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Lightmapper artifacts
I really don't understand why this is creating these kinds of artifacts. I'm starting to think something is wrong with Unity.
There are clearly no overlapping faces on the Model. There is enough of a ...
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How to import a texture to be used as occlusion map?
The same way normal maps need to be imported as "Normal map" in the import settings, how should I setup an Ambient Occlusion texture to correctly work?
I've been searching around in the manual and ...