Questions tagged [loading]

Generally getting assets off disk and into memory.

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1answer
118 views

How do game loading screens work?

I have successfully developed a 2D game. I display sequential introduction images then load the start screen after that of course I load the game level in a single thread, it is a basic functional ...
9
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3answers
2k views

Why do prefabs speed up loading?

I have a scene with a massive terrain. It took a long time to load (approximately 60 seconds) when I pressed play. I am in the editor. I prefabbed it. Now it only took about 5 seconds to load when ...
4
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2answers
432 views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
1
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1answer
3k views

Creating a real loading screen between levels in Unreal Engine 4

I'm trying to create a loading screen to pop up between levels in Unreal Engine 4. I want to have a traditional loading screen such as the loading screen in Skyrim, where the player presses play and ...
0
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1answer
421 views

Animate Loading Screen During CPU-Heavy Scene Load

I have a scene with lots of lightweight objects and one that takes anywhere between 10 and 45 seconds to load. At a high level, the Awake method does... Query database For each result do some (fairly ...
1
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1answer
83 views

How to load level 1 when the cutscene ends?

I use timeline for creating an opening cutscene and I want to load the first level after the cutscene ends. So, I decided to use timeline signals. I created a signal emitter at the end of the cutscene ...
0
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1answer
74 views

How to clear Resources.Load cache?

I am loading my assets and tile information through YAML files. While working on the game, I needed to quickly change some values and test them in-game, and I realized I could just re-load the YAML ...
25
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8answers
9k views

Couldn't all games avoid post-start loading?

Just as giant open world games load massive maps dynamically, couldn't we load separate maps, menus, and virtually any interface or 3D setting via that same dynamic loading method? Without changing ...
0
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1answer
870 views

How to load a DDS file with mipmaps

I believe there's a D3DX function that can load a DDS file with mipmaps but D3DX is ...
0
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2answers
193 views

Is it better to load all of the scene at once or load small parts of it as the player moves?

I want to create a lot of detail in my game but I don’t want to kill the frame rate tracking all the models and movements (like all the grass). Will loading them in pieces save the frame rate or will ...
18
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4answers
3k views

How can I efficiently load huge volumes of star systems?

I am working on a space exploration and combat game, and I can create galaxies, nebulas, solar systems, and load and unload them procedurally as needed. Meaning the stars that the player can see are ...
1
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1answer
41 views

How do I refer to the two types of loading screen?

I'm troubleshooting some issues beyond the scope of this forum, and I'd like to be able to talk about certain parts of the gaming experience, specifically the two types of loading screen I see in Prey....
2
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0answers
359 views

How to load parts of a large tilemap like chunks in Unity 2d?

I use more pictures so you can understand my opinion better. Here is the video link I recorded. My code has a problem that I use for to render it and cause it to "lag" for 1-5 seconds, so I ...
2
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0answers
558 views

How do I correctly unload an additive Scene in WebGL?

I am creating an app in WebGL. I have a loading scene that I am loading additively: SceneManager.LoadScene("Loading Scene", LoadSceneMode.Additive); It loads ...
0
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2answers
69 views

Switching between world and battle scene with no or minimum loading?

I am making a strategy game where the player roams a grid map. When the player encounter enemy on the map he is transferred to a "battle" scene where two armies are fighting in turn based ...
0
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1answer
150 views

How to pass an argument with ref keyword to a local funtion/ how to work around it?

Unity 2019.3 I am writing a few extension methods to make my life a little bit easier, but this one is bogging me down. I am loading stuff with Unity's Addressable system, and I would like use it by ...
0
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0answers
31 views

Is using sprite sheets and drawing specific part the way to go?

I'm programming in Java. I have more than 200 MB of images used in my games, something like 100000 40x40ish images. I initially wanted to load them all during app initialization but it took like 2 ...
1
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0answers
27 views

What is the better form of movement for a vehicle that the player is inside of?

I am using unreal engine 4 to make this. Basically I have a submarine that the player can move around in and can control the submarines movement within an ocean. However I don't know the best way to ...
0
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1answer
81 views

What is the most efficient way to load all the textures?

I am developing a game (in Java) that is going to have a lot of textures and images in it. What is the most efficient way to load all the textures? I was thinking on pre-loading all the images ...
0
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0answers
67 views

Why don't games load assets while showing main menu?

Most single player computer games have rather frustrating pattern of loading: start game Game shows you some logo videos Game indicates it is loading (general assets are loading, that are always used)...
-1
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1answer
339 views

Unity3D FindGameObjectsWithTag not recognizing any tags

I'm at a loss here because I'm not sure what's going on. I understand that tags need to exist first, and that you actually have to assign the tags after creating them, but ...
9
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6answers
2k views

Why can't I read .ttf file when running Android configuration?

When running or debugging my game on Android device, I get this error in the logcat: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal) Which is ...
0
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0answers
27 views

Switching between meshes vs Loading only specific mesh

I am currently developing an online multiplayer game on Unity. In the game, the character of each player will be assigned its mesh after the game receives parameters (their meshes' names) for each ...
1
vote
1answer
323 views

Loading a heavy scene behind some loading screen in unity

Is there a way to load a heavy built scene behind a loading screen in unity to not make the game look like stuck loading the scene rather show the player some loading bar that would help the player ...
1
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2answers
338 views

How can I implement versioning into a save system?

