Questions tagged [layers]
The layers tag has no usage guidance.
38
questions
2
votes
1
answer
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views
How to properly handle hundreds of layers of tiles
GOAL
I am making a top-down tile-based sandbox game, and it will have 400 layers of destroyable terrain, It will not use chunks, it will store the map in memory like Terraria, but only render the ...
0
votes
0
answers
15
views
Unity layer masks
I read from the book that 0 - 7 layers are reserved layers in Unity but when I open layers on Unity its showing me that I can use layer-03, 6 and 7 and so on. So can I say that only 5 layers are ...
0
votes
0
answers
8
views
Adobe Animate Visible Masks & Layers for Character Mouth/Teeth Movement
I'm working on animating a characters mouth opening and closing. The layers for this character are currently ordered:Body < Mouth < Teeth. When I animate the ...
0
votes
0
answers
31
views
Why is the back layer sometimes rendering in front?
I have a layer rendering issue, where the top layer of content will sometimes not render to screen as it appears that the bottom layer is rendering on top (even though it's behind in world space). It ...
0
votes
1
answer
60
views
How do collisions work under the hood in Unity? Is it more performant to make (physics) Layers as specific as possible?
I'm trying to decide how granular to be with my layers.
I assume there's some spatial indexing going on, but...
Does Unity do work for every pair of objects on compatible layers?
Will Unity do some ...
0
votes
0
answers
36
views
Layer sprites according to their vertical position
I need advanced blitting options in my game. It's a 2D game that has trees' sprites along with the player's sprite.
I want that every tree sprite to be displayed either in front of or behind the ...
0
votes
2
answers
70
views
Collision filtering in Box2D: running out of bits
I have a physical simulation on the streets of a city. The simulation is 2D but in a few points it could develop on multiple "layers": for instance bridges or underground tunnels. I may have ...
0
votes
1
answer
43
views
Make non-sprite render in front of sprite
How do I make the non-sprite (BasicSpellProjectile) render in front of the sprite (Tower 2)?
Note: The camera is located at z=-10.
The z positioning apparently ...
0
votes
2
answers
867
views
Unity - Apply different Near/Far clip plane value for different layer
I am Lerping the Near value of my camera, from 0 to 38, and it gives this result:
change near clip plane effect
As you see, it gives a nice effect. But now I would like the effect to occur only for ...
0
votes
1
answer
1k
views
Unity Raycast not detecting layers
I am having problems with layers detection using raycasts.
Context: I created a grid to use in a pathfinding algorithm on a 2D plane. I want to implement now different weights according to the layer ...
0
votes
0
answers
25
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How can I rearrange layers in Unity 2D? [duplicate]
I'm new to using Unity (2019.30a2) and am currently learning by watching Brackey's (youtube) "How to make a 2D Game in Unity"
At 6:58 he is able to rearrange his layers easily. On my hand, I can ...
0
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0
answers
316
views
Layers in Unity won't drag
I'm trying to rearrange my layers in Unity but I can't seem to drag them. When I try to do this I'm in edit layers under the heading sorting layers and I click on the = symbol and try to drag it but ...
0
votes
1
answer
231
views
Unity: Unable to rearrange "Sorting Layer" for 2D game
Since yesterday I got a bit into game development with Unity (i've never done game development before), and I am currently making a small 2D game. I am attempting to rearrange the various layers in ...
1
vote
1
answer
1k
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ContactFilter2D does not detect a trigger even with "use triggers" enabled
I'm Using Unity 2018.3.11f1 and I'm going crazy trying to understand why the "use triggers" variable of the ContactFilter2D is not having any effect and I'm always detecting only the non-trigger ...
0
votes
1
answer
58
views
Culling mask don't work
I have the following setup:
MainCamera render everything except ImageTurret layer.
TurretCamera render only ImageTurret layer on a RawImage
My problem is:
MainCamera render everything and ...
1
vote
0
answers
422
views
Incorrect draw order with LineRenderer
I have a Player game object with a sprite renderer and a line renderer.
The sprite for its body and the line for a rope.
The problem is that the rope isn't visible (I can see it's drawn in the scene ...
0
votes
1
answer
129
views
Need help with sorting layers on a 2D game made in Unity
I'm busy with my full blown project in unity, it's a 2D game as I thought this would make a good starting point.
So to the problem, I've got 3 elements in the game. The ground, an object and a beam. ...
0
votes
2
answers
65
views
GameObject With Background Covers GameObject Without Background
so I have two sprites, a box and an X animation (I'm making Tic-Tac-Toe). So, in the code, when I click on the box, it instantiates the X animation at the right place. The X animation does not have a ...
