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8 votes
1 answer
1k views

Why the AnchorPoint doesn't affect the `CCLayer` Positioning?

I think there is a difference between the CCLayer and CCNode behavior when I change their AnchorPoint. I will describe what I mean and please somebody explain it. Scenario: I start with ...
0 votes
0 answers
42 views

Raycasting unable to detect water layer

I'm having issues detecting the ocean in my Unity scene (screenshot below) using Raycasting. In the image below, I've attached my script to a child object and set the layer for the Ocean object to ...
0 votes
0 answers
57 views

Sorting layer of wall in top down game 2d

I made tilemap using tiled app. I try to sort layer so the when the player is in front of wall he visible and when he is behind the wall then not viable, it's commonsense. But problem only one line ...
0 votes
0 answers
98 views

How can I store two different render layers on separate render textures?

I'm using Camera.cullingMask to only render objects that belong to specific layers. However, I can't figure out how to render two different layers on the same frame and store them in separate render ...
1 vote
1 answer
958 views

How to disable a layer in a Tilemap's collision mask via code?

I have a tilemap in Godot 4.1 and I have defined a physics layer for a tileset, but I cannot figure out how to disable a layer in collision mask in code. I already found out that I should get tileset ...
1 vote
0 answers
39 views

How to limit the character movements to a delimited area

Consider the below images get from the Final Fantasy VII and Alone In The Dark games: I assume that the above scenes are composed by a set of layers composing the background image (allowing thus the ...
0 votes
2 answers
2k views

Unity - Apply different Near/Far clip plane value for different layer

I am Lerping the Near value of my camera, from 0 to 38, and it gives this result: change near clip plane effect As you see, it gives a nice effect. But now I would like the effect to occur only for ...
2 votes
1 answer
227 views

How to properly handle hundreds of layers of tiles

GOAL I am making a top-down tile-based sandbox game, and it will have 400 layers of destroyable terrain, It will not use chunks, it will store the map in memory like Terraria, but only render the ...
0 votes
0 answers
39 views

Unity layer masks

I read from the book that 0 - 7 layers are reserved layers in Unity but when I open layers on Unity its showing me that I can use layer-03, 6 and 7 and so on. So can I say that only 5 layers are ...
0 votes
0 answers
150 views

Why is the back layer sometimes rendering in front?

I have a layer rendering issue, where the top layer of content will sometimes not render to screen as it appears that the bottom layer is rendering on top (even though it's behind in world space). It ...
0 votes
1 answer
233 views

How do collisions work under the hood in Unity? Is it more performant to make (physics) Layers as specific as possible?

I'm trying to decide how granular to be with my layers. I assume there's some spatial indexing going on, but... Does Unity do work for every pair of objects on compatible layers? Will Unity do some ...
0 votes
0 answers
106 views

Layer sprites according to their vertical position

I need advanced blitting options in my game. It's a 2D game that has trees' sprites along with the player's sprite. I want that every tree sprite to be displayed either in front of or behind the ...
1 vote
2 answers
224 views

Collision filtering in Box2D: running out of bits

I have a physical simulation on the streets of a city. The simulation is 2D but in a few points it could develop on multiple "layers": for instance bridges or underground tunnels. I may have ...
0 votes
1 answer
93 views

Make non-sprite render in front of sprite

How do I make the non-sprite (BasicSpellProjectile) render in front of the sprite (Tower 2)? Note: The camera is located at z=-10. The z positioning apparently ...
0 votes
1 answer
2k views

Unity Raycast not detecting layers

I am having problems with layers detection using raycasts. Context: I created a grid to use in a pathfinding algorithm on a 2D plane. I want to implement now different weights according to the layer ...
0 votes
0 answers
26 views

How can I rearrange layers in Unity 2D? [duplicate]

I'm new to using Unity (2019.30a2) and am currently learning by watching Brackey's (youtube) "How to make a 2D Game in Unity" At 6:58 he is able to rearrange his layers easily. On my hand, I can ...
0 votes
0 answers
489 views

Layers in Unity won't drag

I'm trying to rearrange my layers in Unity but I can't seem to drag them. When I try to do this I'm in edit layers under the heading sorting layers and I click on the = symbol and try to drag it but ...
0 votes
1 answer
281 views

Unity: Unable to rearrange "Sorting Layer" for 2D game

Since yesterday I got a bit into game development with Unity (i've never done game development before), and I am currently making a small 2D game. I am attempting to rearrange the various layers in ...
1 vote
1 answer
2k views

ContactFilter2D does not detect a trigger even with "use triggers" enabled

I'm Using Unity 2018.3.11f1 and I'm going crazy trying to understand why the "use triggers" variable of the ContactFilter2D is not having any effect and I'm always detecting only the non-trigger ...
0 votes
2 answers
80 views

GameObject With Background Covers GameObject Without Background

so I have two sprites, a box and an X animation (I'm making Tic-Tac-Toe). So, in the code, when I click on the box, it instantiates the X animation at the right place. The X animation does not have a ...
0 votes
1 answer
246 views

Culling mask don't work

I have the following setup: MainCamera render everything except ImageTurret layer. TurretCamera render only ImageTurret layer on a RawImage My problem is: MainCamera render everything and ...
1 vote
0 answers
736 views

Incorrect draw order with LineRenderer

I have a Player game object with a sprite renderer and a line renderer. The sprite for its body and the line for a rope. The problem is that the rope isn't visible (I can see it's drawn in the scene ...
0 votes
2 answers
72 views

Is there any way to change the layering of objects in Actionscript 3 without altering the run order?

