Questions tagged [import]

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20 questions with no upvoted or accepted answers
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2
votes
0answers
287 views

Godot 3.2 atlasTexture not creating any texture atlas

When I try to use the new feature of godot that lets you import sprites as an atlasTexture, I dont' get any results.
2
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3answers
415 views

Unity3D/Blender: Bounding box rotated on import

For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
1
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0answers
27 views

How can I allow player-created content to add morphs to Daz Genesis 8 characters(UE4)?

We use Daz Genesis 8 characters in our project. Content creators would load their morphs from Daz to our game. We would like to add these morphs to our characters so they can be modded, edited and ...
1
vote
0answers
69 views

How to export a terrain from Unity to Blender?

I'm trying to make an environment for my scene that consists animations and other objects such as trees. Making a terrain in Unity seem to be a lot easier than in Blender, so I want to export that ...
1
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0answers
31 views

Sprites do not refresh/reimport with ScriptedImporter using the SpriteEditor

I've created an importer for Aseprite-Files with the ScriptedImporter classes. I'm working on supporting the latest features of Unity like the secondary texture and this should work without bigger ...
1
vote
0answers
95 views

How can I use canon.js in three.js editor?

I would like to add bullet physics to a scene crated by the three.js editor. Where do I need to put the canon.js file in order to be able to access it's functions from the editor scripts? I ...
1
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0answers
31 views

Lightmapper artifacts

I really don't understand why this is creating these kinds of artifacts. I'm starting to think something is wrong with Unity. There are clearly no overlapping faces on the Model. There is enough of a ...
1
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0answers
37 views

How to import a texture to be used as occlusion map?

The same way normal maps need to be imported as "Normal map" in the import settings, how should I setup an Ambient Occlusion texture to correctly work? I've been searching around in the manual and ...
1
vote
0answers
167 views

Unity - export package - but on import, scene and folder structure are different (screenshots)

I export a package and shows me all the files I am exporting. When I go to import this package, one of the files is renamed and placed in a folder that no longer exists. Can anyone explain what is ...
1
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0answers
258 views

Unity - warning: animations neck and head have scale

I always get this warning if I import my model to unity: ...
1
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0answers
79 views

How to import a NET .dll newer than 2.0 into Unity?

I'm trying to build one of the simple EventBus libraries from Github and import them into ...
1
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0answers
752 views

How to edit WoW models with Blender?

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
0
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0answers
10 views

unity and maya - how to export/import fbx animation with rootmotion and non-rootmotion clips?

I've started learning about and playing around with animations in Unity and I've installed the Basic Motions Pack by Kevin Iglesias. I wanted to know how they work and to see if I can modify them so I'...
0
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0answers
22 views

Unity Re-import doesn't re-import fbx

So I have an fbx file with animations and materials on it. Simple stuff. But when I change something on the fbx, like adjusting some animation, then re-export as fbx, Unity does not re-import the fbx ...
0
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0answers
18 views

How can I tell Unity to use specific frames for animation?

So I have made a set of animations in a one file in Blender. For example, frame 0-20 idle animation, 30-60 walking animation, 70-120 jumping animation. How can I tell the program to separate the ...
0
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0answers
52 views

Problem when importing fbx in Unity made in Blender

First I will explain how do I make my object in Blender: I want to make an object with a texture that have transparecies (png image). I unwrap my object and then apply the image to it in the UV ...
0
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0answers
39 views

How to get normals in the FBX SDK?

I'm working with FBX SDK and I'm trying to get normals of my model but I have no idea of how to do it and I dind't find anything on Google. I am using C++. I hope you'll be able to help me !
0
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0answers
16 views

Character axis gets messed up when I add the armature into it

So basically Ive been working on a walking animation in Blender, but theres a problem when I import it to Unity, the axis get inverted… The only thing that is messing it up is the armature that ...
0
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1answer
35 views

Exported shapekeys to unity don't play correctly (unity 2019 + blender 2.79)

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
0
votes
1answer
846 views

Import and run LibGDX project in IntelliJ

I followed this guide to import a demos project, but when I set the class path of the module to the desktop, then click on the button of the main class field and select the ...