All Questions
108 questions
3
votes
1
answer
5k
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Getting started with cross-platform game development [closed]
I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library.
I've ...
12
votes
5
answers
8k
views
Skybox texture artifact on edge
I have strange problem with drawing skybox texture on Mac. On iPhone everything is going fine. I have tried to change near and far planes value with no success.
It is a skybox of six textures, and ...
2
votes
2
answers
12k
views
Getting error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
I am getting error code GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT when creating framebuffer on Mac (using glCheckFramebufferStatus).
I am using same code for rendering on Mac and iOS both. Maybe problem ...
9
votes
2
answers
3k
views
How to deal with OpenGL and Fullscreen on OS X
I do most of my development on OS X and for my current game project this is my target environment. However when I play games I play on Windows. As a windows gamer I am used to Alt+Tab switching from ...
7
votes
2
answers
2k
views
Are there any branching dialogue editors (preferably for Mac)? [closed]
I'm currently looking for a branching dialogue editor that allows me to prepare all the dialogue, export it into an XML format that then can be parsed by Unity 3D.
The only editor I found until now ...
22
votes
3
answers
5k
views
How does Blizzard manage to support Mac OS and Windows in their games? [closed]
I've always thought that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics, nowadays. Knowing that it's only Windows, I thinks it's pretty ...
5
votes
4
answers
8k
views
Minimum target resolution for a desktop PC/Mac Game?
Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
4
votes
3
answers
3k
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What resources are available for Mac OS game development?
Are there are any modern resources on how to develop games for Mac OS? I suppose this would include objective c, cocoa and opengl 3+.
The book Beginning Mac OS X Game Development with Cocoa looks ...