Questions tagged [isometric]

A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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342 views

Flow effect to static water on a isometric city

Hello everyone I want to give the idea that the river in my city is flowing but I am having an hard time to figure how. Do you have any idea of what I should look into to?
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370 views

Isometric tiles math for 4:3 ratio (64 x 48 pixels)

I've read and tested the code from this article, http://clintbellanger.net/articles/isometric_math/, and also from this Isometric rendering and picking? and I can get the math and tile picking to work ...
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361 views

How can I mimic an isometric perspective using square tiles?

Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work? Picture this: the ...
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1k views

Converting coordinate systems to/from an isometric game world

I have tried searching and reading for an answer, but the information I could dig up either didn't fit what I need or was in the form akin to "Just multiply the vectors with the inverse matrix of.." ...
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34 views

How to decide sprite size for isometric tile textures?

When I draw these textures on screen, I put them in a sprite and specify a width and height to draw the sprites in like this: ...
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55 views

How to place the origin of an isometric map at the top, not the left

I have an isometric diamond-shaped map. Currently my map origin is to the far left, instead of the top. The green circle at the top-center of the map is where I want the origin point to be, however ...
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1answer
74 views

Rendering colors from a texcoord output

I'm trying to implement a faster alternative to super-sampling for my isometric 2d monogame game (for when the view is zoomed out). The idea was that I would render the texture coordinates to the ...
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2answers
80 views

Select Neighboring X or Y Tiles

I have a randomly generated set of tiles, and I am trying to select neighboring x or y tiles to perform functions on them based on if they are a certain value of tile, like so: ...
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200 views

Converting 2d cartesian coordinate-based map editor to rendering isometric view

I have been working on a 2d html5 canvas map editor. It is tile based, and originally it was just a top-down view on a grid of tiles (or empty spaces). I decided I wanted to convert it to render the ...
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137 views

Game “Hocus”: How to do the path finding?

I rebuild popular apps to get good at Godot. This game Hocus poses a challenge in terms of path finding. I have a solution, but as the illusions scale, it becomes ridiculously time-consuming to set up....
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204 views

Tile rendering problem in LibGDX

I'm making an isometric game using a Tiled map with libgdx. As I want my character to be rendered before or after the tiles depending his positions, I create an ...
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808 views

Monogame Orthographic Isometric camera

Some time ago decided to make an "2,5d" isometric strategy game. I decided ill go with a 3d engine with a locked orthographic camera for the benefit of easier collision detection, easier depth sorting ...
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818 views

Creating an Isometric tile map with HTML5

I'm trying to create an isometric tile map using HTML5 Canvas. Everything I've found online points me towards using a pre-built engine. I'd like to learn how to do this without using an engine. Is ...
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465 views

2D Voxel isometric rendering with non grid-aligned objects

I'm currently working on making a simple SDL2 game (written in C++) where the maps are comprised of sprite voxels (essentially just a png of an isometric cube). Game entities move in 3D space. The ...
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1k views

Unity3d Isometric moving forwards

I am making an isometric game using unity 3d and 3d graphics. I have been able to figure out how to create and isometric camera that follows the player, and a basic isometric moving script for the ...
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115 views

Having problems drawing entities the right way in my isometric game

I am making an isometric game where I have moving Entities's not bound to tiles, and a 3d ArrayList map which is populated by <...
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395 views

Box2dMapObjectParser isometric map - bodies have wrong position and size

I'm using Box2dMapObjectParser to load Tiled objects layer onto my IsometricTiledMapRenderer'ed ...
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0answers
101 views

Isometric rendering code is not rendering correctly

I'm trying to render some tiles in an isometric view, I'm using Java with the Slick2D library. ...
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54 views

Unregister touch sprite when background scene is zoom and moving

I am new to game development on Android, I use AndEngine framework. I'm developing an application with isometric view, at this time I had problems with touchlistener area on the sprite in the scene ...
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160 views

Render isometric TMXTilemap with antialiasing method

I'm currently working on a cocos2d-x project that uses isometric tile maps.all the tiles are as small as 64*64 px.So I have to scale the map up a little bit.TMXTilemap is handy but its render method ...
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427 views

Picking tiles in an isometric diamond map

I am rendering a isometric map with the following code: ...
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0answers
187 views

Cannot distinguish depth in an isometric cube

I am having a problem with distinguishing different depths in my new 'game.' It is a game similar to Minecraft, only it is rendering in isometric format. The problem is, I cannot think of a way to ...
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798 views

2D isometric picking

I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. ...
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365 views

What is the connection between an isometric angle and scale

I am trying to work out an isometric projection matrix for a custom angle. In the engine I'm using there's a projection matrix defined like so: ...
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1answer
12 views

Unity Isometric Tilemaps Appear Jagged

I had issues using the isometric tilemaps feature in Unity. Whenever I try to place tiles, they don't seem to line up and create this jagged effect. I've tried messing with the anchor points and am a ...
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8 views

