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Questions tagged [loading]

Generally getting assets off disk and into memory.

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7
votes
3answers
729 views

Why do prefabs speed up loading?

I have a scene with a massive terrain. It took a long time to load (approximately 60 seconds) when I pressed play. I am in the editor. I prefabbed it. Now it only took about 5 seconds to load when ...
1
vote
1answer
331 views

Creating a real loading screen between levels in Unreal Engine 4

I'm trying to create a loading screen to pop up between levels in Unreal Engine 4. I want to have a traditional loading screen such as the loading screen in Skyrim, where the player presses play and ...
9
votes
5answers
1k views

Why can't I read .ttf file when running Android configuration?

When running or debugging my game on Android device, I get this error in the logcat: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal) Which is ...
1
vote
1answer
49 views

Loading a heavy scene behind some loading screen in unity

Is there a way to load a heavy built scene behind a loading screen in unity to not make the game look like stuck loading the scene rather show the player some loading bar that would help the player ...
0
votes
2answers
105 views

How can I implement versioning into a save system?

I currently have a crude save system in my game. When my game is first launched after download, it checks for three directories in a certain location on the client computer, ...
6
votes
3answers
27k views

My game crashed… Access Violation (0xc0000005)

I guess this is the first official crash I've had in Unity (that is not just an infinite loop.) The game works just fine in the editor but when build and run it, the game won't even start. I just ...
0
votes
1answer
86 views

Why it isn't possible to get a progress in SceneManager.LoadSceneAsync between 0.0 and 0.9?

I am trying to understand why does SceneManager.LoadSceneAsync progress always jumps from 0.0 to 0.9, no matter how big a scene can be. To try trigger smoother ...
0
votes
1answer
319 views

Godot: 'is_on_floor' problem

I have a character in a basic platformer game and am having trouble. Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's ...
0
votes
0answers
20 views

Use loaded template data to generate in game objects/entities

I'm building a game to learn rust, I've built the data loader, and part of the ECS, the part I'm having trouble with is transforming the templates of entities into instances actual entities, I.E ...
0
votes
3answers
238 views

Open world loading/unloading with asset bundle in unity

I have a very large environment which I have to load/unload in unity Webgl as I can't load them at once. So, I have divide the environment into 1000 x 1000m (1km) (each chunk is consist of three layer ...
0
votes
2answers
357 views

Google street view racing game?

How would one create a map for gaming using Google street view? Are there any programs for doing this? The cars, people and objects could be edited out and replaced with digital copies if the same ...
0
votes
0answers
19 views

Best way to update a file to a server from Unity?

I am new to Unity but was wanting to amp up my knowledge. I am creating some scouting software for my robotics team and they want to have the program to connect to a server and with the click of a ...
2
votes
1answer
176 views

What is the most efficient method to load 2D dynamic chunks?

Information/context I'm writing a 2D sandbox game - similar to Terraria. The world is made up of many chunks, in a variable like this: vector<Chunk> chunks; ...
4
votes
2answers
3k views

rpg 3d open world map & entity loading-streaming

Hello I'm a web developer and recently I started reading about game development. I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
0
votes
1answer
80 views

Why can't I load images in processing.js and let them be dynamic?

I can't easily load images. I can only render an image once unless I put this: <img src="images/papermario.png" hidden></img> in my html. I also still ...
0
votes
1answer
17 views

Importing audiofile into Unity3d gets shown after ending playmode

I am working on a game where the user has the possibility to import custom audio tracks that can be listened to during the game. For this I am making use of System.IO.File.Copy method. This works, ...
2
votes
1answer
27 views

How can I display a loading state until a song loaded with www.GetAudioClip() is ready to play?

I use www.GetAudioClip() to get a song and play it when my Android mobile game starts. My issue is that it takes a 3-second delay to play the song. My idea is to ...
14
votes
2answers
23k views

Smooth loading screen between scenes

I created a loading screen to display a loading animation as the next scene is loading. I load the next scene asynchronously with: ...
1
vote
0answers
65 views

Load Unity game launch options from file

I have a need to disable the resolution dialogue when the game launches, but have a config file that will have all of the dialogue options (resolution, quality, monitor (monitor is most important, ...
0
votes
2answers
360 views

Loading sprite resources from nested folders

This is how I try to load my sprite images: ...
0
votes
2answers
981 views

Problem when reloading unity scene(level)

I am using SceneManager.LoadScene(SceneManager.GetActiveScene().name); to reload my current scene in unity , but when i run the game ,in hierarchy lots of scene ...
0
votes
1answer
413 views

DDS load texture and cubemaps

I'm trying to render a skybox with a cubemap on it and to do so I'm using DDS Texture Loader from DirectXTex library. I use texassemble to generate the cubemap (texture array of 6 textures) into a DDS ...
1
vote
1answer
133 views

Preloading for level transitions in a tile-based game?

I am developing a 2D Metroidvania which consists of a series of interconnected levels. When my player gets near a portal which can take him to a new map, I want to pre-load the next map so that there ...
0
votes
1answer
126 views

How can i load a level in my gameengine wich is larger than 2GB? C#

i were asking myself how could i load a large Level? My gameengine is written in C# and is rendering with Direct3D11. I just have my class called "Scenery" and the class is able to store all objects ...
7
votes
6answers
4k views

How can I speed up slow loading of big levels?

