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Questions tagged [in-app-purchase]

In-app purchase (IAP) is a software feature that supports the purchasing of additional content from within a game using real currency.

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Should purchasing the game immediately unlock all levels?

I am planning to release my first game as an in-app purchase. When the user buys the game, they own the entire game. If they can't skip a stage because of its difficulty, they can't unlock the next ...
a.kh.e's user avatar
  • 21
0 votes
1 answer
400 views

Delay confirmation pop-up for in-app purchase

I'm trying to implement IAP in my game where the user can buy 100 coins. I have used this video tutorial to implement the IAP and this works fine. I want to implement a functionaltiy where once the ...
single arrow games's user avatar
2 votes
1 answer
851 views

Discounts on In-App Purchases

A client asked me about implementing In-App Purchase discounts on the Apple App Store and Google Play. For example, putting an item that's normally $7.99 on sale for $5.99. I've primarily been working ...
Kevin's user avatar
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1 vote
2 answers
3k views

Unity Android IAP "Purchase failed because Purchasing was not initialized correctly"

What I have IAP button is working perfectly in unity editor. After purchasing, i'm getting debug message "ProcessPurchase: PASS. Product: 'full_version'" . But the button does nothing when I ...
Vav Avagyan's user avatar
0 votes
1 answer
111 views

How to queue a paid function to run in Unity after an IAP button purchase completes to fund it?

My app will feature tokens to fund some in app functions. If someone clicks a menu button to run a paid function and has insufficient tokens, they should be prompted with a new token purchase menu to ...
mike's user avatar
  • 481
0 votes
2 answers
959 views

Unity IAP - Collection was modified; enumeration operation may not execute

In Unity, after importing UnityIAP Version: 2.3.0, I have a button to which I attached an IAP Button component like in the image below: My SkinsPanel class looks like this: ...
Stefan's user avatar
  • 107
0 votes
1 answer
451 views

Can I change an Android IAP's type from Consumable to Non-Consumable?

I was inspecting a bug with one of our old Android games, where a "level pack" in-app purchase was being lost after the player re-installed the game etc. The issue became obvious when I ...
Saturn's user avatar
  • 1,771
1 vote
1 answer
86 views

How to make a Google Play app with paid and free-with-in-app-purchasing versions?

I want to implement an IAP system as well as a fully paid one in my game. There are about 8 levels in my game. I want the paid version to cost around $4 and in case of IAP, each level can be unlocked ...
single arrow games's user avatar
0 votes
1 answer
2k views

IAP consumable stuck with reason DuplicateTransaction

I've implemented Unity IAP. I have succesfully implemented it before and all went well. Now at the moment, everything goes well except for 1 consumable. When I try to purchase it, i get the ...
Immorality's user avatar
0 votes
0 answers
42 views

In-App Purchase does not appear in mobile

I'm implementing In-App Purchase, But it does not appear when running on mobile. When the user clicks the In-App Purchase button then I want to open the In-App Purchase and unlock levels 11-20 (by ...
jarak bans's user avatar
1 vote
0 answers
170 views

what is best iap unitypackage (Asset) for support google play+ amazon in unity 2019.1.9? [closed]

I need a unitypackage easy and easy for In app purchasing in googleplay and amazon (for Android) Which unitypackage is best in unity 2019.1.9?
afshin's user avatar
  • 41
0 votes
0 answers
231 views

Google Play In-App Purchase Troubleshooting

I used the code below to handle in-app purchasing in my Unity 2019.1.9 game on Google Play. But it did not work. What is my problem, and how can I fix it? PLease answer me, why no people answer in ...
afshin's user avatar
  • 41
1 vote
1 answer
82 views

How to allow free download of a paid game to specific users

if I am a game developer, how can I allow some selected users to download it for free? The options I am aware of are the following: Use the built-in functionalities of play store and iTunes connect. ...
simone's user avatar
  • 11
1 vote
0 answers
2k views

Unity IAP Subscription

I have a Unity3D Game for Android, in this game I'm using the Unity IAP System, all works fine, but I'm not able to get if the player doesn't have any of the three subscriptions that I have available. ...
Sebastian Garcia's user avatar
1 vote
0 answers
50 views

How can I check if someone bought a non-consumable product on iOS/Android? [duplicate]

In my application are 10 free levels, everyone can play them without doing in-app purchases. But if you want more levels, then you need to buy once a non-consumable product in the application. After ...
Joe Driver's user avatar
0 votes
0 answers
745 views

Unity IAP crash on Android

I have just launched a game on the Playstore with Unity IAP 1.19.0 . Everything worked fine during the internal tests though last week I got a crash report from Crashlytics that I have difficulty ...
Frank Servy's user avatar
1 vote
1 answer
57 views

Swapping in game currency for virtual goods. Client vs server. Best practice

I currently use a server back end to verify my managed in app currency purchases and update the user's coin value. But what's the best practice to then deal with "...
user avatar
1 vote
1 answer
1k views

Where to store in app purchase data?

I'm making a game using unity. In the game I've a purchasable product "remove ads". Where should I store user purchase data? If I use player prefs data will restore after a reset or uninstall.
tontus's user avatar
  • 13
5 votes
1 answer
605 views

Unity codeless IAP

So I'm trying the "new" codeless IAP. I followed the instructions exactly. On my old testing device I'm getting purchase Failed : Duplicate transaction. This is expected because the product is a ...
Uri Popov's user avatar
  • 3,027
1 vote
1 answer
1k views

What means the error "already purchased" when buying a Consumable item with Unity IAP?