How to add sprite batch on tile in isometric map in Libgdx

I'm using Libgdx to create an isometric game , but now I have problem. I want to add sprite on tile (3,4) , but I can't do this, so I searched on stackoverflow , and I found this code :- ...
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Game Maker - Selecting tiles in an isometric grid

I have implemented an isometric grid with rotation in 2 directions in Game Maker. I did this by first calculating the points of the grid in 3D space and then converting them to 2D points through ...
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52 views

html5 canvas isometric tile map

i need a help i have an Isometric Staggered tile map in Tiled (mapeditor.org). 100x100 tiles, 94x54px, 9447x2727px. total. How can i make this in html5 canvas ? var context = document....
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23 views

Isometric camera zoom on mouse cursor

I'm trying to make an isometric game with the Pixel library for Go. I'm struggling with the math on zooming to my cursor. I have some basic WASD movement and "scroll to the center of the screen" logic ...
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23 views

Java clicking on tiles detection

I am making small isometric game, where I want to do something when user clicks a tile. I can simple do it by mouse location, but I want to be able for zooming and moving camera. It will be 2D game ...
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83 views

How should my artist create an isometric curved road?

My isometric game thus far has consisted of 64 x 32 tiles, but my artist has run into a few issues when drawing the tiles. Most of them look fine & have a seamless appearance, but there have been ...
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40 views

Why are my colliders offset on my isometric map?

I'm building an isometric environment in Unity and having some trouble with my colliders aligning with what shows in the scene editor to the reality in gameplay. There is nothing in the collider ...
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36 views

How can I perform occlusion culling optimally in my isometric game?

I'm creating a 3d isometric game in Unity using a standard 3d environment with a fixed camera at 35 degrees from the horizontal. While the player is outside of buildings, the complete building is ...
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24 views

Trying to turn screen coordinates to grid coordinates isometric game 2d

I have this formula to get the isometric X and Y given 2D coordinates for an isometric video game ...
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67 views

Applying movement to a Rigid Body Isometric in Unity 3D

I'm making an isometric dungeon crawler. I initially used transform to get isometric movement and things worked well, but I couldn't use collision which meant it was unsuitable. So I'm now trying to ...
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56 views

Convert Flat World Angle into Isometric Angle?

My game is isometric 30 degrees (think Diablo 2), I'm looking to convert the angle A1 from the player tile A to the destination tile B into the appropriate angle A2 in the isometric view. For the ...
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37 views

Isometric tile selection formula is slightly off

I almost made the isometric tile selection formula work but it seems to be slightly off. It seems to be working correctly when the mouse is hovered over the first half of the tile but it jumps to ...
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2answers
102 views

Moving cars on a tiled map

I'm writing a game which is situated on a tiled map. I have a PlayState on which there's a Board which cosists of Fields. My Board is an isometric map of a city, where each tile is a kind of road. ...
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1answer
79 views

Clamp GameObject Into Isometric Camera Viewport

I'm using the next code to move an objecto into an isometric projection (30/45) ...
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279 views

How do I determine the distance between two points in tilemaps in unity?

If I have a tilemap with multiple layers, is there any way that Unity offers to help me infer the distance between the two points? Also, as a related question: Are there any libraries written in C# ...
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207 views

Isometric character from 3D blender model

I am trying to make a character for an isometric game from a 3D model in Blender. I managed to create a simple humanoid model and implement an isometric camera, rotated by 60° on the x-axis and 45° on ...
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1answer
288 views

Rendering an isometric tilemap

I have a tile which is 512x256 pixels and I'm trying to render it in an isometric fashion. I have this helper function: ...
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0answers
388 views

Orthographic camera and z-axis in 3D isometric view game

I'm working on a game in Away3d. I'm using an orthographic camera and I'm attempting to simulate an isometric view (the camera has a 37° angle and the y-axis is up/down, x-axis is left/right, and z-...
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0answers
256 views

How to find boundaries in an isometric tilemap?

I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size ...
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301 views

How to pick zoomed objects in an isometric game?

I´m currently working on an isometric game engine and right now I'm looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house (...
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0answers
686 views

Rendering an Isometric Tile-based Map

I'm coding an isometric game in c++ with SDL. My question is this: At the moment, every cycle the game redraws the entire map layer by layer, inserting actors and cursors and so on at the appropriate ...
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1answer
247 views

Canvas HTML5 Top View -> Isometric

We are working in a simple MP strategy game using Node, Express and Sockets! I'm wondering if there's an easy approach to a transformation to make a Top View game into a 3D Isometric, without adding a ...
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1answer
609 views

Isometric tile map rotation

Is it possible to rotate an isometric tile map, either in LibGDX or Tiled map editor? My problem is that LibGDX renders the (0, 0) position from Tiled at bottom-left corner like it usually does (see ...
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1answer
779 views

How do I use setFilmSize in panda3d to achieve the correct view?

I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". ...
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1answer
766 views

Isometric tile selection

I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view. All of the algorithms I have seen so far work with the X &...