Questions tagged [maps]
A visual representation of a geographic region, showing physical features.
426
questions
0
votes
0
answers
21
views
Having trouble creating an unbound game using FXGL
I am trying to recreate a game like Splix.io using FXGL, I have implemented the logic of the game for one player and it works. And for my game window I am using a 800*800 window. My problem is my game ...
1
vote
0
answers
52
views
Caves for Unreal Engine - convenient workflow
I'm doing a caves for my terrain. I have 2 solution, but none are good enough
Caves are just a simple shapes - later I'm going to improve
The problem is - to merge a landscape and a caves
Solution I ...
0
votes
0
answers
27
views
Using Maps SDK for Android in Unity
I just started a project on Unity, where I'm a total beginner.
I want to use Google Maps road data from Unity for my mobile game, and I've first looked at using the Maps SDK for Unity. Unfortunately ...
3
votes
2
answers
295
views
Tricks to make the map feel bigger than it actually is
I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able ...
0
votes
2
answers
247
views
Can an Immersive Sim be in third person? [closed]
I am planning out a video game which I will make in the future. It is a fantasy RPG, and it involves multiple choices, systematic enviornments, and many explorable regions. In addition, it will be in ...
1
vote
1
answer
306
views
Trying to make a procedural generated map like the game "Unrailed!"
I am trying to make a procedural map similar to a game called "Unrailed!"
I used perlin noise based on Sebastian Lague's video, as you can see below, the water would always be generated ...
0
votes
0
answers
200
views
Using a mask to automatically paint on Unity terrain
I am working on a map for an open world project. I am currently designing it in Photoshop which then I will try my best to replicate on Unity terrain by hand.
I have looked around and have been ...
0
votes
0
answers
52
views
How to open .map files for GoldSrc?
I want to edit a Counter Strike 1.6 map. I used WinBSPC to decompile the .bsp file into a .map file. However, I don't know how to open the .map file. I use the Valve Hammer Editor tool but I don't see ...
0
votes
0
answers
314
views
How to render and interact with a seamless wraparound world map, in the style of e.g. Civ 5, in Godot 3?
I asked a similar question on the Godot subreddit but I want to ask here as well in hope of getting more detailed/different answers.
I'm making a world map for a turn-based tile-based 3D strategy game ...
1
vote
0
answers
107
views
Unreal Engine Can't Rotate Material
I am a Blender artist and Unity Developer. I'm very familiar with materials and texture maps in Blender and I'm only moderately familiar with texture maps in Unity. My workflow is to do all of my ...
0
votes
5
answers
839
views
When moving the "camera" should one move the projection matrix or move the world?
I'm making my own game engine as an exercise and I've gotten really confused with what I've read so far.
When I want to move my camera do I simply just move the world or move the position of the ...
0
votes
0
answers
125
views
How to shade the whole Google Map except for radii?
I am implementing line-of-sight into a strategy game I am developing, and I would like to shade the map darker outside of the LoS of the player and their structures (fog of war). The trick is, this is ...
0
votes
1
answer
199
views
Draw a graph as a world map in UI?
What's a good way to take a graph of nodes and draw it in your UI as a map?
I already have a graph and I'm happy with how it's generated. However, it doesn't have any positional data for the nodes -- ...
0
votes
1
answer
294
views
Unity: How to determine and highlight map region under mouse pointer efficiently
In a 3D Scene, I have a table asset on which sits a game board asset, displaying a map with countries. My map is quite large- 7776 × 3456 pixels. The Main Camera looks down at an angle, can be moved ...
0
votes
1
answer
69
views
How to generate the in-game world map UI for a large world?
I would like to generate a map of the game world (i.e. a world map for a full screen UI). I am not an artist so would like to automate the process. For small levels I was able to do this by capturing ...
0
votes
1
answer
21
views
How to fix exception:Resource not found: testdata/alphamap.png?
I keep getting this exception:Resource not found: testdata/alphamap.png when trying to use Slick in my program. How can I resolve this error?
