Questions tagged [ios]

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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22 views
+50

Can I persist AssetBundles if they were delivered from Apple's on-demand resources service?

My Unity iOS game is fairly large. It could easily be 1.5gb when installed. To reduce download size, I'm reading about AssetBundles and Apple's on-demand resources. It seems ideal - I could put most ...
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10 views

How to use Unity as a library in native iOS/Android apps?

How can i use unity AR project in my native android and iOS Apps ?
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How can I plug a Unity application into native Android and native iOS?

There are a lot of questions about running native Android and iOS code in Unity. I am trying to run Unity inside of native Android and native iOS apps. My problem is that I have two native apps, and ...
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1answer
1k views

How can I avoid a delay with continues touch detection in swift?

I want control a character on my screen with a continuous swipe gesture. As soon as I do a swipe +x or -x my character moves ...
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3 views

Solutions for generating signed builds for IOS and Android

I developed a small game engine and successfully generated xcode and android studio project files on Windows machine. Now I want to allow user to generate signed build in cloud and publish them. Is ...
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1answer
541 views

UIView with IrrlichtScene

i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h ...
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1answer
369 views

How to change pre-splash image for iOS?

When I launched my game on my iPad, the screen first displayed a faulty splash image with a black lower half momentarily, before displaying the normal splash image. No matter what I tried, I couldn't ...
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6answers
2k views

Is it worth planning to be cross-platform in mobile game development?

Disclaimer: my goal is not to use cross-platform frameworks like Unity. I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
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1answer
445 views

Which gesture recognizer should I use to handle multiple simultaneous flicks?

So, if you can picture a game with little ninjas running down at you, and a bunch of shurikens at the bottom of the screen, you're picturing the set-up I'm addressing. I want the player to be able ...
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1answer
79 views

How to Render two or more images on video frame in same draw call using metal

I'm new bee to graphics programming and i have an existing code base which basically takes frame from video and passes it to metal shader where effects (like colour changes) happens. Whats currently ...
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1answer
129 views
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1answer
92 views

Textures in build duplicated, despite they're packed into atlases

I have a simple SpriteAtlas: "UIAtlas" which is located in the Resources folder. It points to a folder "UIAtlas" which contains ...
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21 views

Game controller support for iOS 13 using SDL

Has anyone been successfull implementing game controllers via SDL in iOS13? I've tried the Game Controller interface but my DualShock does not show up in the list of devices.
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0answers
356 views

How do I check if an iOS subscription is active?

How do I check if an iOS subscription is active? Subscriptions are the only type of purchase available; however, there are several subscription lengths. I have scoured the internet, but all I can ...
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3answers
244 views

Various unreproducible crashes caused by asset bundles

We recently released a game on iOS and Android, and a bunch of crash reports have started coming in on iOS through Crashlytics that appear to be due to problems with shaders in asset bundles and other ...
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20 views

Unreal Engine “Supports AR” is missing from settings

Unreal Engine v4.21.2 I'm trying to follow this tutorial here: https://docs.unrealengine.com/en-US/Platforms/AR/HandheldAR/FaceARSample/index.html under "Face AR Capture Setup" step 3. says: Launch ...
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1answer
93 views

Why does iOS packaging fail when I activate Apple ARKit plugins in Unreal Engine?

Steps, Using Unreal Engine 4.21.2 1 - I created new Third Person game from the Unreal Engine template and named it FaceARSample 2 - I imported a skeletal mesh with blend shapes 3 - I added this to ...
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2answers
2k views

Unity XCode build linker error

We are trying to build a Unity game in Xcode but keep getting this error: ld: '/Users/Pero/Documents/GitHub/MyGame/XCodeProject/Pods/GooglePlayGames/gpg-cpp-sdk/ios/gpg.framework/gpg(libgpg.a-...
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2answers
1k views

How to add a bump map in scene kit?

I'm trying to draw an Earth, as I've found the textures in this site: http://planetpixelemporium.com/earth.html I loaded the diffuse, specular and bump maps: ...
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1answer
86 views

Facebook login using Godot 3.1 in iOS

In my game I have to integrate Facebook login. I searched about custom modules and all. I found one but it not working in ios and its for older version. Any help would be appreciated
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1answer
1k views

Unity Capture And Display Live Camera Feed

I want to display the video using the device camera on specific part of the screen on iOS, android and Editor. I was able to find the WebCamTexture which display the camera video on the Quad (3D ...
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1answer
543 views

Showing keyboard on SKScene and performing action on a sprite node based on key tapped

I am trying to learn SpriteKit and play with some simple sample apps. Currently I am trying to achieve below things: Show keyboard over SKScene If user taps 'A', perform some action on a sprite ...
2
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1answer
377 views

How do I apply touches to images, using Swift?

I need code this game for iOS, using Swift; but I don't know how to apply touches to images, using Swift. My attempts thus far have failed; touch!.view != image. <...
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1answer
475 views

Fb.Feed dialog closes before saving

I'm having trouble with the Facebook UnitySDK when I use the FB.Feed() method for posting on user's timeline. The share dialog closes before the post is completed, Right after i press the "Post" ...
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1answer
496 views

iOS: controlling size of assets designed in Cinema 4D when importing into Xcode?

