Questions tagged [ios]

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
Esa's user avatar
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iOS cocos2d - sprite gets stuck in collision detection

I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
Slayter's user avatar
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How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
Md Mahbubur Rahman's user avatar
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colliding btRigidBody objects behave strangely when moving slowly

I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as ...
Piku's user avatar
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UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
Mike's user avatar
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How can I obtain the file size of a Unity build at runtime?

I'm wondering if it is possible to obtain the filesize of a game's build at runtime. Searching this topic only yields results for reducing the build size, which is not at all what I'm looking for.
Evan McGrath's user avatar
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1 answer
4k views

How can I use Cross Platform Input in Unity 2019?

I am trying to use CrossPlatformInput in Unity 2019 to follow this tutorial to use it on iOS: https://www.youtube.com/watch?v=Auj1mrsfXDE However, I have no item in the top bar for "Mobile View" ...
Rohith Vishwajith's user avatar
1 vote
1 answer
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Why aren't subsequent glDrawArrays showing up?

I am attempting to redraw with the same arrays using glDrawArrays in a GLKView on iOS. When I comment out any two of these calls, the other draw call draws as I expect. My last hunch was that I was ...
Derrick Hathaway's user avatar
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79 views

Huge framerate drops in an empty scene - what is going on?

I would really appreciate you guys helping me out with a baffling problem I am experiencing. I have a near-empty scene. It has one object, i.e., a ball bouncing in it, targeting 60FPS. I am deploying ...
Cato's user avatar
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How to adjust resolution to display only in portrait mode for both phones and tablet devices?

I am facing an issue where I'm able to adjust the resolution for different phones like Android and iOS but not for tablet devices. Is there any way to set it, for all kinds of devices, to display only ...
Mohammed Rilwan Ibrahim's user avatar
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Game character in the browser game appears on Android, but not on iOS

I have a problem with rendering the game on mobile platforms (the game is written on the Impact.js), the problem is only with the iOS actually, the screenshot below shows that the characters are ...
李白 puer's user avatar
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SKNodes in a grid configuration get out of place after falling to fill gaps

I am making a “simple” game where the user will “pop” blocks by tapping on “clusters” of blocks. When the user taps it destroys the “cluster” of blocks, the other blocks move down to fill in the ...
jforward5's user avatar
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Xcode gives plenty of Undefined Symbol: Firebase_App error

I Build my Unity project to Xcode, trying to install it on ios device. It gives errors like as follow ...
Muhammet Demir's user avatar
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Unity Remote 5 iOS Auto Rotation Stretch the Game

I'm using Unity to make an iOS app and have been testing it with Unity Remote 5 on a 4th gen iPad Air. With auto-rotation enabled (the one in ...
Amarth Gûl's user avatar
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Does Unity iOS build process have a signature?

I'm interested in the detailed process that happens when Unity Editor builds iOS at this step: - Xcode project is generated by Unity with all the required libraries, precompiled .NET code, and ...
Nikita Goncharuk's user avatar
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275 views

How to open local PDF file on iOS

I am using Application.OpenURL to open pdf files in standalone desktop builds, but when I used iOS platform it simply did not work. Then, I found on official docs ...
Muhammad Faizan Khan's user avatar
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How to architect push notifications in a Unity app that is using a PHP back-end for in-app notifications?

I'm working on a mobile game for a client. The tech stack is following: Unity for iOS / Android app Unity Cloud for building the apps Firebase for event analytics PHP/Symfony + PostgreSQL for back-...
Teo.sk's user avatar
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How can we implement tick rate on iOS?

I am really new to gaming development. For my multi-player game, I want to send my gaming update to the server 64 times per second. Is it a good idea to use ...
Patroclus's user avatar
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Creating iOS shortcut game with levels

How can I make levels in iOS shortcuts? i'm making a game which will be about changing some settings to finish levels (logic game) i had idea to make autosave because levels will require that. my idea ...
hacknorris's user avatar
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1 answer
516 views

Unity 2020.1.8f1 cannot build xcode project for iOS

We recently updated a project to Unity 2020.1.8f1 But it will not build the xcode project for iOS because of missing plist key value pairs. This is really weird cus, before, I would build the xcode ...
Guye Incognito's user avatar
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351 views

Unity iOS Push Notifications for Location

I think it's great that Unity now has built in support for push notifications... I can't seem to get the location triggers to work on iOS... I've implemented and got both time notifications and ...
ina's user avatar
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Shader works in Editor but not on iPhone

I am using the next script for a painting asset found on this website. As you render the faces of your mesh in the uv space of the mesh, you are reconstruction the islands one triangle at the time. ...
Alien Boy Games's user avatar
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125 views

SDL & Image quality on iOS

We are just finishing a mobile game for Android and iOS. The image quality on iOS is subpar, and we are trying to understand why. We are currently having two problems: the background, which is a ...
Alexander Pavlenko's user avatar
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59 views

Which communication should I use between server and client

For a school project I am creating a multiplayer game for the smartphone. I want the "GUI" to be a flutter application to cover IOS and Android. As backend I use Golang. Now I wanted to ask, what ...
Swunks's user avatar
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How can I plug a Unity application into native Android and native iOS?

