Questions tagged [loading]
Generally getting assets off disk and into memory.
173
questions
7
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2
answers
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Purpose of Displaying Loading Screen
Is it necessary for a game developer (on Android, game consoles, online, or desktop) to display the loading screen to cover unfinished rendered game environments and prevent users from thinking that ...
1
vote
2
answers
162
views
Java: creating an instance of a user defined class by reading xml file
I am trying to write an engine for a game, in particular a component-based one (in my approach components contain both data and logic). So basically I have entities, and each entity has a list of ...
5
votes
1
answer
1k
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"exception at 0x53C227FF (msvcr110d.dll)" with SOIL library
I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...
0
votes
1
answer
830
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WebGL CORS error loading simple texture in Chrome
Here's my code:
...
1
vote
1
answer
374
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Fast resource management
So I'm working on one thing that I can't figure it out at this moment. Lets say that I have my all game data compressed into zip archive. There's a scripting system in the game that lets you to do ...
0
votes
1
answer
143
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Streaming resources
I'm writing a game using the Slick2D library. I recently added a loading screen using deferred loading. I use the Music class to load OGG files to be used as music. These take an excessive amount of ...
2
votes
1
answer
1k
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What's the most memory efficient way to load a tiled map?
Currently I am working on a simple 2D platformer and I want to load a tiled map.
What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
6
votes
1
answer
449
views
Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)
I can't see this mentioned in the documentation. Am I missing something obvious? Or does SFML really give you no option, forcing everything to be loaded as RGBA8888?
Searches on Google and the SFML ...
4
votes
3
answers
3k
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Saving instances of classes, then recreating the instances [closed]
I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to ...
2
votes
1
answer
170
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Level of Detail/Load on Demand for crowds: replace groups of objects instead of individual ones?
I have been thinking of using level of detail to make rendering crowds easier. The idea is to replace a group of meshes with a single one representing a group.
For example, you have 1 individual cube ...
2
votes
2
answers
4k
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how to set image resource path for D3DXCreateTextureFromFileEx method?
I try to merge all the image resources to a folder called resource. So, set image path as "resource/" but my directX framework only works if I compile at VS 2010. If I run from the debug folder it ...
1
vote
1
answer
795
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Android Game Development. Async Task. Loading Bitmap Images Sounds
Im working on this game for android.
And wanted to know if my thread architecture was right or wrong.
Basically, what is happening is, i am loading All the bitmaps,sounds etc in the ...
0
votes
2
answers
8k
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SFML fail to load image as texture
I have come to a problem with the code below ...
Using SFML 2.0
...
0
votes
0
answers
217
views
Resource/Asset Manager [duplicate]
I'm creating a ResourceManager.
At the beginning i'm creating a groups of resources which contain a map of resources. The role of groups is to quick load/unload ...
3
votes
2
answers
3k
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Simple Android loading screen when using OpenGL
My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable.
All I'm after is to show a static screen (probably via an XML layout ...
0
votes
2
answers
1k
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How to reduce/handle image loading times?
I'm working on a 2D game that has very high resolution images (so that things look good on Retina MacBooks and such), and am seeing a noticeable lag caused by image loading.
I notice the strongest ...
2
votes
1
answer
527
views
Displaying animations during loading screens
Games like Karateka (which uses UDK) seem to be able to asynchronously load GL assets as well as display animation.
The splash is incredibly short, then presumably their glView shows up.
I can think ...
3
votes
2
answers
2k
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Implementing multithreaded loading screens
Ok, I have fairly little multi-threading experience, but i have done a similar thing before without issue...but this has me stumped.
This is in C++, Directx9 Visual Studio...
My game basically runs ...
3
votes
2
answers
1k
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How can I access bitmaps created in another activity?
I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
2
votes
1
answer
216
views
How do I manage multiplayer login?
How is the typical login, loading the level and spawning handled?
For example:
Client sends "iwanttologinwithcharacterx"
Server does some validity checks and instantiates characterx
Server sends ...
4
votes
2
answers
4k
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rpg 3d open world map & entity loading-streaming
Hello I'm a web developer and recently I started reading about game development.
I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
0
votes
1
answer
348
views
How to load images on startup
I want to load all my game's images on the game's startup and have a loading bar to show it's progress. I already know how to create and display the loading bar, but I can't figure out how to load the ...
3
votes
3
answers
8k
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In Unity, can I load a local (/Resources folder) website to safari on an ipad
In Unity, can I load a local (/Resources folder) website to safari on an ipad?
This works fine on a Mac, opening up a wepage from my Resources folder.
...
