Questions tagged [loading]

Generally getting assets off disk and into memory.

Filter by
Sorted by
Tagged with
34 votes
2 answers
3k views

How does a game without loading times work?

We're talking about an expansive game that is not divided in levels or checkpoints. A 3D adventure, for example.
enon's user avatar
  • 443
26 votes
3 answers
4k views

For a custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware, instead, and it's too far along to rewrite. The vast majority of my data comes from ...
JesseTG's user avatar
  • 1,087
25 votes
8 answers
10k views

Couldn't all games avoid post-start loading?

Just as giant open world games load massive maps dynamically, couldn't we load separate maps, menus, and virtually any interface or 3D setting via that same dynamic loading method? Without changing ...
J.Todd's user avatar
  • 465
19 votes
8 answers
8k views

What all should be happening during the "Loading" screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
Bryan Denny's user avatar
  • 5,103
18 votes
4 answers
4k views

How can I efficiently load huge volumes of star systems?

I am working on a space exploration and combat game, and I can create galaxies, nebulas, solar systems, and load and unload them procedurally as needed. Meaning the stars that the player can see are ...
Battle's user avatar
  • 1,241
18 votes
3 answers
8k views

In XNA, how do I dynamically load parts of a large 2D world map?

I want to develop a huge world map; at least 8000×6000 pixels in size. I have broken it into a 10×10 grid of 800×600-pixel PNG images. To avoid loading everything into memory, the images should be ...
pek's user avatar
  • 2,767
17 votes
3 answers
33k views

Smooth loading screen between scenes

I created a loading screen to display a loading animation as the next scene is loading. I load the next scene asynchronously with: ...
Leo's user avatar
  • 1,565
17 votes
4 answers
9k views

How can I write a Save/Load system for my game?

I'm trying to figure out a way to write a save/load system for my game in C++. As of right now, I'm doing it all using binary flags. Anyone got a clue on how to do it another way? I don't mind using ...
sonicbhoc's user avatar
  • 351
11 votes
3 answers
3k views

Why do prefabs speed up loading?

I have a scene with a massive terrain. It took a long time to load (approximately 60 seconds) when I pressed play. I am in the editor. I prefabbed it. Now it only took about 5 seconds to load when ...
Evorlor's user avatar
  • 5,775
10 votes
3 answers
6k views

Can I run my own loading script during the Unity splash screen?

Can I load data in the background while the Unity splash screen is up? If so, how? I am trying to run code during the splash screen, not just load assets. I have not been able to find any ...
Evorlor's user avatar
  • 5,775
9 votes
6 answers
13k views

Library to load images into textures, Linux, C and OpenGl

I am looking for simple, self-contained C library for Linux to load images from files into OpenGL textures. The licence should be quite liberal: zlib, bsd, mit or something. I have found SOIL, however ...
9 votes
2 answers
10k views

How do I load textures with SFML for OpenGL?

I'm looking at NeHe's texture mapping tutorial. It looks overly complicated for just loading a texture. Is there a way to load a texture in SFML and then use it in Open GL? I use SFML for my ...
Darestium's user avatar
  • 1,154
9 votes
3 answers
575 views

Pre game loading time vs. in game loading time

I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two ...
Keeper's user avatar
  • 327
9 votes
1 answer
1k views

C++ Model loading API?

I'm looking for the most capable C++ model loading API. So far I've found tons of ply, obj, and other such file format loaders. But the libraries I've found tend to load just one model type, and ...
bobobobo's user avatar
  • 17k
9 votes
6 answers
2k views

Why can't I read .ttf file when running Android configuration?

When running or debugging my game on Android device, I get this error in the logcat: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal) Which is ...
Davide Cattani's user avatar
8 votes
5 answers
12k views

What is the logic behind the 'Loading' scenes in games?

I'm making my first game, it's a tower defense type of game, using Unity game engine and taking Fieldrunners as a reference. I would like to know more about the functionality behind 'Loading' scenes ...
Syed 's user avatar
  • 959
7 votes
6 answers
4k views

How can I speed up slow loading of big levels?

I created a level loader that loads levels saved in an XML format. This means I am using an XML parser to read the levels. It works, but slightly bigger levels take too long to load. So now I am ...
user avatar
7 votes
2 answers
9k views

Purpose of Displaying Loading Screen

Is it necessary for a game developer (on Android, game consoles, online, or desktop) to display the loading screen to cover unfinished rendered game environments and prevent users from thinking that ...
David Dimalanta's user avatar
7 votes
1 answer
6k views

Are there any open source Source engine VTX/VVD viewers?

I've been playing with loading and displaying Source Engine models (TF2, specifically) and have had mild success, but there are some aspects of it that are eluding me still. I've been primarily ...
Toji's user avatar
  • 423
6 votes
3 answers
5k views

When should a bullet texture be loaded in XNA?

I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship ...
Bill's user avatar
  • 1,072
6 votes
3 answers
38k views

My game crashed... Access Violation (0xc0000005)

I guess this is the first official crash I've had in Unity (that is not just an infinite loop.) The game works just fine in the editor but when build and run it, the game won't even start. I just ...
Ryan Henry's user avatar
6 votes
2 answers
2k views

How do I prevent getting an access denied loading a file in XNA, when I have the application running in the program files directory (in Windows 7)?

