers
70 views

Which elements make some maps in multiplayer FPS games more fun than others? [closed]

I'm working on a sci-fi multiplayer FPS game, and am currently designing maps with layout influences from the 2015 Star Wars: Battlefront game and from the original Halo CE game, as those games have ...
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0answers
19 views

How to add scene after build and deployed in Unity?

I want to be able to make new levels after build. I could use a map tool and script but I rather just add scene with all the resource packed with it. But what is the best practice forward?
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2answers
74 views

Adding a map without recompiling

I am creating a maze game in c++. I have a class that is used to create the walls with positioning and collision. I want the user to have the capability to include the header files needed for making ...
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Libnoise bounding box - from spherical to planar

I'm trying to convert a bounding box inside a spherical map (equirectangular image as a result of Libnoise/c++) into a planar projection, but I can't find the correct algorithm for it and I'm not good ...
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Map an equirectangular square slice inside cubemap

I'm trying to map a square slice of an equirectangular image inside a cubemap with 6 faces, without distortion. The point is that I'm dealing with huge array sizes if I try to project the whole ...
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2answers
113 views

Loading the map from an image file in C++

For my platformer tile-based game I want to be able to load the game map from an image file. Consider the following 25x15 px .png (enlarged) representing some level: Assume that each specified ...
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172 views

(Unreal) Creating 3D tiles (cubes) for the scenery of a 2.5D rpg (similar to Pokemon Gen IV and V)

I developed a concept for a college class and I think it has enough potential to actually become a game. The visuals will be similar to games like Pokémon Black and Octopath Traveler as in the ...
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138 views

Map generation for a 2.5D RTS Game

I've been looking on the net since some time for generating a map for my isometric RTS game. The map should have biomes, humidity, wind directions and etc. But I couldn't find a correct algorithm or ...
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65 views

Is there any way to convert .unr file?

I'd like to examine a Harry Potter game for study purposes. All of resources are fine except map file. The maps are in a .unr file format. I know it is unreal map ...
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1answer
45 views

How to seamlessly handle multiple procedural 2D levels in Unity3D?

I have a dungeon generating algorithm, but I would like to generate X levels, which are all connected somehow. I have a few approaches, but all of them has problems and questions, and I wonder how i....
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1answer
52 views

How to create a over world map with multiple sub maps

my game's idea is to use a open world map consisting of say 4096x4096 size, and multiple grids of 64x64 size. When I click on any grid, the map zooms in to show that grid(either creating in from ...
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1answer
104 views

How do I create a spherical world to explore?

So to preface this question, I have done a lot of research on this, but most of it has proven unhelpful, possibly because I'm not sure the proper way to phrase what it is that I'm trying to ask, so I ...
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1answer
267 views

How to make a world map from image like in paradox games? (Java, LibGDX)

I'm working on a grand strategy game similar to those made by Paradox Game Studios with their Clausewitz engine. I'm trying to create the world map from an image. On that you can see the areas, and ...
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0answers
69 views

Developing Cartography for Simulated Land Navigation or Orienteering [closed]

Request to know what the best approach for developing a simulated Large 1:75,000 or 1:50,000 scaled map using GODOT or another game engine. My goal would be to create a 3D world that allows the player ...
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1answer
125 views

How can I draw an animated vector field on a map?

I want to render an animated vector field map similar to this wind speed visualization. How can I do this?
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55 views

How to create landscape image from 2D map?

I created a 2D map using Perlin Noise. Based on the value on x,y, I determine an altitude and so a color to apply to my map (8 levels map). Now, I don't want my player to see the map but I would like ...
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0answers
64 views

How should a 3D map be stored?

I have an array of 3d vertices, Vertex3D[][] ground; so for each element in the array, I have an array of three 3D vertices, a triangle. But this means I cannot ...
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6answers
3k views

Efficient Algorithm for the boundary of a set of tiles

I have a grid of tiles of a known finite size that forms a map. Some of the tiles inside the map are put into a set known as a territory. This territory is connected, but nothing is known about its ...
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0answers
49 views

Describe a 'seam' of material within Voronoi map

This is my first foray into game programming. I am using Monogame (XNA replacement). I have begun playing around with a 2d map generator (Think Terraria) and have started off with generating the ...
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3answers
6k views

How can bays and straits be determined in a procedurally generated map?

I've got a procedurally generated map using Voronoi cells, with a defined sea level and a believable height map. So far, I've been successful in labelling certain geographic features: land, ocean, ...
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1answer
60 views

3d game terrain creation approach

I want to create a terrain/world map for my 3d game. I want a huge map. For example, ill make it in Blender or generate from a heightmap. Then I plan to divide it in chunks so I can load/unload and ...
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2answers
93 views

2D walled map generation

I want to make a 2D walled map. the walls must be L,T,+,-,| shaped. (made from vertical and horizontal lines) There must not be a complete closed block (i.e. all parts of the map must be connected). ...
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3answers
109 views

How can you tell if you are a large player on a large map or a small player on a small map?

