Questions tagged [management]

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How to get Windows identifiers in Unity?

I'm trying to get an unique computer (Windows) id in Unity. I can get it in .net Framework using this code, that I found somewhere: ...
crackanddie's user avatar
2 votes
0 answers

How Industy games handle their code errors and exceptions [closed]

I've seen games crash and throw errors. Usually games don't throw raw exception message, but codename error names, such as F204 or similar. I would like to know some thought about that. Also, as i ...
YoungDeveloper's user avatar
6 votes
1 answer

High level project workflow

We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on ...
user775060's user avatar
0 votes
1 answer

Technical manager vs. Lead programmer [closed]

Can anyone explain the responsibilities of the Technical managerand the Lead programmer, in team ? Suppose a medium-size team ...
Emadpres's user avatar
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8 votes
7 answers

Object updates, internal vs external?

The title is a bit confusing, but I couln't think of how to explain my question in a short phrase. So here it is: Whenever I'm writing game engines, wheter it's physics/tilebased etc, I always get to ...
omgnoseat's user avatar
  • 1,164
16 votes
10 answers

Which software to keep track of my project? [closed]

I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I ...
8 votes
2 answers

How do I access variables in the Game1 class from another class in XNA?

I'm trying to write a SpriteManager class in XNA, but I need access to the Game variables. For example, the ...
Daniel T.'s user avatar
  • 537
1 vote
3 answers

Amateur / Independent (m)MORPG Team management

I would like to ask you all a question about how I should be going about creating and especially maintaining an Amateur/Independent team for quite a big project. I'm specially interested about common ...
Valmond's user avatar
  • 2,454
4 votes
2 answers

Proper asset management?

I am unable to wrap my mind around designing a good way to manage resources in my game. For instance, a vertex buffer in DirectX or OpenGL would lead me to believe I should have one central buffer in ...
Wunkolo's user avatar
  • 41
1 vote
1 answer

Followed the XNA GameStateManagement sln, but my doesn't work. What am I doing wrong?

If someone has the time I wanted to know if you would be willing to check out my solution file here: I followed the XNA GameStateManagement on AppHub, ...
Bombcode's user avatar
  • 189
6 votes
4 answers

How to separate production and test assets during development?

this is like a complement for Assets Management, database or versioning system?. I am wondering about how to separate development, specially programmers assets from production assets? For example, ...
bcsanches's user avatar
  • 480
9 votes
4 answers

Do "Results-Oriented Work Environments" work?

A game development company seems like an ideal testbed for experimenting with new or uncommon models for work environments. I'm curious if there's anyone out there successfully doing something ...
14 votes
3 answers

Managing a complex game storyline or quests system

What kind of methods are best used managing complex story lines in a game? A simple story is basically linear line with stops, so that would not be that difficult, but a more complex one is basically ...
Fuu's user avatar
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14 votes
5 answers

What are some ways of sorting through zero-experience programming candidates?

I work for a relatively small company. We don't get a lot of resumes from people with experience, yet we're in a position where we should hire people to grow. We pretty frequently get resumes from ...
Tetrad's user avatar
  • 30.1k
10 votes
5 answers

What are the most popular software development methodologies used by game studios? [closed]

What is the best (as in most used by professional game developers and/or companies) software development methodology used in game development? I've heard that SCRUM is popular, but i'm not sure.
Dr. Snoopy's user avatar
  • 5,105