I'm creating an app in XNA. I'm trying to load a custom save file. I named the file with my own custom extension. It's an XML file serialized with the DataContractSerializer. I've tried several ...
McKay's user avatar
  • 185
6 votes
1 answer
508 views

What is the general strategy to pre-load game data(entities/map)

I'm new to games programming and am wondering what tactics games use to pre-load entity and map data. Will a game initialise with the fundamental map data stored in memory?
Tito's user avatar
  • 187
6 votes
2 answers
831 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
Bryan Denny's user avatar
  • 5,103
6 votes
1 answer
449 views

Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)

I can't see this mentioned in the documentation. Am I missing something obvious? Or does SFML really give you no option, forcing everything to be loaded as RGBA8888? Searches on Google and the SFML ...
Carter81's user avatar
  • 878
5 votes
2 answers
150 views

File caching on the PC

Is it a good move to disable windows' file-caching capabilities (via I/O completion ports) for resource loading in a game environment? Most games will do their own resource management and caching ...
ltjax's user avatar
  • 851
5 votes
1 answer
1k views

"exception at 0x53C227FF (msvcr110d.dll)" with SOIL library

I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...
sm81095's user avatar
  • 533
5 votes
1 answer
7k views

Using the AssetManager in LibGDX

I am trying to use the AssetManager class in LibGDX and I understand how it works but I am trying to implement a loading screen. I have followed the ...
Alex_Hyzer_Kenoyer's user avatar
5 votes
2 answers
302 views

Switching between levels, re-initialize existing structure or create new one?

This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let'...
omgnoseat's user avatar
  • 1,164
5 votes
1 answer
391 views

Loading content (meshes, textures, sounds) in the background

In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams". My world is broken up into regions, ...
jmegaffin's user avatar
  • 4,903
5 votes
3 answers
1k views

Zelda LttP (Super Nintendo) room changes?

I'm trying to make a tile-world adventure game on iOS similar to Zelda Link to the Past on SNES, and one issue I've run into is having my camera move beyond walls revealing the rooms on the other side....
Brian's user avatar
  • 51
4 votes
3 answers
3k views

Saving instances of classes, then recreating the instances [closed]

I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to ...
Amit Assaraf's user avatar
4 votes
2 answers
4k views

rpg 3d open world map & entity loading-streaming

Hello I'm a web developer and recently I started reading about game development. I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
0x_Anakin's user avatar
  • 143
4 votes
2 answers
854 views

What is the Basic Game Screen/Scene Life Cycle?

Question What is the standard or basic game screen/scene life cycle used in most games? What is Screen/Scene? The term screen or scene refers to the current displayed entity holder where game ...
arvicxyz's user avatar
  • 191
4 votes
2 answers
3k views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
caleidon's user avatar
  • 561
3 votes
2 answers
682 views

XNA: My bullets lag the game the first time they're fired, but not after

I'm working on a SpaceWar-esque project to get comfortable with XNA. I have a Ship DrawableGameComponent and a Bullet DrawableGameComponent. The player's Ship is created at the start of the game, and ...
Bill's user avatar
  • 1,072
3 votes
1 answer
878 views

Clever way to do the Sonic 2 Bonus Stage effect saving memory

What would be a good way to save memory to achieve an effect like this one? http://www.youtube.com/watch?v=K89LkvL9JZ0 We're using pre-rendered 3D. I'm asking this because this naive approach of ...
user avatar
3 votes
3 answers
4k views

OpenGL and 3ds model loading: Path of least resistance?

Hey guys, im working on a final class project for a graphics class, and me and a teammate are making a simple 3d tower defense game. We're currently planning on using 3ds models and drawing them ...
Dfowj's user avatar
  • 309
3 votes
1 answer
3k views

(Phaser) Preload Future States in Create?

I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every ...
Brian's user avatar
  • 133
3 votes
4 answers
2k views

Why does using multithreading during my load screen increase my load times? [closed]

OK, I added a loading screen to my game, and in order for the game able to update and show a loading screen and load stuff in the background I came to the concludsion that I needed to host the loading ...
Darestium's user avatar
  • 1,154
3 votes
5 answers
5k views

Xna Loading Screens

I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it ...
Cyral's user avatar
  • 1,039
3 votes
1 answer
5k views

Using NinePatch in libGDX for Loading Bar

I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images ...
Alex_Hyzer_Kenoyer's user avatar
3 votes
2 answers
2k views

Implementing multithreaded loading screens

Ok, I have fairly little multi-threading experience, but i have done a similar thing before without issue...but this has me stumped. This is in C++, Directx9 Visual Studio... My game basically runs ...
cliffski's user avatar
  • 123
3 votes
2 answers
4k views

Load scene without being in build settings and without using AssetBundle

This is the closest I've gotten: ...
Bilal Akil's user avatar
3 votes
4 answers
1k views

How to load and unload objects at a certain radius from the player?

I am making a procedurally generated space exploration game in unity. I'm currently generating 5000 stars in a cube of a fixed size. Each star just gets a random 3d coordinate. What I would like to do ...
Avanak's user avatar
  • 31
3 votes
3 answers
8k views

In Unity, can I load a local (/Resources folder) website to safari on an ipad

In Unity, can I load a local (/Resources folder) website to safari on an ipad? This works fine on a Mac, opening up a wepage from my Resources folder. ...
user25241's user avatar
3 votes
2 answers
3k views

Simple Android loading screen when using OpenGL

My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable. All I'm after is to show a static screen (probably via an XML layout ...
BungleBonce's user avatar
  • 1,927
3 votes
1 answer
1k views

How to load data for specific level at runtime?

I'm trying to create a game with many levels loaded from XML files. In my game I have many objects in each level. At present my game contains 20 levels, and I load all the textures at once on startup....
Siddharth's user avatar
  • 1,986
3 votes
3 answers
2k views

Directory paths for resources and assets

If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, with ...
PrettyPrincessKitty FS's user avatar
3 votes
2 answers
1k views

How can I access bitmaps created in another activity?

I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
BungleBonce's user avatar
  • 1,927