There are a lot of questions about running native Android and iOS code in Unity. I am trying to run Unity inside of native Android and native iOS apps. My problem is that I have two native apps, and ...
Evorlor's user avatar
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How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
user1009013's user avatar
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298 views

Why does iOS packaging fail when I activate Apple ARKit plugins in Unreal Engine?

Steps, Using Unreal Engine 4.21.2 1 - I created new Third Person game from the Unreal Engine template and named it FaceARSample 2 - I imported a skeletal mesh with blend shapes 3 - I added this to ...
Purp's user avatar
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115 views

libgdx onto existing IOS and Android App, Feasiblity and App Size

I am an IOS developer, my client has an existing app which they want to add some simple microgames onto. The main requirement is that the app size footprint is as small as possible. I suggested that ...
Ryan Heitner's user avatar
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1k views

Is built-in checking Android/iOS permissions on runtime possible?

I have a game with some levels, coded to both Android and iOS. One of the levels late in the game uses a ...
Jacob's user avatar
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if the player moves in the real world the game object also want to move

I am creating an iOS game. It's my first experience in iOS. I am facing an issue in player movement. If the player moves in the real world this means the game object (character in the game) also wants ...
Manoj Balaji M's user avatar
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Libgdx: How to setZIndex for pause dialog?

Pause dialog has to appear on top of the play screen, it has to appear on top of other objects. I have tried to use ...
Lynob's user avatar
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while loop not being executed on iOS

So I have this code for showing an ad. It is supposed to pause the app while the ad is showing. It works on android but on iOS it doesn't even seem to be called, judging from the debug msgs shown in ...
Uri Popov's user avatar
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135 views

Unity3d app immediately goes to background after starting up on iOS

So the iOS build of my game started doing this today and I have no idea why. The only think I can think of is that I added this line : ...
Uri Popov's user avatar
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609 views

Unity crash on iOS - GameObject.SendMessage()

Unity Version: 5.3.2p2 It's crashing from within Unity's internal code when doing a GameObject.SendMessage() call, it should be noted that this particular line itself is not the source of the crash (...
James Linden's user avatar
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0 answers
650 views

Unity3d iOS build restarts when regaining focus from browser

I have an app made in Unity3d for android and iOS. In it, the user has the ability to link their accounts with Facebook and Twitter. For Facebook I use their Unity plugin, for Twitter, I open an ...
Jeremiah Leslie's user avatar
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0 answers
103 views

SerializedPropertyBindings NullReferenceException

Using: Unity 4.6.1 Pro Visual Studio 2013 Pro, c# Team Foundation Connected to git vc Windows 7 Premium Building 2D iOS app (2D set up) Details: Periodically, this error is occurring. There is ...
Kamakazi's user avatar
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0 answers
330 views

Cocos2d v3 - addChild method make performance problems

i have currently a performance problem with the addChild method in cocos2d version 3.3. My scenario is currently that i have about ten ...
Yetispapa's user avatar
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132 views

Using Tile Maps with cocos2d - how do I handle a large amount of images?

I am building a game where the users (players) can build their own town. There they can build houses, add furniture to the houses etc etc. Basically similar to The Sims. I am using the Tiled Map ...
Eyeball's user avatar
  • 101
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0 answers
429 views

Securing HTTP requests to online game server

I'm pretty new at making online games. Right now I'm trying to make an iPhone game. Each player has a profile in my server. I want to avoid username/password for authentication. Currently, as it ...
Saturn's user avatar
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2k views

Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with ...
stackedAE's user avatar
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0 answers
135 views

Prismatic Joint causes a crash-Box2D(cocos2d)

tried to set up a prismatic joint, but I get this error upon run time: Assertion failed: (IsLocked() == false), function CreateBody, file /Users/Aether/Developer/JFRecode/JFRecode/libs/Box2D/Dynamics/...
user3084800's user avatar
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0 answers
128 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
2vision2's user avatar
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1 answer
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Xcode Build Errors Unity 4.7.2

These two errors are doing my head in. New to Xcode. So please advise thank you. FYI I did not touch or modify anything of the Xcode that was generated by Unity. Upon opening there is a warning that ...
galaxyacetype0's user avatar
0 votes
1 answer
103 views

Unity 4.6.6 iOS Build Issue

I am using unity 4.6.6 to create a Xcode build. When I create a build I am getting following error Cannot initialize return object of type 'Singleton_1_t6738 *' with an rvalue of type '...
Zohaib Javed's user avatar
-1 votes
1 answer
129 views

Can I use Libgdx to create a game that runs on multiple platforms?

I created my first game using Libgdx and Android Studio. The game runs smoothly on my Android phone. How can I run it on an Apple phone with IOS or a computer with Linux etc.?
Luca Leone's user avatar
-1 votes
1 answer
672 views

in-app purchase in cocosSd-x 3.0

I am working within a team, and we're at the point of finishing our first cocos2d-x c++ application. We want to add in-app purchases. for what, we made a search for this. We found 2 solutions: 1- ...
SadZey's user avatar
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