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In-app purchase (IAP) is a software feature that supports the purchasing of additional content from within a game using real currency.

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18 views

Should I use Unity or iOS for a kids subscription video app that will have games in future? [closed]

I need to decide what platform to use for an iOS app that will allow parents to use in-app subscriptions to subscribe to videos and poems for their children (Kind of like Netflix for kids) but we plan ...
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0answers
21 views

How can I check if someone bought a non-consumable product on iOS/Android? [duplicate]

In my application are 10 free levels, everyone can play them without doing in-app purchases. But if you want more levels, then you need to buy once a non-consumable product in the application. After ...
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votes
0answers
48 views

Unity IAP crash on Android

I have just launched a game on the Playstore with Unity IAP 1.19.0 . Everything worked fine during the internal tests though last week I got a crash report from Crashlytics that I have difficulty ...
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1answer
37 views

Swapping in game currency for virtual goods. Client vs server. Best practice

I currently use a server back end to verify my managed in app currency purchases and update the user's coin value. But what's the best practice to then deal with "...
1
vote
1answer
60 views

Where to store in app purchase data?

I'm making a game using unity. In the game I've a purchasable product "remove ads". Where should I store user purchase data? If I use player prefs data will restore after a reset or uninstall.
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votes
1answer
216 views

Unity codeless IAP

So I'm trying the "new" codeless IAP. I followed the instructions exactly. On my old testing device I'm getting purchase Failed : Duplicate transaction. This is expected because the product is a ...
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vote
1answer
166 views

What means the error “already purchased” when buying a Consumable item with Unity IAP?

I'm facing an issue related to Unity IAP with consumable items. If I try to purchase one it shows: "Item already purchased" with this log- onIabPurchaseFinished: false Unable to buy item (...
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vote
2answers
347 views

What are good alternatives to microtransactions? [closed]

Recently, this question popped up on here, and it made me wonder if there was a better way to earn money from one's game without using microtransactions. So, What are good alternatives to ...
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19answers
12k views

Why are microtransactions more or less universally hated? [closed]

In many games nowadays we see micro-transactions in the form of in-game purchases. The benefits of these purchases can be anything from disabling ads, cosmetic unlocks, or in-game currency. Here's an ...
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0answers
64 views

Game monetization code architecture

I am developing a game using a game engine. I want to build a monetization system for my game. The monetization system will provide 2 options to the user: Upgrade their power-ups Purchase in-game ...
0
votes
0answers
74 views

In-app purchases plugin for Cocos2D-X

I am planning to use In-App Purchases plugin from SDKBOX for my 2D game developed in Cocos2D-X. I read about this plugin and features described here (http://www.sdkbox.com/plugins/iap) looks promising....
5
votes
1answer
43 views

Removing the billing permision from a apk build in unity

So recently we made a version of our game that is paid and not free. This of course means that we removed both ads and IAP capabilities. Now I'm sure that I have removed every single peice of code ...
0
votes
1answer
292 views

Adding Google IAP License Key into Unity Games

I have added Google Play Services and AdMob successfully into my app. But I want an in-app purchase button that lets you remove the adverts. (I have the button already but not the billing). Google ...
1
vote
0answers
220 views

How do I check if an iOS subscription is active?

How do I check if an iOS subscription is active? Subscriptions are the only type of purchase available; however, there are several subscription lengths. I have scoured the internet, but all I can ...
0
votes
0answers
122 views

Process Purchase Event get called on each App launch - iOS

At present when I launch the app, each time ProcessPurchase event get called in iPhone device. Though upto now I have not pressed any purchase related buttons. Yes I have setup subscription purchase ...
1
vote
0answers
451 views

Unity IAP through Google Play is forgotten after a day without internet connection

I am trying to make a NonConsumable IAP purchase persist without internet connection. I have implemented the IAP system from Unity 5.6 through Google Play for a NonConsumable item and it is working. ...
3
votes
1answer
95 views

IAP where I get paid?

I have search with every word of my limited English for this question, and I think it's is not appropriate for this site but I just got to try. I implemented Google IAP for Android. In all the ...
3
votes
1answer
2k views

How to remember a non-consumable Unity IAP the right way

I have implemented Unity 5's IAP system through Google Play. I read a few guides that mention not to store completed purchases in PlayerPrefs because it is clear ...
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votes
0answers
130 views

GameMaker Android project crashes on IAP

I'm trying to implement a simple IAP in my GameMaker project for Android. The "store" is a simple room with a button, with this code linked to the "Left mouse button released" event: ...
1
vote
1answer
410 views

Mobile Game: Google Play no supported dev country and capitalization alternatives (no policies violation or suspicious behavior)?

If my country is listed as not supported as a developer country (for payments), this mean developer can upload app but no make any money with it. If I understood correctly, not even in app ads are ...
2
votes
1answer
708 views

How to implement in-app-Billing in libgdx?

I'm trying to implement in-app-Billing in libgdx game. Does someone have a working example? There is some explanation on developer.android but it's not helpful for libgdx.
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votes
1answer
282 views

Using Google Play In-App purchases in Amazon store, can it be done?

I have an app currently in the play store (it's free), and google play IAPs are implemented in the app. I'm new to the Amazon store, but if it allows me to upload an APK as is, what is to prevent my ...
1
vote
1answer
526 views

Initializing Consumable product to an amount on first use

I am using Unity's In App Purchase plugin to implement an in game store. In my game every player has fuel. I'd like to use the plugin in order to keep track of the amount of fuel the player has so ...
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votes
1answer
310 views

Are Differing Store Identifiers Necessary with the Unity IAP Plugin?

I am looking at implementing the new Unity In App Purchasing API for the first time. Through the guide and the tutorial, I see that there is the ability to add different store identifiers for product ...
0
votes
1answer
71 views

Can Soomla directories be safely moved one directory down in Unity?

I'm integrating in-app purchases in my game. To do so, I chose to use Soomla (http:soom.la) asset. I use the free version registering for the grow bundle. I've ...
2
votes
0answers
166 views

Restore IAP in Android using Prime 31

can someone please guide me how to restore purchases in android using prime 31. What my basic understating is to get the list skus which player has purchased after he logs in with his account and ...
4
votes
3answers
2k views

How to restore purchases made with virtual currency from the App Store? (iOS)

I want to award coins for doing thing in my app and let users purchase things with the coins that are non-consumables. I also want to let users purchase coins as IAPs. How do I keep track of what has ...
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vote
1answer
401 views

Can we use credit card/prepaid voucher payment systems in Android and iOS?

We already have a credit card gateway with a local bank. We also have a prepaid card voucher in the market. In our game, a user will create an account within our portal. The user will "recharge" his ...