Questions tagged [levels]

A discrete space available to the player that forms part of a larger game world.

12 questions with no upvoted or accepted answers
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What is the optimal scene size?

I'm coding a small "Binding of Isaac"-like game, with a little help from the official "Scavengers" Unity tutorial, since it's my first game. In the tutorial every level is ...
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82 views

How to move a player to predetermined position

So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
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64 views

Flexible and extendable system of level objectives (victory/failure conditions) in Unity

I'm trying to come up with a flexible system of level objectives for a Unity game. What I'd like to achieve is to have a system that on each level (scene) can accept a different set of (configurable) ...
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88 views

Making world geometry with Ogre3d

In Ogre3d's manual and in the documentation it's said that Ogre::Mesh shouldn't be used for world geometry. Quoting the manual: Mesh objects are assumed to represent movable objects and are not ...
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541 views

Level Select World Map with layers of images for score and completion

I'm working on an android game that will have a "world map" for selecting which level to play. Some examples of other games that implement what I'm trying to do are: Angry Birds, Kingdom Rush, and ...
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708 views

Big game in Flash - how to create levels structure

I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room"). The user gets through the game ...
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1answer
118 views

How to create 2D platformer maps without a game engine's editor?

I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
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34 views

Advice on how to organise the levels in a game

I'm thinking of building a 2D platformer game similar to Super Mario Bros, but I'm in the planning process and realised I don't really have a good way of storing information about each level – where ...
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25 views

Unity Optimization: Creating Multiple Similar Scenes Effectively

I've been working on a mobile game that uses the same framework for each level in the game, and I was wondering what would be the most efficient way to store all those levels in Unity. Should I only ...
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48 views

Unity3D : Creating & Sharing light-baked levels without updating the game

I want to give myself freedom to add more levels after releasing the game. For creating levels I broke down structure and created a tilemap like a structure. here's an example : I will add them up ...
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39 views

How to add scene after build and deployed in Unity?

I want to be able to make new levels after build. I could use a map tool and script but I rather just add scene with all the resource packed with it. But what is the best practice forward?
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27 views

How To Architect My Game To Keep the Same Scene Loaded

My Unity game has a large planet GameObject that serves as the map. I want to keep this planet loaded, but still create different levels where enemies and the player are spawned at different locations ...