I currently have a crude save system in my game. When my game is first launched after download, it checks for three directories in a certain location on the client computer, ...
6
votes
3answers
35k views

My game crashed... Access Violation (0xc0000005)

I guess this is the first official crash I've had in Unity (that is not just an infinite loop.) The game works just fine in the editor but when build and run it, the game won't even start. I just ...
0
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1answer
694 views

Why it isn't possible to get a progress in SceneManager.LoadSceneAsync between 0.0 and 0.9?

I am trying to understand why does SceneManager.LoadSceneAsync progress always jumps from 0.0 to 0.9, no matter how big a scene can be. To try trigger smoother ...
0
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1answer
1k views

Godot: 'is_on_floor' problem

I have a character in a basic platformer game and am having trouble. Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's ...
0
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3answers
904 views

Open world loading/unloading with asset bundle in unity

I have a very large environment which I have to load/unload in unity Webgl as I can't load them at once. So, I have divide the environment into 1000 x 1000m (1km) (each chunk is consist of three layer ...
0
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2answers
1k views

Google street view racing game?

How would one create a map for gaming using Google street view? Are there any programs for doing this? The cars, people and objects could be edited out and replaced with digital copies if the same ...
2
votes
1answer
600 views

What is the most efficient method to load 2D dynamic chunks?

Information/context I'm writing a 2D sandbox game - similar to Terraria. The world is made up of many chunks, in a variable like this: vector<Chunk> chunks; ...
4
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2answers
4k views

rpg 3d open world map & entity loading-streaming

Hello I'm a web developer and recently I started reading about game development. I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
0
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1answer
285 views

Why can't I load images in processing.js and let them be dynamic?

I can't easily load images. I can only render an image once unless I put this: <img src="images/papermario.png" hidden></img> in my html. I also still ...
0
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1answer
22 views

Importing audiofile into Unity3d gets shown after ending playmode

I am working on a game where the user has the possibility to import custom audio tracks that can be listened to during the game. For this I am making use of System.IO.File.Copy method. This works, ...
2
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1answer
30 views

How can I display a loading state until a song loaded with www.GetAudioClip() is ready to play?

I use www.GetAudioClip() to get a song and play it when my Android mobile game starts. My issue is that it takes a 3-second delay to play the song. My idea is to ...
15
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2answers
31k views

Smooth loading screen between scenes

I created a loading screen to display a loading animation as the next scene is loading. I load the next scene asynchronously with: ...
1
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0answers
277 views

Load Unity game launch options from file

I have a need to disable the resolution dialogue when the game launches, but have a config file that will have all of the dialogue options (resolution, quality, monitor (monitor is most important, ...
0
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2answers
955 views

Loading sprite resources from nested folders

This is how I try to load my sprite images: ...
0
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2answers
2k views

Problem when reloading unity scene(level)

I am using SceneManager.LoadScene(SceneManager.GetActiveScene().name); to reload my current scene in unity , but when i run the game ,in hierarchy lots of scene ...
0
votes
1answer
806 views

DDS load texture and cubemaps

I'm trying to render a skybox with a cubemap on it and to do so I'm using DDS Texture Loader from DirectXTex library. I use texassemble to generate the cubemap (texture array of 6 textures) into a DDS ...
1
vote
1answer
242 views

Preloading for level transitions in a tile-based game?

I am developing a 2D Metroidvania which consists of a series of interconnected levels. When my player gets near a portal which can take him to a new map, I want to pre-load the next map so that there ...
0
votes
1answer
149 views

How can i load a level in my gameengine wich is larger than 2GB? C#

i were asking myself how could i load a large Level? My gameengine is written in C# and is rendering with Direct3D11. I just have my class called "Scenery" and the class is able to store all objects ...
7
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6answers
4k views

How can I speed up slow loading of big levels?

I created a level loader that loads levels saved in an XML format. This means I am using an XML parser to read the levels. It works, but slightly bigger levels take too long to load. So now I am ...
1
vote
0answers
308 views

Why are my cached (in an array) gameobjects disappearing?

First, some context: I am developing a chunk loading system for unity. I load all the chunks as prefabs from disk to an array as a cache. When I need to load a chunk, I instantiate it from the cache ...
34
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2answers
3k views

How does a game without loading times work?

We're talking about an expansive game that is not divided in levels or checkpoints. A 3D adventure, for example.
2
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2answers
4k views

Add Existing Animation

I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
1
vote
0answers
238 views

Loading WAV and MP3 files with LWJGL 3?

Whenever I research audio in LWJGL 3, they always use STB which can only load Ogg files. All of my audio files are in either WAV or MP3 format, and it would be annoying to have to convert all of them. ...
1
vote
2answers
1k views

Unity: SpritePacker Atlas with Dynamic Access

Here are current conditions for a game I'm building in Unity 5.6.3: SpritePacker is used to create atlases (it would be ideal if that didn't change, but it could, if no other options become evident). ...
1
vote
2answers
103 views

Loading scene doesn't reactivate gameobjects

I have some levels and a main menu. When starting the game from the main menu (in the editor debug mode) I can select a level a load it, no problem. However, when I wish to go back to the main menu ...