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3 votes
1 answer
5k views

Getting started with cross-platform game development [closed]

I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library. I've ...
Josh Brown's user avatar
12 votes
5 answers
8k views

Skybox texture artifact on edge

I have strange problem with drawing skybox texture on Mac. On iPhone everything is going fine. I have tried to change near and far planes value with no success. It is a skybox of six textures, and ...
martin pilch's user avatar
2 votes
2 answers
12k views

Getting error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

I am getting error code GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT when creating framebuffer on Mac (using glCheckFramebufferStatus). I am using same code for rendering on Mac and iOS both. Maybe problem ...
martin pilch's user avatar
9 votes
2 answers
3k views

How to deal with OpenGL and Fullscreen on OS X

I do most of my development on OS X and for my current game project this is my target environment. However when I play games I play on Windows. As a windows gamer I am used to Alt+Tab switching from ...
Armin Ronacher's user avatar
7 votes
2 answers
2k views

Are there any branching dialogue editors (preferably for Mac)? [closed]

I'm currently looking for a branching dialogue editor that allows me to prepare all the dialogue, export it into an XML format that then can be parsed by Unity 3D. The only editor I found until now ...
xeophin's user avatar
  • 133
22 votes
3 answers
5k views

How does Blizzard manage to support Mac OS and Windows in their games? [closed]

I've always thought that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics, nowadays. Knowing that it's only Windows, I thinks it's pretty ...
begray's user avatar
  • 331
5 votes
4 answers
8k views

Minimum target resolution for a desktop PC/Mac Game?

Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
Klaim's user avatar
  • 2,624
4 votes
3 answers
3k views

What resources are available for Mac OS game development?

Are there are any modern resources on how to develop games for Mac OS? I suppose this would include objective c, cocoa and opengl 3+. The book Beginning Mac OS X Game Development with Cocoa looks ...
Nick Sonneveld's user avatar

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