0
votes
0
answers
48
views
How should I modify my terrain according to the biome? [duplicate]
I have this terrain I generated using Perlin Noise layers whose colors are applied based on the height of the vertex, just for reference before I am done being clear about how I will implement the ...
2
votes
1
answer
1k
views
How to create large Sidescrolling Map in Godot?
I would like to create a 2D Sidescrolling map, like one for a platformer, but for a shooter game.
At first I thought I could just draw a big map based on a tilemap and make the player and the enemies ...
1
vote
1
answer
5k
views
How can I correctly map a texture onto a sphere?
I'm trying to make a 3d model of the Earth (it doesn't have to be a fully-accurate geoid), but whenever I try with a map as a material's albedo to do so, it looks kind of weird and wonky. I assume ...
1
vote
1
answer
170
views
How do I carve rooms and corridors into my map to connect exits placed at the edges?
I'm creating an adventure/RPG top down game where the map is randomly generated divided into zones. A major problem I'm having trouble figuring out is creating exits placed at the edges. The game is ...
1
vote
0
answers
91
views
How to make a multiplayer game for multiple screen sizes?
I am making a 2d multiplayer game for Android, targeted to run on every device.
How do I calculate the common position of an asset, independent of screen size?
What size map should I assume is a ...
1
vote
1
answer
425
views
Generating consistent terrain chunks with unpredictable per-chunk seeds
I am working on an automatically generated (theoretically) infinite 2D world. The grid would be separated in chunks made of thousands of world tiles.
We plan to use a Perlin noise function to generate ...
0
votes
0
answers
283
views
How to map 2d point on grid/plane mesh to 3d point on sphere with minimal distortion?
I have a grid of voxels that I want to "bend" into a sphere via a vertex shader with minimal distortion. I've tried 2 approaches so far, both of which don't quite give me the desired effect.
...
21
votes
7
answers
9k
views
From a game design point of view, what are the implications of using realistic distances in an open world map?
I'm starting an open world game and the plan is to have a single "open world" map that should contain a medieval citadel (1.4 km/2 - taking as example Palmanova in Italy) and some ...
0
votes
0
answers
152
views
How can I make a seamless transition between maps?
I have a game where my character is plotted on a 100×100 tiles of 32 pixels width and 32 pixels height that makes a Map.
It's a 2dArray of [100X,100Y]. Whenever the character gets to a specific tile ...
1
vote
0
answers
37
views
Libgdx tiles get overlapped on render
I'm trying to create a Tilemap with 64x64 textures which follows this configuration.
...
0
votes
1
answer
681
views
How to create 2D platformer maps without a game engine's editor?
I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
4
votes
3
answers
343
views
Elegantly transition from 4-grid to 6-grid and back
I find in general map creation that I prefer hex grids for natural environments, but square grids for interior and urban/constructed environments.
Is there a smooth or elegant way to transition ...
0
votes
1
answer
144
views
How to make non-standard sized zones for a procedurally generated 2d map?
I am making a procedurally generated map with different zones (plains, forest, village, etc) and am currently just designing each one as a square zone. However, I think it'd be neat if the zones were ...
0
votes
0
answers
210
views
LibGDX TiledMap Rendering
For the life of me I cannot figure out why these lines keep appearing on my rendered tiled map. Every time I resize my libgdx window, the tiled map creates lines all across the screen.
I have adjusted ...
0
votes
0
answers
73
views
Speeding up map rendering
My map loading and rendering process is slow when using very large maps, so I'm looking for ways to make it more efficient.
My current solution works like this:
My map loader uses for loops for ...
2
votes
0
answers
987
views
How to load parts of a large tilemap like chunks in Unity 2d?
I use more pictures so you can understand my opinion better.
Here is the video link I recorded.
My code has a problem that I use for to render it and cause it to "lag" for 1-5 seconds, so I ...
4
votes
1
answer
332
views
Restrict A* pathfinding to overlapping "safe zones" within map
I've been bashing my head against this idea for a few days without luck, I'm hoping someone sees something I don't.
So I have a 2D map containing walls and obstacles, and I have a unit that navigates ...
