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Questions tagged [importing]

The tag has no usage guidance.

0
votes
1answer
24 views

“Loaded resource as image file, this will not work on export” - what does this mean

I'm sure it is something unrelated is why my program won't work, but I still want to know: ...
1
vote
1answer
9 views

How do I parent an object to a bone in the blender hierarchy?

So, I'm trying to make a simple RPG game using Blender and Unity. I would like to have an empty object to be used as a weapon holding position parented to my right hand bone so that I can switch ...
0
votes
1answer
20 views

Model turning 2d when it's parented

I'm importing arms from blender for my first person controller but when I make the player the Arms' parent it turns 2d. I have no idea why this is happening so if anyone could help it would be very ...
0
votes
2answers
91 views

Cannot import an .svg into a Unity project

I cannot import an .svg into a Unity project. When I just move the .svg file into the Unity project Unity does not work with it ...
0
votes
0answers
26 views

Prefabs imported from asset bundle are not lighting properly

It only happens in my main game project. I've tested it in 2 other empty projects, both in multiple versions of unity (2018.3.0f2 and 2018.3.2f1). The strange thing is that if I look at the material, ...
0
votes
1answer
64 views

How to import character package in Unity

I recently made a game in Unity 3D and I tried to import the FPS Controller package as the tutorial I was following said, but when I clicked Assets/Import Package the only thing I saw was a button ...
1
vote
0answers
154 views

Unity - warning: animations neck and head have scale

I always get this warning if I import my model to unity: ...
1
vote
1answer
290 views

Unity - An unwanted Collider , far too big , being added to meshes without reason and I cannot remove it

so I have a game in progress that is very similar to Asteroids. I was using spheres as primitive game objects and it all works perfectly in this case, but I need to be able to rotate the ship's model, ...
0
votes
1answer
446 views

Fbx SDK Importer issue (texture / uv related)

I am using the latest autodesk FBX Importer SDK, but whatever I do, I am unable to get the uvs right. Some parts are textured properly while others are not. I am using Direct3D9 and Direct3D11 (same ...
1
vote
0answers
58 views

Unity DirectoryInfo not working in OSX standalone build

So I'm building an application in unity which I hope to use at a market day coming up soon at my school (it's not a game, it's basically like a checkout app, kind of...) Anyway, I'd like to be able to ...
5
votes
1answer
401 views

Imported Blender .fbx model appears transparent

I exported a model that i made in blender to a .fbx file. I imported it to Unity and, as you can see in the image, one arm of my character appears transparent. I already have the normals pointing in ...
-1
votes
2answers
2k views

Read values from text file [closed]

I'm trying to read the data from a text file with numbers separated by tab. And store those numbers in a list of float for example. So that I can then use that list on runtime. Any easy way of ...
1
vote
1answer
4k views

Mixamo Models not Importing Correctly in Unity

Mixamo (now Adobe Mixamo) allows us to choose character and then animations from its website from free samples. I have done one simple animation and added the model to Unity. The animation works fine ...
0
votes
1answer
66 views

PNGs on a plane

I am trying to make a chain link fence using planes and a .png image as the texture, I am importing the whole environment from blender however this problem keeps on appearing, the plane gets the .png ...
2
votes
1answer
349 views

How to use Tiled Editor to recreate a 2D map?

Alright, to familiarize ourselves with the Tiled Editor, the teacher asked us to replicate a tile-based map of a 2D platformer. He gave us pretty much these two things: 1.) A selection of maps to ...
0
votes
1answer
245 views

Importing .anim files created using the Unity Animation controls

Our artist created some .anim files using the built-in Unity Mecanim system (where you use keyframes and drag various body parts to construct the animation). However, now we're trying to export them ...
0
votes
1answer
657 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
1
vote
1answer
56 views

Importing code from unityscripts

To encourage code reuse- i want to import methods and classes defined in my core unityscripts to be imported into other unityscripts. How do i go about this? Note: An answer here seems too ...
0
votes
1answer
46 views

How to discern boxes and spheres when importing from fbx

I can import scene from FBX file into my engine, and i want spheres, boxes and capsules to be imported as colliders. So, how i can check if imported instance is one of them? Thanks.
1
vote
1answer
322 views

How can I resize my Blender models when importing to Unity?

I made a 3D model in Blender, but when put it in my Unity project and add an FPS-camera the camera is bigger then my model. I used the measurements of Blender (that one cube is 1 meter in Unity). How ...
1
vote
1answer
200 views

No animation clips in assets folder

I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
0
votes
1answer
1k views

Importing an object from Blender into a scene, rotation on X axis?

This is my situation: I save the scene with blender no export with any processing steps. Blender has x right y up -z into the scene for the view coordinates (OpenGL) I have x right y up -z into the ...
0
votes
2answers
7k views

SFML fail to load image as texture

I have come to a problem with the code below ... Using SFML 2.0 ...
0
votes
1answer
805 views

Unable to manipulate Imported Object menu (Unity)

I've imported a model, but for some reason I can't edit any settings under the Imported Object menu, such as the Mesh Filter or the Mesh Renderer. See this: http://i.stack.imgur.com/t7ZYR.png for a ...
1
vote
1answer
102 views

Content loading, Content processing and add processed file to a DataContainer?

I'm trying to create some kind of editor in Windows Forms for XNA and I was wondering if there's anyway to do this: Load content (known types, like Model/SpriteFont/Effect/Texture) through ...
3
votes
1answer
3k views

Importing World of Warcraft models into Unity

I'm following some tutorials to create a simple game with Unity in order to learn, and I would like to enhance my learning experience by adding World of Warcraft models. Don't worry, this is all just ...
6
votes
3answers
5k views

Are there .NET bindings for Autodesk's FBX SDK?

I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library. Before I write ...
4
votes
1answer
985 views

Middleware to Bring 3D Meshes into OpenGL ES 2.0

Say I develop a game for mobile platform running OpenGL ES 2.0. I have done 2D part, and now I wish to import some 3D objects. The imported 3D objects must contain the following: Vertices positions ...
0
votes
1answer
266 views

MeshBuilder, assembly missing

I'm trying to build a terrain starting from a heightmap. I've already some ideas about the procedure, but I can't even get started. I feel like I have to use a MeshBuider. The problem is that Visual ...
1
vote
1answer
2k views

What external 2d animation formats can I use in android?

For an artist who won't be dealing directly with the code, what formats for 2d animation could they use that would be portable into an android game? In my particular case there are no collision ...