Questions tagged [low-poly]

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Is it legal to use the exact same proportions as Minecraft's Steve character model in software without permission?

I am developing a game (or a game engine) that includes a low-poly human-like character model that follows the same proportions as Minecraft's Steve character model. Specifically, the model consists ...
Luke 10X's user avatar
  • 113
0 votes
0 answers
54 views

Simple and easy workflow for High-poly to Low-poly?

I am unable to find some models in low-poly style that I want. Since I don't need to add detail, but rather remove the details, I wonder if I could use a simple workflow to reduce the polygon count ...
Kamoverflow's user avatar
1 vote
0 answers
448 views

How to flat shade low-poly terrain in Unity

for 2 weeks i have been stuck trying to make procedual low poly terrain generation where each triangle in the terrain has its own color (flat shading). my terrain is just made up of a 2d array of ...
zmac's user avatar
  • 11
0 votes
1 answer
194 views

How do I create and animate simple polygons directly from code in Unity?

I'm a beginner with Unity, but I know how to code. I'm open to tutorials, of course. Ideally, I would like to code spacial vertices and connect them into a simple polygon. The polygon would then be ...
Tom Titanium Lento's user avatar
1 vote
3 answers
6k views

Adding Grass to a Low-Poly Mesh in Unity

How would I go about adding grass to a low-poly mesh in Unity? Here is what I have looked into: Object2Terrain: I am not using Unity's built in terrain system because I am going for a low-poly art ...
Daniel's user avatar
  • 111
3 votes
1 answer
1k views

How to make low poly ground look better

I'm working in Unity and have created some low poly meshes using blender. Currently, the meshes look good, but the ground seems very lacking. I am not sure how to make it feel natural or even look ...
Gary Holiday's user avatar
1 vote
0 answers
437 views

How do I create textured landscape in low poly style?

I'm trying to create something similar to this kind of artistic landscapes in Unity. I've been from trying to use Unity's terrain system and Gaia to making it in Blender; no matter how I can't figure ...
Disco Fever's user avatar
0 votes
1 answer
265 views

Monogame problem with flat shading low poly terrain

I have been dabbling in 3d rendering recently and I am having a problem with the shading on the mesh I am using. The code I am using to calculate the normals for all the triangles is as follows. <...
Zivodor's user avatar
  • 11
0 votes
1 answer
62 views

How to visualize objects in darkness

Below I've an image of my current scene, and two images of what I want to achieve. Now the question is, how can I visualize objects in low light, as you can see the current scene isn't that attractive ...
Ahsan's user avatar
  • 101
3 votes
1 answer
1k views

How to make a road terrain for unity game?

im making a FP game in low poly style. I want to make some terrains for my game, with roads, trees, rocks, buildings and e.t.c. Unity terrains are not as good as i thought. They allow a good tool for ...
Stas Garcia's user avatar
0 votes
1 answer
13k views

Low-poly heightmap

I want to transform a 'normal' heigthmap into something like this: Starting from a normal grayscale heightmap like this: I looked into Voronoi, but I cant find a way of how to tranform the grayscale ...
floAr's user avatar
  • 1,005
1 vote
1 answer
2k views

Combining lots of small polygons to one (some) big poly(s)

I am looking for algorithm to merge lots of relatively small 2d polygons to one or some big polygons. In case two small polygons are touching or overlapping, they should be merged to one polygon. My ...
Epsiloncool's user avatar
20 votes
2 answers
3k views

Faking a 3D object to decrease number of polygons

I'm making a game in unity and I'm building a fence in blender but I want it to be as low poly as possible. My original design was too high poly so I thought, what if I could simply use a cube with ...
mr-matt's user avatar
  • 2,759
0 votes
1 answer
3k views

Is there anyway I can make a plane visible from both sides?

In Unity i have a model of a tree with leaves made of a plane and a texture, when I upload it to unity the texture is only visible on one side so how can I change it to be visible from both sides ...
John Smith's user avatar
  • 1,245
2 votes
1 answer
195 views

Browser game - small models with tileable textures vs one big model and one big texture

I am few years behind in terms of browser capabilities. I plan to combine 3D with pixel art, and I am going to use Unity to make a browser based game. I have made a stage that is one model and has ...
user2701428's user avatar
0 votes
0 answers
6k views

What the polycount limit for a mobile game character (heavily animated) is like if no shaders/lighting used in an otherwise simple scene?

I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will ...
Tomatoes's user avatar
0 votes
1 answer
3k views

How to unsmooth polygons in 3dsMax

i am creating a game using a "Low Poly Art Style". Meaning there is an effect of polygons on the model. Whilst modelling a tree, a portion somehow became smooth and i continued to model not knowing ...
Pendo826's user avatar
  • 125
3 votes
2 answers
592 views

Converting a hipoly model to a lowpoly model

I have a model with more than 500.000 polygons and I want to speed up the drawing process in my game. So I decided to use a lowpoly model and normal mapping, but found no software to get a lowpoly ...
Erik T's user avatar
  • 31
2 votes
2 answers
119 views

Working out of a vertex array for destrucible objects

I have diamond-shaped polygonal bullets. There are lots of them on the screen. I did not want to create a vertex array for each, so I packed them into a single vertex array and they're all drawn at ...
bobobobo's user avatar
  • 17k
-1 votes
1 answer
405 views

Tools need to for low poly model, texture making & lighting in unity3d (iOS) [closed]

I am new to unity3d, i want to create a 3d game i have a team of 3d designers and programmers. My question which software should we use for modelling, texture making and advanced lighting for mobile ...
mans_aamir's user avatar
0 votes
5 answers
3k views

Polygon count target range for MMO being released in 2 years

What would a realistic poly count target range be for NPC and player models in a 3D MMO that will be released in 2 years? What about poly count target range for the entire camera view (environment, ...
classer's user avatar
  • 133
-4 votes
2 answers
2k views

When is low-poly not low-poly?

When is it considered high-poly?
Daniel Node.js's user avatar
4 votes
0 answers
3k views

How can I display triangle faces (not quads) in Cinema4D?

I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to ...
George Profenza's user avatar
5 votes
3 answers
3k views

Where should I go looking for low-polygon 3D assets? [closed]

The biggest problem for me as a game programmer (who isn't also an artist) is getting good quality 3D models. I have checked out some of the 3D model market places like The 3D Studio and Top 3D Models ...