Questions tagged [map-editor]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
1answer
278 views

Is there a way to use the ContentManager with full directory paths

So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say Content.Load<T>(@"Images\SomeImage"); becomes ...
0
votes
1answer
482 views

LibGDX ShapeRenderer rotated

I'm having a weird problem with the LibGDX ShapeRenderer where it draws everything rotated. Here are some images to show you what i mean: This is what it looks like in Tiled(Map Editor): This is how ...
0
votes
1answer
61 views

center location on scanners sweep

I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
0
votes
1answer
204 views

Starcraft II Galaxy Editor - Eventdefinition

I can create an Action with parameters using an Actiondefintion. But how can I create an Eventdefinition ? I'd like to make an Event that is 'called' when a Unit, that is saved in a variable, dies. ...
0
votes
1answer
271 views

3D Camera control in DCC

I'm trying to build a simple world editor and I would like to implement a camera similar to what's used in 3ds Max, Maya or even Unity. From what I can figure out from Unity, the panning behavior ...
0
votes
1answer
46 views

Is there a wall building tool in unity3d?

I'm currently building a maze game in unity 3d and after building a few levels by placing and repositioning cubes by hand as walls, I think, that it would be nice if there was a tool to place walls, ...
0
votes
0answers
162 views

Level editing using a 2D map for a 3D game

We're trying to make a level editor for a 3D game that involves walking around outdoor environments. In many ways a heightmap satisfies the game's needs, but it also falls short in several ways, so we'...
0
votes
1answer
133 views

Map editor undo function - Not actually setting values to tiles

I'm currently attempting to implement an undo/redo function for my map editor for a tile-based 2D platformer game made with XNA. I've found a lot of resources online about this and decided to try to ...
0
votes
0answers
85 views

Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
-1
votes
1answer
613 views

are most 2D games tille based? [closed]

So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
-2
votes
1answer
259 views

Game Editor - When screen is clicked, how do you identify what coordinate you clicked?

This is a follow-up to my earlier question: Game Editor - When screen is clicked, how do you identify which object that is clicked? Something I've noticed is that picking only calculates a ray and ...

1
2