0
votes
1
answer
3k
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Assigning sprite to a sorting layer through scripting
I have few prefabs with sprites which I want to assign to different sorting layers. How can I do it?
I am also wondering if sorting layers matter if I use a perspective camera. Do they?
1
vote
2
answers
877
views
Tiled2Unity depth sorting issue with multiple layers
I have been struggling with an issue for a couple of days now trying to get depth sorting properly when using multiple layers in tiled.
My tiled map is set up as follows:
The sorting Layers I have ...
0
votes
2
answers
26
views
Is there any way to change the layering of objects in Actionscript 3 without altering the run order?
I'm making a simple platformer in Adobe Animate, and I need the player to be layered in front of the stage because of a gimmick in the game. Unfortunately, whenever I change the layering order, it ...
3
votes
2
answers
2k
views
How does layer based collision affect performance
In Unity3D, and others, there are Layer Based Collision System which makes collisions only happen between specified Layers.
It defaults to all layers colliding with all others.
Does making use of ...
0
votes
0
answers
402
views
OpenGL FBOs and rendering scene in layers
I have three different layers in which my scene is organized, meaning I can place different entities in different layers. The layers are rendered in order, let's call them LAYER_1, LAYER_2, and ...
0
votes
1
answer
3k
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Raycast does not detect child layer if parent layer is set to ignore
I have a LineRenderer that ignores certain Layers based on a Raycast using LayerMask.
I have ...
1
vote
1
answer
4k
views
Unity - blur on one camera effects the other as well
I'm trying to fake a DOF effect for Sprites by using 2 cameras, one for the sharp objects, one for the blurred ones. I have set up the layers like Blur and Sharp accordingly.
So I have these 2 ...
0
votes
3
answers
6k
views
Detecting mouse click for the uppermost layered 2d sprite in Unity
I have two sprites. One for the entire background and another small sprite, which is a foreground object. I have written code for both of these objects in their ...
1
vote
1
answer
490
views
Making Buildings Transparent When the Player is Behind Them
I am making a 3D twin stick shooter in Unity and this is a question I need to have answered while I am still in early development. The map my player is in will have very tall buildings that will ...
0
votes
0
answers
260
views
Using Sorting Layers with 3-d meshes
I have 3 layers of objects in a game that I am working on. The layers are the "map" layer (Background), "UI" layer (Labels, etc), and the "Object" layer (Movable objects). I am working on a 2-D game, ...
0
votes
1
answer
910
views
LibGDX - Getting Tile Map Layers Problem
While following a tutorial with LibGDX, I am working with tile maps.
This is the method that I'm using:
tilemap.getLayers().get("Collision Layer");
or
...
0
votes
1
answer
186
views
How do i make an object to be visible only on a particular layer?
Please refer the image below to understand.
I am working on 2D game. I have three elements: "background(layer 0), foreground(layer 1) and the object".
I have used sprite renderer to set background ...
0
votes
1
answer
516
views
XNA - Darkening background and drawing something on top
In a game a group of friends and I are working on using XNA, we wanted to create an effect where we could darken the screen and draw something else on top of the darkened portion. For example, we have ...
2
votes
1
answer
223
views
Libgdx, tiled map - how to reload layer?
In the simple platform game I'm making, when player collects coin, its cell is set to null. Is it possible to recover all cells from layer "coins" after player dies?...
0
votes
0
answers
101
views
How to play a video and run content at the same time
Alright, so I have a video loaded, and other game content.
Earlier this morning, when I was just learning how to actually play a video, I magically happened to get the video running in the background,...
0
votes
4
answers
1k
views
AStar for isometric game with overlapping walkable areas
We're developing an isometric game that so far has had a single ground level (y = 0) for the avatar to walk on. Pathfinding for this can be solved with a relatively simple 2D AStar tile map.
We're ...
3
votes
1
answer
1k
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Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?
I'm sure this is down to my lack of understanding of the unity physics system.
I'm trying to implement a simple one-way platform for a 2d game and have got stuck on creating a reliable way to let the ...
8
votes
1
answer
1k
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Why the AnchorPoint doesn't affect the `CCLayer` Positioning?
I think there is a difference between the CCLayer and CCNode behavior when I change their AnchorPoint.
I will describe what I mean and please somebody explain it.
Scenario:
I start with ...
2
votes
1
answer
1k
views
Animating feet seperately from the body
I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it:
(ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
1
answer
681
views
How to code camera for layered map in unity
For a current unity project I need a layered map like in Dwarf Fortress. The game will take place in a 3D city enviroment and the camera should be 'snapped' to layers. So there will be (for example) a ...