I'm making a simple platformer in Adobe Animate, and I need the player to be layered in front of the stage because of a gimmick in the game. Unfortunately, whenever I change the layering order, it ...
0 votes
1 answer
170 views

Need help with sorting layers on a 2D game made in Unity

I'm busy with my full blown project in unity, it's a 2D game as I thought this would make a good starting point. So to the problem, I've got 3 elements in the game. The ground, an object and a beam. ...
0 votes
1 answer
4k views

Assigning sprite to a sorting layer through scripting

I have few prefabs with sprites which I want to assign to different sorting layers. How can I do it? I am also wondering if sorting layers matter if I use a perspective camera. Do they?
1 vote
2 answers
919 views

Tiled2Unity depth sorting issue with multiple layers

I have been struggling with an issue for a couple of days now trying to get depth sorting properly when using multiple layers in tiled. My tiled map is set up as follows: The sorting Layers I have ...
0 votes
1 answer
4k views

Raycast does not detect child layer if parent layer is set to ignore

I have a LineRenderer that ignores certain Layers based on a Raycast using LayerMask. I have ...
3 votes
2 answers
3k views

How does layer based collision affect performance

In Unity3D, and others, there are Layer Based Collision System which makes collisions only happen between specified Layers. It defaults to all layers colliding with all others. Does making use of ...
0 votes
0 answers
593 views

OpenGL FBOs and rendering scene in layers

I have three different layers in which my scene is organized, meaning I can place different entities in different layers. The layers are rendered in order, let's call them LAYER_1, LAYER_2, and ...
1 vote
1 answer
4k views

Unity - blur on one camera effects the other as well

I'm trying to fake a DOF effect for Sprites by using 2 cameras, one for the sharp objects, one for the blurred ones. I have set up the layers like Blur and Sharp accordingly. So I have these 2 ...
0 votes
3 answers
6k views

Detecting mouse click for the uppermost layered 2d sprite in Unity

I have two sprites. One for the entire background and another small sprite, which is a foreground object. I have written code for both of these objects in their ...
1 vote
1 answer
536 views

Making Buildings Transparent When the Player is Behind Them

I am making a 3D twin stick shooter in Unity and this is a question I need to have answered while I am still in early development. The map my player is in will have very tall buildings that will ...
0 votes
0 answers
274 views

Using Sorting Layers with 3-d meshes

I have 3 layers of objects in a game that I am working on. The layers are the "map" layer (Background), "UI" layer (Labels, etc), and the "Object" layer (Movable objects). I am working on a 2-D game, ...
0 votes
1 answer
1k views

LibGDX - Getting Tile Map Layers Problem

While following a tutorial with LibGDX, I am working with tile maps. This is the method that I'm using: tilemap.getLayers().get("Collision Layer"); or ...
0 votes
1 answer
335 views

How do i make an object to be visible only on a particular layer?

Please refer the image below to understand. I am working on 2D game. I have three elements: "background(layer 0), foreground(layer 1) and the object". I have used sprite renderer to set background ...
3 votes
1 answer
1k views

Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?

I'm sure this is down to my lack of understanding of the unity physics system. I'm trying to implement a simple one-way platform for a 2d game and have got stuck on creating a reliable way to let the ...
0 votes
4 answers
1k views

AStar for isometric game with overlapping walkable areas

We're developing an isometric game that so far has had a single ground level (y = 0) for the avatar to walk on. Pathfinding for this can be solved with a relatively simple 2D AStar tile map. We're ...
0 votes
1 answer
581 views

XNA - Darkening background and drawing something on top

In a game a group of friends and I are working on using XNA, we wanted to create an effect where we could darken the screen and draw something else on top of the darkened portion. For example, we have ...
2 votes
1 answer
248 views

Libgdx, tiled map - how to reload layer?

In the simple platform game I'm making, when player collects coin, its cell is set to null. Is it possible to recover all cells from layer "coins" after player dies?...
0 votes
0 answers
103 views

How to play a video and run content at the same time

Alright, so I have a video loaded, and other game content. Earlier this morning, when I was just learning how to actually play a video, I magically happened to get the video running in the background,...
2 votes
1 answer
1k views

Animating feet seperately from the body

I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it: (ignore the green lines/ markers/ sound) As you can see the foot ...
0 votes
1 answer
701 views

How to code camera for layered map in unity

For a current unity project I need a layered map like in Dwarf Fortress. The game will take place in a 3D city enviroment and the camera should be 'snapped' to layers. So there will be (for example) a ...