A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game. Both assets are of ...
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1answer
116 views

How to compile custom module for iOS in Godot3.1

I'm trying to add Share module in my game for iOS platform. i have this repo for sharing module Godot-Share. I'm using godot 3.1 and i download latest godot source code from Link. To implement share ...
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1answer
202 views

How can I use tilt sensor in iOS iPad to steering a car

I am absolute beginner with unreal engine , I am working in car race project here is my situation : I need to navigate my car in left and right direction using tilt Here is what I do I read tilt ...
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1answer
20 views

How can I provide a csv file to a player on mobile?

It seems many people do this with regards to game data so they recommend userprefs, but I just want the user to have the file in the end, whether this is the Files app on iOS or choosing a folder to ...
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108 views

How to solve the Google Ads problem in iOS?

Step 1: I'm implementing a Google AdMob using this link. Step 2: When I import this plugin in unity->build(ios)-> and implement in xcode then give this error: ...
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1answer
350 views

How can I use Cross Platform Input in Unity 2019?

I am trying to use CrossPlatformInput in Unity 2019 to follow this tutorial to use it on iOS: https://www.youtube.com/watch?v=Auj1mrsfXDE However, I have no item in the top bar for "Mobile View" ...
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5answers
13k views

Is deferred rendering/shading possible with OpenGL ES 2.0 ?

I asked this on StackOverflow, but it might make more sense here: Has anyone implemented deferred rendering/shading under OpenGL ES 2.0? It doesn't support MRTs, so with only one color buffer, it's ...
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0answers
48 views

SceneKit - Creating a sense of scale

I'm experimenting with 3D using SceneKit on iOS. I'm trying to create a galaxy but would appreciate some guidance on the following things: I'm having a hard time working out how to make the galaxy ...
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2answers
4k views

How do I know when the app is launched, loses focus and gets focus again on mobile?

I searched in Unity Documentation but there are no information. I'd like to know which methods is called and what it returns in the following scenarios on Android: App initially starts App goes in ...
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0answers
302 views

Game crashes after ad (iOS / Unity / UnityAds / AdMob mediation)

I ask for your help.. I have a crash after rewarded video ads (Thread 1: signal SIGABRT): ...
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0answers
23 views

How to match user drawing with predefined drawing model?

i am trying to develop image recognition iOS app , i will have one reference image , and user has to draw something one screen and when user release finger , then i will convert his drawing into <...
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1answer
287 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
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4answers
47k views

How to move gameobject with touch on Android [duplicate]

I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game ...
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0answers
11 views

Unity 3D game application on mobile is more zoomed in [duplicate]

I have developed two apps recently and I noticed both have same issue. When I test and run game in unity game scene the image looks fine. But when I build apk and install it on mobile it is zoomed in ...
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0answers
13 views

Slight delay on mobile device with UI popping up after Unity splash screen shows

I'm using Unity 2018-.2.18f1 personal. If I create a new app, add some UI elements (panel, text, buttons) and export the project to a mobile device (iOS in my case) the splash screen with show then ...
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1answer
56 views

How can I create online leaderboards for iOS and Android?

I'm developing a racing game for iOS and Android phones/tablets and I want to implement online leaderboards. My game has a singleplayer mode(no multiplayer features) but I want to implement online ...
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0answers
91 views

How do you build a matchmaking service for an iOS turn-based board game? [closed]

I want to build a board game that matches players with similar skill levels against each other. Take for example a chess iOS app. Log in, and the game pairs you up against someone with a similar elo ...
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0answers
180 views

How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
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1answer
22 views

How can I get sensor data on iPhone onto a Windows PC? For use as a steering wheel

I am making a Unity game. I want to be able to allow the phone to be used as a steering wheel, as input into the PC game. Technically, How can I achieve this? Can this be done through bluetooth? ...
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2answers
60 views

How to change 100 GameObjects' color without pushing RAM to hard?

I'm developing a mobile game and one of the gamemodes has 100 gameobjects(basic cubes). And they all have same material. I need to know how to change their color one by one with script. I'm not very ...
3
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0answers
34 views

Apple App Store: Publish your game under your organization name

I am in the process of building a mobile game targeting Apple App Store. This is a co-op work done by me and my teammate. We do not want to publish the game under my personal Apple developer account, ...
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0answers
33 views

In GameCenter realtime multiplayer how to identify who is host?

In GameCenter real-time multiplayer how to identify who is a host?
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2answers
442 views

How best to detect device performance capabilities and set quality setting accordingly when using Unity

I am developing a Mobile game for Android and iOS on Unity. Currently Im in the optimisation stage of development and trying to work out what is the best way to detect device capabilities, with the ...
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1answer
62 views

Swift get the true date

I have a game and want to reward the user for going on every day. I want to be able to get the true date somehow. I do not want the device date, because the user could just change it and get free ...
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0answers
27 views

Managing character movement in 3D in AR

I'm working on an ARKit project where I need to manage the movement of an object (white box) on a plane (blue square). The characteristics of the environment are : The box can move only in 2D along ...
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1answer
53 views

How can I determine that a user actually followed me to give them an in-game reward?

I have seen many apps where they will reward you if you follow them on social media. However, all you need to do is click on the link and then close the browser opened up and you will still be ...