I created a level loader that loads levels saved in an XML format. This means I am using an XML parser to read the levels. It works, but slightly bigger levels take too long to load. So now I am ...
1
vote
0answers
257 views

Why are my cached (in an array) gameobjects disappearing?

First, some context: I am developing a chunk loading system for unity. I load all the chunks as prefabs from disk to an array as a cache. When I need to load a chunk, I instantiate it from the cache ...
34
votes
2answers
3k views

How does a game without loading times work?

We're talking about an expansive game that is not divided in levels or checkpoints. A 3D adventure, for example.
2
votes
2answers
3k views

Add Existing Animation

I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
1
vote
0answers
131 views

Loading WAV and MP3 files with LWJGL 3?

Whenever I research audio in LWJGL 3, they always use STB which can only load Ogg files. All of my audio files are in either WAV or MP3 format, and it would be annoying to have to convert all of them. ...
1
vote
2answers
791 views

Unity: SpritePacker Atlas with Dynamic Access

Here are current conditions for a game I'm building in Unity 5.6.3: SpritePacker is used to create atlases (it would be ideal if that didn't change, but it could, if no other options become evident). ...
1
vote
2answers
78 views

Loading scene doesn't reactivate gameobjects

I have some levels and a main menu. When starting the game from the main menu (in the editor debug mode) I can select a level a load it, no problem. However, when I wish to go back to the main menu ...
1
vote
0answers
197 views

Loading a TMX file with Java [duplicate]

I use the program Tiled to create tile maps, which export to the TMX format. However, I can't find a way to load them into my LWJGL game. I don't want anything that renders them automatically, I want ...
2
votes
2answers
5k views

Quickly Converting RenderTexture to Texture2D in Unity3D

I have a screenshot preview at the end of the game's level. When I am loading the screenshot, it makes the game freeze for a moment. What may I do so there would be no freeze when I am loading that ...
10
votes
3answers
4k views

Can I run my own loading script during the Unity splash screen?

Can I load data in the background while the Unity splash screen is up? If so, how? I am trying to run code during the splash screen, not just load assets. I have not been able to find any ...
27
votes
3answers
4k views

For a custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware, instead, and it's too far along to rewrite. The vast majority of my data comes from ...
2
votes
4answers
335 views

Can a loading screen be implemented using one thread only? If so, how?

I have seen guides on how to implement a loading screen using more than one thread. But sure it must be possible to do so with one thread, since older (even 2D) games that run on single-threaded ...
0
votes
1answer
65 views

Loading settings files better?

I have recently been working on a small game project and decided to implement settings loading at game startup. The problem is that my method seems to be too hard coded and not scalable without having ...
1
vote
0answers
394 views

How do I correctly unload an additive Scene in WebGL?

I am creating an app in WebGL. I have a loading scene that I am loading additively: SceneManager.LoadScene("Loading Scene", LoadSceneMode.Additive); It loads ...
0
votes
0answers
27 views

Do GameObjects still get updated when playing a Unity Ad?

When you play a Unity add on android/IOS the entire screen is taken up playing a video the only thing the player can do is watch the video, click on it or close the ad at the end. While this is ...
3
votes
2answers
1k views

How do I make a progress bar with letters that get “filled in”?

I want to make a progress bar made of text! I have two images: One with the text in gray, the other coloured: As my game is loading, I want the letters to "fill up" with color: They would start ...
0
votes
1answer
793 views

How is text/scripts/dialogue stored and accessed in games?

For large, complex games, I imagine that text descriptions, dialogue lines, etc, are organized in some sort of database, and not actually hardcoded into the source. Are there any conventions on how ...
0
votes
2answers
64 views

Why does Unity allow me to use GameObjects created from non-existent prefabs?

I have code similar to the following in a Unity project. I was trying to shoot a projectile when spacebar was hit, but a projectile wasn't appearing. I found out the problem was caused because I moved ...
1
vote
1answer
3k views

How to load sprite from JSON?

i know how to load text, but idk how to load texture from json.. this my c#: ...
0
votes
0answers
52 views

Two game object efficient and fast on-off switch

I have two game-object, on GUI button click i am toggle between them but the problem is one game-object which is small contains less vertx etc., is loading fast while the other which heavy taking time....
23
votes
8answers
9k views

Couldn't all games avoid post-start loading?

Just like giant open world games load massive maps dynamically, couldn't we load separate maps, menus, and virtually any interface or 3D setting via that same dynamic loading method? Without changing ...
1
vote
3answers
2k views

Saving/Loading PlayerPrefs only works in the editor

I'm creating a game which stores a few variables using PlayerPrefs. It saves and loads the PlayerPrefs perfectly fine while testing in the editor, however when I build it to WebGL or Unity Web Player, ...
0
votes
2answers
1k views

Speed up loading of png files (used for textures) in Android OpenGL Game

My game has a few texture atlases that need to be loaded (in my XHDPI folder they total 3.49MB) and on a top-end device they don't take that long to load, however on a low-end device they seem to take ...
1
vote
2answers
9k views

Is async image loading possible?

Can anyone tell me if there is a async version of LoadImage() method? I found about Resources.LoadAsync, however the method doesnt work. Thank you
3
votes
2answers
269 views

What is the Basic Game Screen/Scene Life Cycle?

Question What is the standard or basic game screen/scene life cycle used in most games? What is Screen/Scene? The term screen or scene refers to the current displayed entity holder where game ...