Questions tagged [loading]

Generally getting assets off disk and into memory.

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Purpose of Displaying Loading Screen

Is it necessary for a game developer (on Android, game consoles, online, or desktop) to display the loading screen to cover unfinished rendered game environments and prevent users from thinking that ...
David Dimalanta's user avatar
1 vote
2 answers
162 views

Java: creating an instance of a user defined class by reading xml file

I am trying to write an engine for a game, in particular a component-based one (in my approach components contain both data and logic). So basically I have entities, and each entity has a list of ...
Bricco's user avatar
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5 votes
1 answer
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"exception at 0x53C227FF (msvcr110d.dll)" with SOIL library

I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...
sm81095's user avatar
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0 votes
1 answer
830 views

WebGL CORS error loading simple texture in Chrome

Here's my code: ...
jaysonpowers's user avatar
1 vote
1 answer
374 views

Fast resource management

So I'm working on one thing that I can't figure it out at this moment. Lets say that I have my all game data compressed into zip archive. There's a scripting system in the game that lets you to do ...
Tom's user avatar
  • 233
0 votes
1 answer
143 views

Streaming resources

I'm writing a game using the Slick2D library. I recently added a loading screen using deferred loading. I use the Music class to load OGG files to be used as music. These take an excessive amount of ...
2mac's user avatar
  • 111
2 votes
1 answer
1k views

What's the most memory efficient way to load a tiled map?

Currently I am working on a simple 2D platformer and I want to load a tiled map. What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
Troubleshoot's user avatar
6 votes
1 answer
449 views

Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)

I can't see this mentioned in the documentation. Am I missing something obvious? Or does SFML really give you no option, forcing everything to be loaded as RGBA8888? Searches on Google and the SFML ...
Carter81's user avatar
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4 votes
3 answers
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Saving instances of classes, then recreating the instances [closed]

I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to ...
Amit Assaraf's user avatar
2 votes
1 answer
170 views

Level of Detail/Load on Demand for crowds: replace groups of objects instead of individual ones?

I have been thinking of using level of detail to make rendering crowds easier. The idea is to replace a group of meshes with a single one representing a group. For example, you have 1 individual cube ...
VIBrunazo's user avatar
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2 votes
2 answers
4k views

how to set image resource path for D3DXCreateTextureFromFileEx method?

I try to merge all the image resources to a folder called resource. So, set image path as "resource/" but my directX framework only works if I compile at VS 2010. If I run from the debug folder it ...
user's user avatar
  • 61
1 vote
1 answer
795 views

Android Game Development. Async Task. Loading Bitmap Images Sounds

Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the ...
Zen's user avatar
  • 119
0 votes
2 answers
8k views

SFML fail to load image as texture

I have come to a problem with the code below ... Using SFML 2.0 ...
zyeek's user avatar
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0 votes
0 answers
217 views

Resource/Asset Manager [duplicate]

I'm creating a ResourceManager. At the beginning i'm creating a groups of resources which contain a map of resources. The role of groups is to quick load/unload ...
Towelie's user avatar
  • 91
3 votes
2 answers
3k views

Simple Android loading screen when using OpenGL

My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable. All I'm after is to show a static screen (probably via an XML layout ...
BungleBonce's user avatar
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2 answers
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How to reduce/handle image loading times?

I'm working on a 2D game that has very high resolution images (so that things look good on Retina MacBooks and such), and am seeing a noticeable lag caused by image loading. I notice the strongest ...
futlib's user avatar
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2 votes
1 answer
527 views

Displaying animations during loading screens

Games like Karateka (which uses UDK) seem to be able to asynchronously load GL assets as well as display animation. The splash is incredibly short, then presumably their glView shows up. I can think ...
bobobobo's user avatar
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3 votes
2 answers
2k views

Implementing multithreaded loading screens

Ok, I have fairly little multi-threading experience, but i have done a similar thing before without issue...but this has me stumped. This is in C++, Directx9 Visual Studio... My game basically runs ...
cliffski's user avatar
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3 votes
2 answers
1k views

How can I access bitmaps created in another activity?

I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
BungleBonce's user avatar
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2 votes
1 answer
216 views

How do I manage multiplayer login?

How is the typical login, loading the level and spawning handled? For example: Client sends "iwanttologinwithcharacterx" Server does some validity checks and instantiates characterx Server sends ...
Flavelius's user avatar
4 votes
2 answers
4k views

rpg 3d open world map & entity loading-streaming

Hello I'm a web developer and recently I started reading about game development. I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
0x_Anakin's user avatar
  • 143
0 votes
1 answer
348 views

How to load images on startup

I want to load all my game's images on the game's startup and have a loading bar to show it's progress. I already know how to create and display the loading bar, but I can't figure out how to load the ...
Adam C.'s user avatar
  • 31
3 votes
3 answers
8k views

In Unity, can I load a local (/Resources folder) website to safari on an ipad

In Unity, can I load a local (/Resources folder) website to safari on an ipad? This works fine on a Mac, opening up a wepage from my Resources folder. ...
user25241's user avatar
2 votes
1 answer
997 views