0
votes
1
answer
225
views
Random 100x100 map using all levels from 1 to 100
I'm developing a game where players walk though a 100x100 grid of different rooms.
Each room has a level associated with it starting from lvl 1 to lvl 100.
The map is divided into 10x10 areas and in ...
0
votes
1
answer
112
views
How to Generate Level Map Based on Golden Ratio
I am trying to generate a map based on the Golden Ratio:
a+b is to a as a is to b.
I was looking at a JavaScript math library that had a built-in phi, but I wasn'...
0
votes
1
answer
48
views
Corrupt Save File Problem Csharp Opentk
I am trying to save player's objects but my loaded result is corrupt and placed in weird shapes like 3D arrows.
Weirdly enough when terrain is saved, the terrain is fine but objects added later cause ...
0
votes
1
answer
376
views
For deferred rendering and SSAO, what coordinate system are the normals actually in?
So, I'm following the very helpful LearnOpenGL online tutorials, and I'm working on implementing SSAO. I don't have a deferred rendering pipeline, but I need to collect normals during my depth pass so ...
0
votes
0
answers
206
views
How to make a dynamic frontline system for my game?
My problem:
Basically the units, units meaning soldiers or vehicles, influence the frontline by moving into the opponents territory (See example image).
I'm trying to understand where to even start ...
0
votes
0
answers
45
views
Tracking player on "overview map"
I'm working on a city-based isometric game where the player controls a character moving around in the city.
I need to create both an overview map and a minimap similar to both GTA and Mafia 3. Here's ...
0
votes
0
answers
95
views
How to create opacity mask from colored bitmap?
For the image (bitmap) below,
if I do:
Create a spite with the image in unreal engine.
Create a opacity mask on the spite.
Use this image, choose a specific color, such as blue, make its ...
1
vote
1
answer
61
views
Determining bordering irregular shapes from an image
Given only an image, I have to find a way of determining whether any two irregular bodies in that image are bordering one another. This is a map of districts, each with their own name, and my goal is ...
2
votes
1
answer
207
views
Diamond shaped map: converting tile number to coordinates and back
I have a diamond shaped map that is displayed as follows:
...
2
votes
0
answers
226
views
Automatic 2d tileset textures
I am currently trying around with automatically generating a dungeon.
I'd like to use this tileset https://opengameart.org/content/a-blocky-dungeon
TLDR: how do I automatically apply a texture to a ...
0
votes
0
answers
2k
views
In Unity, how can I render borders of provinces from a colored province map in a grand strategy game?
I am kind of a beginner of Unity and I am trying do work on a grand strategy game. I already have a province map, colored by unique rgba for each province, looks like something below:
I know that the ...
-1
votes
1
answer
185
views
Tiled Map Editor Vs Text File? | Pygame [closed]
I've only recently got into coding and was looking around on how to create a 2D platformer, a lot of tutorials I've seen have used text files to create their maps. However, one I saw in particular ...
0
votes
1
answer
179
views
How to add multiple floors to a map in a text-based game?
I decided to learn how to make games during this quarantine. I am reading Mission Python, a book that teaches how to make games using python and pygame. I'm halfway through it, but the game only has ...
1
vote
1
answer
416
views
Huge procedurally generated subway transit map
How could I generate a single transit map image
, which is not based on any real map, on a massive scale? Are there algorithms or tools which could do something like this already?
Unlike ...
2
votes
0
answers
1k
views
Map Generation Biome - 3D Zonation Altitude/Temperature/Moisture
I'm working on an endless map generator and I have a question about biomes selection.
I already have all the work done to generate PerlinNoise (actually for map altitude and moisture) but every graph ...
1
vote
0
answers
87
views
Which elements make some maps in multiplayer FPS games more fun than others? [closed]
I'm working on a sci-fi multiplayer FPS game, and am currently designing maps with layout influences from the 2015 Star Wars: Battlefront game and from the original Halo CE game, as those games have ...
0
votes
0
answers
70
views
How to add scene after build and deployed in Unity?
I want to be able to make new levels after build. I could use a map tool and script but I rather just add scene with all the resource packed with it. But what is the best practice forward?