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Kotlin is a statically typed programming language that can be compiled into Java Bytecode or JavaScript source code. It is fully interoperable with Java and Android libraries.

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Do I need to dispose Pixmap in Actor?

I create Pixmap in Actor and don't know how to dispose it. Is it necessary in my case? ...
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2answers
32 views

How can I draw Polyline and detect its collision with other objects?

The idea is to draw trace of moving Actor and if some other Actor intersect it, some function would be called. I've been searching for solution to this problem in Intersector class, but it seems to ...
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Focus scene2d UI actors programmatically in libGDX

I am trying to implement keyboard movement in game main menu which is libGDX Stage with UI-Actors. I'm also trying to code this feature myself since I can't neither ...
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1answer
97 views

How to draw a list of images?

I found an example with strings ...
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2answers
115 views

Access violation when using shaders in LWJGL 3

I've successfully used LWJGL 2.9.3 in the past and am now giving LWJGL 3.15 a shot in Kotlin. I had a quad rendering nicely but now I'm using shaders it seems that openGL isn't initialized and I'm ...
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Android - kotlin - init OpenGL from JNI

Currently, I have this Kotlin code for my OpenGL view: ...