Questions tagged [macos]

macOS is the operating system that runs on Apple's Macintosh line of computers.

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22
votes
3answers
5k views

How does Blizzard manage to support Mac OS and Windows in their games? [closed]

I've always thought that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics, nowadays. Knowing that it's only Windows, I thinks it's pretty ...
16
votes
1answer
4k views

Using PS3 controller for input on Mac OSX

I've managed to find a USB driver to connect to the PS3 controller in OSX, and as reported here, can connect to the controller via Bluetooth. I've verified that the input is working properly via ...
12
votes
5answers
7k views

Skybox texture artifact on edge

I have strange problem with drawing skybox texture on Mac. On iPhone everything is going fine. I have tried to change near and far planes value with no success. It is a skybox of six textures, and ...
11
votes
4answers
7k views

Why do games run so much better in Windows than in OSX?

For example, on my Mac Mini with Bootcamp, Team Fortress 2 runs at about 20fps in OSX and 80fps in Windows. This seems to be a common case. Why is this?
9
votes
2answers
2k views

How to deal with OpenGL and Fullscreen on OS X

I do most of my development on OS X and for my current game project this is my target environment. However when I play games I play on Windows. As a windows gamer I am used to Alt+Tab switching from ...
8
votes
1answer
4k views

SDL2 with OpenGL -- weird results, what's wrong?

I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird ...
8
votes
1answer
741 views

What tools are available for game script writing?

I'm looking to find some software options on OS X that are geared toward writing game scripts. Features like the ability to craft dialogue trees and other non-linear script formats would be ...
7
votes
1answer
728 views

Hotplugging Joysticks And Gamepads On OSX

I've tested the cross platform joystick support features on GLFW, SDL2 and SFML. SDL2 appears to be the most complete, but it can't detect when joysticks have been unplugged on OSX. To me, this is a ...
7
votes
1answer
6k views

GLSL Editor and Debugger for MacOSX with ES2 support

is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader. How do you best debug shader? Regards
7
votes
1answer
9k views

Problem getting information about running processes with .GetProcesses() in Unity3D on OS X

I was going to ask this on Unity Answers, but I keep getting an error when trying to get to the site so thought maybe you guys could help. I've also tried the Unity3d subreddit and didn't manage to ...
7
votes
2answers
2k views

Are there any branching dialogue editors (preferably for Mac)? [closed]

I'm currently looking for a branching dialogue editor that allows me to prepare all the dialogue, export it into an XML format that then can be parsed by Unity 3D. The only editor I found until now ...
6
votes
4answers
3k views

Should the main game object be static in c++

I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options (such ...
6
votes
2answers
6k views

How does one write to another process's OpenGL/DirectX context?

I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this. It is easy to write my client in my graphic context... but what ...
6
votes
1answer
224 views

Unity: how to change runtime code for different platforms?

In Unity, how can I programmatically control what source code is compiled? I have a script with various BuildPipeline.BuildPlayer calls, allowing me to build all ...
5
votes
4answers
3k views

Why do most game devs prefer OGL for OS X and D3D for Windows? [closed]

Today I decided to check what Diablo 3 developers used to do graphics: OpenGL or Direct3D? My mind was completely blown: For Windows, they've used D3D and for OS X they've used OGL. I did some ...
5
votes
5answers
1k views

What's a good alternative to buying a console devkit?

I don't have the cash to stump up for a PS3 or 360 devkit, but the G3, G4 and G5 macs are running with PowerPC chips, which I believe is virtually the same architecture as the 360, and only missing ...
5
votes
3answers
8k views

How can I get started programming OpenGL on Mac OS X?

I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things. During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all ...
5
votes
4answers
7k views

Minimum target resolution for a desktop PC/Mac Game?

Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
5
votes
5answers
1k views

How can I support retina/high-DPI/high-res graphics in libgdx?

I'm not sure if I'm missing it somewhere or if this just doesn't exist, but I'd like to support "retina" graphics on desktop displays that support them (like the newer MacBook Pro), but I can't find a ...
5
votes
1answer
952 views

Does SDL running on Mac OS not recognize Xbox controllers?

I'm trying to learn a bit of SDL, and have been bouncing between Windows and Mac platforms, but am noticing that an SDL program running on my Macbook doesn't recognize the presence of the Xbox ...
5
votes
1answer
883 views

How to bundle JRE with a game on Steam for Mac users?

Heyo! I have looked for a step by step tutorial everywhere and haven't been able to find anything so please try to be helpful and fairly slow. I am creating a game for Steam and I am using Java to ...
5
votes
1answer
3k views

OpenGL blending (masking)

I need some help with OpenGL textures masking. I have it working but need to find some other blending function parameters to work in other way. Now I have: ...
4
votes
3answers
13k views

Can Xcode be used to create very simple games?

I am brand new to Xcode, and I am also brand new Objective-C programmer. I was wondering if it is possible to create simple Mac games with Xcode. If it's not possible, could you recommend me some ...
4
votes
3answers
3k views

What resources are available for Mac OS game development?