Loading files while running game

I am curious as to what technique(s) are used to load files in while a game is running. For example, Minecraft will load chunks as you get within a certain range of them. How is this achieved without ...
LucasS's user avatar
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0 votes
1 answer
577 views

Apply bone tranforms when importing FBX in XNA

Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table. I want to draw the Model with a custom ...
0xBADF00D's user avatar
  • 315
1 vote
1 answer
211 views

Terrain square loading

Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So ...
AndroidXTr3meN's user avatar
1 vote
1 answer
2k views

Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
David Dimalanta's user avatar
-1 votes
1 answer
2k views

Asset missing problem XNA

I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error: Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio 2010\...
ChocoMan's user avatar
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0 votes
2 answers
315 views

Logic / Render phases with a single thread

The question I have may generate different opinions from different developers, but I'd still like to have an answer on this. Its all about the updating and rendering steps of the game loop, and their ...
Grimshaw's user avatar
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9 votes
2 answers
10k views

How do I load textures with SFML for OpenGL?

I'm looking at NeHe's texture mapping tutorial. It looks overly complicated for just loading a texture. Is there a way to load a texture in SFML and then use it in Open GL? I use SFML for my ...
Darestium's user avatar
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3 votes
1 answer
1k views

How to load data for specific level at runtime?

I'm trying to create a game with many levels loaded from XML files. In my game I have many objects in each level. At present my game contains 20 levels, and I load all the textures at once on startup....
Siddharth's user avatar
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1 vote
2 answers
8k views

Dynamically load images inside jar

I'm using Slick2d for a game, and while it runs fine in Eclipse, i'm trying to figure out how to make it work when exported to a runnable .jar. I have it set up to where I load every image located in ...
Rahat Ahmed's user avatar
1 vote
1 answer
827 views

Hidden Loading with UDK

I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and ...
CyrusFiredawn's user avatar
1 vote
2 answers
306 views

Optimization and Saving/Loading

I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: <...
MrPlosion1243's user avatar
0 votes
1 answer
7k views

DevIL image library isn't loading my image

This is the first time I've had this problem, my code just won't load the images I need it to. Here is my first function for loading the image into data: ...
Brendan Webster's user avatar
5 votes
1 answer
391 views

Loading content (meshes, textures, sounds) in the background

In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams". My world is broken up into regions, ...
jmegaffin's user avatar
  • 4,903
3 votes
1 answer
878 views

Clever way to do the Sonic 2 Bonus Stage effect saving memory

What would be a good way to save memory to achieve an effect like this one? http://www.youtube.com/watch?v=K89LkvL9JZ0 We're using pre-rendered 3D. I'm asking this because this naive approach of ...
user avatar
0 votes
2 answers
386 views

How to get this wavefront .obj data onto the frustum?

I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members ...
NoobScratcher's user avatar
2 votes
1 answer
538 views

Loading files during run time

I made a content pipeline extension (using this tutorial) in XNA 4.0 game. I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and ...
NDraskovic's user avatar
0 votes
1 answer
622 views

Android Loading Screen: How do I use a stack to load elements?

I have some problems with figuring out what value I should put in the function: ...
tom_mai78101's user avatar
3 votes
5 answers
5k views

Xna Loading Screens

I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it ...
Cyral's user avatar
  • 1,039
2 votes
1 answer
896 views

Loading SpriteFont through a different class than Game.cs

I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, ...
MintyAnt's user avatar
  • 313
2 votes
2 answers
1k views

How do I make a progress bar with letters that get "filled in"?

I want to make a progress bar made of text! I have two images: One with the text in gray, the other coloured: As my game is loading, I want the letters to "fill up" with color: They would start ...
Alex_Hyzer_Kenoyer's user avatar
3 votes
1 answer
5k views

Using NinePatch in libGDX for Loading Bar

I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images ...
Alex_Hyzer_Kenoyer's user avatar
0 votes
2 answers
4k views

As3 Random movieclips from an array to the stage

For a game with orders and clients I was trying to create the following situation: Every half minute, a client should appear at the counter. In this case I have an array with 4 movieclips (4 clients)....
Opoe's user avatar
  • 149
9 votes
3 answers
575 views

Pre game loading time vs. in game loading time

I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two ...
Keeper's user avatar
  • 327
5 votes
1 answer
7k views

Using the AssetManager in LibGDX

I am trying to use the AssetManager class in LibGDX and I understand how it works but I am trying to implement a loading screen. I have followed the ...
Alex_Hyzer_Kenoyer's user avatar
3 votes
4 answers
2k views

Why does using multithreading during my load screen increase my load times? [closed]

OK, I added a loading screen to my game, and in order for the game able to update and show a loading screen and load stuff in the background I came to the concludsion that I needed to host the loading ...
Darestium's user avatar
  • 1,154
1 vote
1 answer
4k views

How to create a splash (loading) screen in cocos2d for Android?

How to create a splash (loading) screen in cocos2d for Android? I need a loading screen that shows my app name and after that the next scene will show automatically. Thanks
jubin's user avatar
  • 121
0 votes
2 answers
804 views

Load XNA Content Type from File

I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this: ...
Mike Cluck's user avatar
  • 1,274