Questions tagged [map-editor]
The map-editor tag has no usage guidance.
58
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204 views
Starcraft II Galaxy Editor - Eventdefinition
I can create an Action with parameters using an Actiondefintion.
But how can I create an Eventdefinition ? I'd like to make an Event that is 'called' when a Unit, that is saved in a variable, dies. ...
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1answer
265 views
3D Camera control in DCC
I'm trying to build a simple world editor and I would like to implement a camera similar to what's used in 3ds Max, Maya or even Unity.
From what I can figure out from Unity, the panning behavior ...
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139 views
Level editing using a 2D map for a 3D game
We're trying to make a level editor for a 3D game that involves walking around outdoor environments. In many ways a heightmap satisfies the game's needs, but it also falls short in several ways, so we'...
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2answers
855 views
Placing units on isometric map (2D)
I'm making a map editor for further RTS game (2D), something like the first StarCraft Editor. Terrain tiles will be a rhombuses. So I'll probably just make an 2D array with intigers, that corresponds ...
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1answer
129 views
Map editor undo function - Not actually setting values to tiles
I'm currently attempting to implement an undo/redo function for my map editor for a tile-based 2D platformer game made with XNA. I've found a lot of resources online about this and decided to try to ...
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Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles
Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
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1answer
584 views
are most 2D games tille based? [closed]
So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
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1answer
258 views
Game Editor - When screen is clicked, how do you identify what coordinate you clicked?
This is a follow-up to my earlier question:
Game Editor - When screen is clicked, how do you identify which object that is clicked?
Something I've noticed is that picking only calculates a ray and ...