Are there are any modern resources on how to develop games for Mac OS? I suppose this would include objective c, cocoa and opengl 3+. The book Beginning Mac OS X Game Development with Cocoa looks ...
4
votes
0answers
788 views

Windows vs OSX Performance with SDL, OpenGL [closed]

I have been writing an SDL OpenGL game in c++ for a couple of years now, writing my own engine for the most part (using Box2d for physics). I'm primarily a mac user, so I've been using xCode to write ...
3
votes
4answers
5k views

How can I make iPhone apps (games) on Windows?

I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer? If not, what do you recommend, a Mac Mini?...
3
votes
1answer
967 views

Drawing multiple Textures as tilemap

I am trying to draw a 2d game map and the objects on the map in a single pass. Here is my OpenGL initialization code ...
3
votes
1answer
2k views

Can't get LWJGL lighting to work

I'm trying to enable lighting in lwjgl according to the method described by NeHe and this post. However, no matter what I try, all faces of my shapes always receive the same amount of light, or, in ...
3
votes
3answers
1k views

Compiling Quake 3 in Snow Leopard [closed]

First of all I have Xcode 4 installed in Mac OS X Snow Leopard 10.6.8. I have downloaded the Quake 3 source code 1.32b release but I can't open the Xcode project that is inside the /macosx folder ...
3
votes
1answer
5k views

Getting started with cross-platform game development [closed]

I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library. I've ...
3
votes
1answer
217 views

How can I get Unity to tell me the battery status of my OS X laptop?

How do I get battery status on an OS X laptop in Unity? This is un-Googlable: I keep finding either mobile stuff (iOS or Android) or people complaining about laptop battery life.
3
votes
1answer
455 views

How do I implement a selectable world map?

I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with it....
3
votes
0answers
175 views

Game Maker Studio 2, Shaders not working as intended in webbrowsers on mac

The shader output of my html5 game in Game Maker Studio 2 looks wrong on webbrowsers on MacOS. Sometimes the shaders lack completely and at other times the shader colors look completely different. ...
3
votes
0answers
652 views

Gamepad support for OSX [closed]

What is the most common method for providing gamepad support in an OS X game? I've been using an IOHIDLIB wrapper named DDHIDLib https://github.com/Daij-Djan/DDHidLib and it seems to be working but I ...
3
votes
2answers
2k views

Supporting Controllers on Mac

I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
2
votes
1answer
2k views

Why do I have to run my 2D game at 300+ FPS for movement to be passably smooth?

I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...
2
votes
1answer
1k views

Nuget in Unity with Mac OS

I have moved over to Mac for Unity development, and am aware you can still use Windows .dll files in your project. I use NuGet as a secure method of getting specific dlls, and have usually done this ...
2
votes
2answers
12k views

Is there an FBX file/model viewer for Mac OS X? [closed]

Is there a free tool I can use to view and inspect FBX assets? I've got a bunch of FBX files and I'd like to look at the mesh and textures and preview the animations.
2
votes
4answers
805 views

OpenGL setup on Windows

I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get ...
2
votes
1answer
4k views

Why do I get "function not supported" exceptions for OpenGL 3.2 functions using LWJGL?

I am currently having an issue trying to initialize a frame buffer using LWJGL. When I try to call GL32.glFramebufferTexture(int, int, int, int) it throws a "Function is not supported" error. I have ...
2
votes
1answer
2k views

Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?

I'm using SDL2 and GLEW on OSX Mountain Lion (2012 Macbook Air) to create an OpenGL context. Querying for the GLSL version, it reports GLSL version 1.2. I'm curious if this is a limitation of the ...
2
votes
1answer
107 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
2
votes
1answer
813 views

Setting up OpenGL on Mac OS 10.10 while keeping it cross-platform

I have experience with game programming mainly in allegro or drawing everything on native windows (No graphic libraries). Now I am interested in learning OpenGL for game development. I have found ...
2
votes
0answers
338 views

'CoreMinimal.h' file not found when building on Unreal Engine on Mac

I'm trying out C++ on Unreal Engine 4.25 on Mac. If relevant, my Xcode version is 12. When I try to compile, there's an error: 'CoreMinimal.h' file not found. I've ...
2
votes
2answers
5k views

Why is Unity3D on OSX ignoring my XBox 360 controller?

I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly. One axis is configured in Unity3D 5 like this: Still, I don't see any input ...
2
votes
0answers
161 views

How to create a custom installer for my game for PC/Linux/Macs? [closed]

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...
2
votes
0answers
1k views

Shader Maker version 130 is not supported [closed]

I am trying to compile a vertex shader with Shader Maker and if I try to use the version 130 it says: Compiling Vertex Shader ERROR: 0:3: '' : version '130' is not supported Compiling ...
2
votes
2answers
11k views

Getting error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

I am getting error code GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT when creating framebuffer on Mac (using glCheckFramebufferStatus). I am using same code for rendering on Mac and iOS both. Maybe problem ...
1
vote
1answer
329 views

How to build an iPad game without an Apple device?

I am an experienced PC/mobile app developer trying to build an iPad app but I don't have access to a physical device. I have a PC and an Android phone (whatever good that is!) The app is essentially ...
1
vote
1answer
3k views

Unity assembly files missing from "Temp/bin/Debug"

I'm trying to use VS Code on a Mac with Unity and C#. When I try to open a Unity project in VS Code, it can't load Assembly.dll* files from few locations which are defined by default in .csproj files; ...