All Questions
5 questions
2
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0
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536
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How to get rid of these seams on the lightmap? ( Unity )
The wall is made of blocks of identical wall models with the same UVs. How to get rid of these seams on the lightmap?
How I made this scene with this models:
I made 3D model of the wall element in ...
1
vote
0
answers
196
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How to import a texture to be used as occlusion map?
The same way normal maps need to be imported as "Normal map" in the import settings, how should I setup an Ambient Occlusion texture to correctly work?
I've been searching around in the manual and ...
2
votes
1
answer
5k
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How can I make tree foliage work with baked lighting?
I have an issue in Unity where my trees are black and it seems to be due to the fact that I'm using baked lighting in my scene. Luckily, it seems that I'm not the only one who's experienced this. I ...
1
vote
0
answers
357
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Combine diffuse map and lightmap into one texture file
Working with Unity, I'd like to do some more memory optimization. Currently, my 3D models have a diffuse texture and a lightmap, both at the same resolution and compression.
I was wondering if there ...
1
vote
1
answer
613
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Are lightmaps also considered textures?
I want my game to support phones with max texture size of 1024 so my texture atlases are 1024. My question is: are lightmaps also considered textures and their max size must be 1024? Or they can have ...