I'm facing an issue related to Unity IAP with consumable items. If I try to purchase one it shows: "Item already purchased" with this log- onIabPurchaseFinished: false Unable to buy item (...
Rakesh's user avatar
  • 539
1 vote
2 answers
716 views

What are good alternatives to microtransactions? [closed]

Recently, this question popped up on here, and it made me wonder if there was a better way to earn money from one's game without using microtransactions. So, What are good alternatives to ...
Username's user avatar
47 votes
19 answers
13k views

Why are microtransactions more or less universally hated? [closed]

In many games nowadays we see micro-transactions in the form of in-game purchases. The benefits of these purchases can be anything from disabling ads, cosmetic unlocks, or in-game currency. Here's an ...
Charanor's user avatar
  • 7,870
3 votes
1 answer
222 views

Removing the billing permision from a apk build in unity

So recently we made a version of our game that is paid and not free. This of course means that we removed both ads and IAP capabilities. Now I'm sure that I have removed every single peice of code ...
Uri Popov's user avatar
  • 3,027
0 votes
1 answer
4k views

Adding Google IAP License Key into Unity Games

I have added Google Play Services and AdMob successfully into my app. But I want an in-app purchase button that lets you remove the adverts. (I have the button already but not the billing). Google ...
Big T Larrity's user avatar
3 votes
1 answer
577 views

How do I check if an iOS subscription is active?

How do I check if an iOS subscription is active? Subscriptions are the only type of purchase available; however, there are several subscription lengths. I have scoured the internet, but all I can ...
Evorlor's user avatar
  • 5,803
0 votes
0 answers
369 views

Process Purchase Event get called on each App launch - iOS

At present when I launch the app, each time ProcessPurchase event get called in iPhone device. Though upto now I have not pressed any purchase related buttons. Yes I have setup subscription purchase ...
Siddharth's user avatar
  • 1,986
1 vote
0 answers
2k views

Unity IAP through Google Play is forgotten after a day without internet connection

I am trying to make a NonConsumable IAP purchase persist without internet connection. I have implemented the IAP system from Unity 5.6 through Google Play for a NonConsumable item and it is working. ...
Tartle Wizard's user avatar
2 votes
1 answer
196 views

IAP where I get paid?

I have search with every word of my limited English for this question, and I think it's is not appropriate for this site but I just got to try. I implemented Google IAP for Android. In all the ...
Noel's user avatar
  • 21
3 votes
1 answer
9k views

How to remember a non-consumable Unity IAP the right way

I have implemented Unity 5's IAP system through Google Play. I read a few guides that mention not to store completed purchases in PlayerPrefs because it is clear ...
Tartle Wizard's user avatar
0 votes
0 answers
180 views

GameMaker Android project crashes on IAP

I'm trying to implement a simple IAP in my GameMaker project for Android. The "store" is a simple room with a button, with this code linked to the "Left mouse button released" event: ...
user avatar
1 vote
1 answer
799 views

Mobile Game: Google Play no supported dev country and capitalization alternatives (no policies violation or suspicious behavior)?

If my country is listed as not supported as a developer country (for payments), this mean developer can upload app but no make any money with it. If I understood correctly, not even in app ads are ...
Hatoru Hansou's user avatar
2 votes
1 answer
1k views

How to implement in-app-Billing in libgdx?

I'm trying to implement in-app-Billing in libgdx game. Does someone have a working example? There is some explanation on developer.android but it's not helpful for libgdx.
Dusan Vesovic's user avatar
0 votes
1 answer
542 views

Using Google Play In-App purchases in Amazon store, can it be done?

I have an app currently in the play store (it's free), and google play IAPs are implemented in the app. I'm new to the Amazon store, but if it allows me to upload an APK as is, what is to prevent my ...
Dev's user avatar
  • 3
1 vote
1 answer
677 views

Initializing Consumable product to an amount on first use

I am using Unity's In App Purchase plugin to implement an in game store. In my game every player has fuel. I'd like to use the plugin in order to keep track of the amount of fuel the player has so ...
sabo's user avatar
  • 237
0 votes
1 answer
445 views

Are Differing Store Identifiers Necessary with the Unity IAP Plugin?

I am looking at implementing the new Unity In App Purchasing API for the first time. Through the guide and the tutorial, I see that there is the ability to add different store identifiers for product ...
jesses.co.tt's user avatar
0 votes
1 answer
82 views

Can Soomla directories be safely moved one directory down in Unity?

I'm integrating in-app purchases in my game. To do so, I chose to use Soomla (http:soom.la) asset. I use the free version registering for the grow bundle. I've ...
Xavi Montero's user avatar
  • 1,063
2 votes
0 answers
199 views

Restore IAP in Android using Prime 31

can someone please guide me how to restore purchases in android using prime 31. What my basic understating is to get the list skus which player has purchased after he logs in with his account and ...
Shikhar_skywaltzlabs's user avatar
4 votes
3 answers
2k views

How to restore purchases made with virtual currency from the App Store? (iOS)

I want to award coins for doing thing in my app and let users purchase things with the coins that are non-consumables. I also want to let users purchase coins as IAPs. How do I keep track of what has ...
Jason's user avatar
  • 43
1 vote
1 answer
412 views

Can we use credit card/prepaid voucher payment systems in Android and iOS?

We already have a credit card gateway with a local bank. We also have a prepaid card voucher in the market. In our game, a user will create an account within our portal. The user will "recharge" his ...
Md. Faisal's user avatar