If everything is scaled by a constant factor, can you tell that the world is smaller or larger? I think you could look down at the ground and see that it's "closer". But how do you know what ...
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0answers
136 views

Unity3D - How to create flat map render based on endless noise data

The Project I'm working actually on a Endless Map Generator (with chunks, height-map noise, threading system, etc..) This is actually what "dev data display" look like: The Goal Now I want to ...
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2answers
55 views

How to geographically locate the position of character on a map?

Beyond the different coordinates systems (x/y, ...), imagine you draw the map of your world on a bitmap, png, gif or whatever image. Then you got your world and you'd like your players/character (PC) ...
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1answer
98 views

Level design / lore writing - how to compel player to go through all locations in a star-shaped level

I am trying to design a map for souls-like game and stumbled upon such problem: According to the lore i have a self-contained city that is supposed to be built with convenience in mind. I am ...
5
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1answer
861 views

Why are spherical worlds so rare?

I remember back in the 90s when X-Com came out, being really impressed by the way its world map was an actual world: a map of Earth drawn on a spherical surface. That was pretty cool, because I had ...
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1answer
106 views

storing map data as file in 3d roguelike games

I'm currently designing 3d roguelike game. I need to come up with a map storing system but I'm quite new to game programming so I don't really know how to design. The map will be relatively small, it'...
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1answer
346 views

Generating nav meshes from tile based map (2D)

I'm working on a pathfinder for a MMORPG game, it's not mine; I'm RE it, now I need to create a pathfinder for monsters. But I figured that the client uses tiles for it's pathfinder (for players). ...
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1answer
1k views

2D Grand strategy map

I'm trying to make a 2 dimensional grand strategy type of map, similar to Stronghold Kingdoms: I've never dealt with these kinds of map before, but I assume this is a vector map (in svg format). I ...
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1answer
93 views

How can I start the race from a checkpoint with GTA 5 Map Editor?

When I use the official Map Editor from GTA V then it seems that you are only able to test the Map from the Start Point all the time. This is very annoying when you build a hardcore difficult Map and ...
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0answers
135 views

How to implement a 2D map? [closed]

I am interested in implementing a map for my 2D action platformer. The map will be accessed when the player presses a certain button, and will show—at a very coarse grain—the sections of the world ...
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0answers
52 views

How are really big maps made? [duplicate]

I'm interested in how huge games like The Witcher 3 and Skyrim create and save the open worlds. In my own game I used a system where I stored the map data in a file seperated by commas. For example '...
5
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1answer
138 views

Map progression

I’m developing a 2d Metroidvania Game with a few huge (separated) Areas. In an in-game Menu the Player will be able to view a Map of the current Area. For this Map I want to implement a Map ...
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3answers
1k views

What are good algorithms to generate borders / state areas on 2d star maps?

I'm trying to generate a fairly large two-dimensional star map that shows different factions / states, each owning one or more star systems. I'd like to automatically create borders / areas for the ...
0
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1answer
114 views

Game map for platformer megaman-style game

I want to make platformer game that would be sort of like megaman. I'm using SFML library for it. I have a problem with creating a map. Should I hardcode every single platform, add it colliders and so ...
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1answer
93 views

Is it bad practice to use the entire map image as a tilemap?

I made a map in photoshop which I want to use as a map in my game. The question is should I try to cut it up to pieces, or is it bad (performance wise) if I use the way I made it. The picture itself ...
3
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1answer
120 views

How can I handle a transition into building interiors?

I am trying some stuff on Unreal Engine to make something approching games like Commandos series. But for now, I'm stuck with something I can't figure how it is done : How are building interior ...
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2answers
645 views

HTML canvas how to create big game world and show only a part of it on canvas?

I originally created this question at stackoverflow but got no answers, so hopefully someone will be able to help me here. So for the first time ever I'm making a html canvas game. So far I came up ...
9
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1answer
788 views

Procedurally-generated 2D curved roads on map

I've been experimenting with algorithms to automatically generate road maps for a game I am working on. I'm using the "Kingdom Rush" games as a reference point as they have some great-looking maps. ...
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1answer
93 views

Map growing algorithm

I'm quite new to programming games and I'm currently working on a group project in university on creating one. In the game we've got a set of squares (cities, other entities) which are placed on the ...
2
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1answer
596 views

Random 2d terrain algorithm for map generator

I'm new to game development and I need some advice. I'm building a web based 2d random map generator and I wonder which algorithms there are to create such random terrains in a simple matrix as seen ...

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