2
votes
1
answer
997
views
Loading files while running game
I am curious as to what technique(s) are used to load files in while a game is running. For example, Minecraft will load chunks as you get within a certain range of them. How is this achieved without ...
0
votes
1
answer
577
views
Apply bone tranforms when importing FBX in XNA
Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table.
I want to draw the Model with a custom ...
1
vote
1
answer
211
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Terrain square loading
Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5
1 | 2 | 3
4 | 5 | 6
7 | 8 | 9
So ...
1
vote
1
answer
2k
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Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)
Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
-1
votes
1
answer
2k
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Asset missing problem XNA
I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error:
Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio 2010\...
0
votes
2
answers
315
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Logic / Render phases with a single thread
The question I have may generate different opinions from different developers, but I'd still like to have an answer on this.
Its all about the updating and rendering steps of the game loop, and their ...
9
votes
2
answers
10k
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How do I load textures with SFML for OpenGL?
I'm looking at NeHe's texture mapping tutorial. It looks overly complicated for just loading a texture.
Is there a way to load a texture in SFML and then use it in Open GL? I use SFML for my ...
3
votes
1
answer
1k
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How to load data for specific level at runtime?
I'm trying to create a game with many levels loaded from XML files. In my game I have many objects in each level.
At present my game contains 20 levels, and I load all the textures at once on startup....
1
vote
2
answers
8k
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Dynamically load images inside jar
I'm using Slick2d for a game, and while it runs fine in Eclipse, i'm trying to figure out how to make it work when exported to a runnable .jar. I have it set up to where I load every image located in ...
1
vote
1
answer
827
views
Hidden Loading with UDK
I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and ...
1
vote
2
answers
306
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Optimization and Saving/Loading
I'm developing a 2D tile based game and I have a few questions regarding it.
First I would like to know if this is the correct way to structure my Tile class:
<...
0
votes
1
answer
7k
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DevIL image library isn't loading my image
This is the first time I've had this problem, my code just won't load the images I need it to.
Here is my first function for loading the image into data:
...
5
votes
1
answer
391
views
Loading content (meshes, textures, sounds) in the background
In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams".
My world is broken up into regions, ...
3
votes
1
answer
878
views
Clever way to do the Sonic 2 Bonus Stage effect saving memory
What would be a good way to save memory to achieve an effect like this one?
http://www.youtube.com/watch?v=K89LkvL9JZ0
We're using pre-rendered 3D.
I'm asking this because this naive approach of ...
0
votes
2
answers
386
views
How to get this wavefront .obj data onto the frustum?
I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members ...
2
votes
1
answer
538
views
Loading files during run time
I made a content pipeline extension (using this tutorial) in XNA 4.0 game.
I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and ...
0
votes
1
answer
622
views
Android Loading Screen: How do I use a stack to load elements?
I have some problems with figuring out what value I should put in the function:
...
3
votes
5
answers
5k
views
Xna Loading Screens
I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it ...
2
votes
1
answer
896
views
Loading SpriteFont through a different class than Game.cs
I am trying to load up a single SpriteFont to print some debug information.
In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, ...
2
votes
2
answers
1k
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How do I make a progress bar with letters that get "filled in"?
I want to make a progress bar made of text! I have two images: One with the text in gray, the other coloured:
As my game is loading, I want the letters to "fill up" with color:
They would start ...
3
votes
1
answer
5k
views
Using NinePatch in libGDX for Loading Bar
I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images ...
0
votes
2
answers
4k
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As3 Random movieclips from an array to the stage
For a game with orders and clients I was trying to create the following situation:
Every half minute, a client should appear at the counter. In this case I have an array with 4 movieclips (4 clients)....
9
votes
3
answers
575
views
Pre game loading time vs. in game loading time
I'm developing a game in which a random maze is included.
There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape.
Now there are two ...
5
votes
1
answer
7k
views
Using the AssetManager in LibGDX
I am trying to use the AssetManager class in LibGDX and I understand how it works but I am trying to implement a loading screen. I have followed the ...
3
votes
4
answers
2k
views
Why does using multithreading during my load screen increase my load times? [closed]
OK, I added a loading screen to my game, and in order for the game able to update and show a loading screen and load stuff in the background I came to the concludsion that I needed to host the loading ...
1
vote
1
answer
4k
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How to create a splash (loading) screen in cocos2d for Android?
How to create a splash (loading) screen in cocos2d for Android?
I need a loading screen that shows my app name and after that the next scene will show automatically.
Thanks
0
votes
2
answers
804
views
Load XNA Content Type from File
I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this:
...