Questions tagged [import]

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2
votes
0answers
341 views

Godot 3.2 atlasTexture not creating any texture atlas

When I try to use the new feature of godot that lets you import sprites as an atlasTexture, I dont' get any results.
2
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2answers
956 views

Keep the prefab connection with FBX

The steps I have perform: Added an FBX in UnityProject. FBX added to scene hierarchy. Made Prefab of the FBX. Everything is working fine. Now I added a script to the prefab and made some object ...
2
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3answers
447 views

Unity3D/Blender: Bounding box rotated on import

For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
1
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0answers
27 views

How can I allow player-created content to add morphs to Daz Genesis 8 characters(UE4)?

We use Daz Genesis 8 characters in our project. Content creators would load their morphs from Daz to our game. We would like to add these morphs to our characters so they can be modded, edited and ...
1
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0answers
252 views

How to export a terrain from Unity to Blender?

I'm trying to make an environment for my scene that consists animations and other objects such as trees. Making a terrain in Unity seem to be a lot easier than in Blender, so I want to export that ...
1
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0answers
59 views

Sprites do not refresh/reimport with ScriptedImporter using the SpriteEditor

I've created an importer for Aseprite-Files with the ScriptedImporter classes. I'm working on supporting the latest features of Unity like the secondary texture and this should work without bigger ...
1
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0answers
108 views

How can I use canon.js in three.js editor?

I would like to add bullet physics to a scene crated by the three.js editor. Where do I need to put the canon.js file in order to be able to access it's functions from the editor scripts? I ...
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0answers
32 views

Lightmapper artifacts

I really don't understand why this is creating these kinds of artifacts. I'm starting to think something is wrong with Unity. There are clearly no overlapping faces on the Model. There is enough of a ...
1
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0answers
38 views

How to import a texture to be used as occlusion map?

The same way normal maps need to be imported as "Normal map" in the import settings, how should I setup an Ambient Occlusion texture to correctly work? I've been searching around in the manual and ...
1
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0answers
172 views

Unity - export package - but on import, scene and folder structure are different (screenshots)

I export a package and shows me all the files I am exporting. When I go to import this package, one of the files is renamed and placed in a folder that no longer exists. Can anyone explain what is ...
1
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0answers
286 views

Unity - warning: animations neck and head have scale

I always get this warning if I import my model to unity: ...
1
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0answers
81 views

How to import a NET .dll newer than 2.0 into Unity?

I'm trying to build one of the simple EventBus libraries from Github and import them into ...
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0answers
774 views

How to edit WoW models with Blender?

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
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0answers
14 views

How do you import submeshes on a skeletal mesh?

I'm trying to help out a friend on an Unreal issue. He has a Unity scene he's trying to convert to run on Unreal, and getting the models right has been a bit of a bumpy road. Like many models, this ...
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0answers
26 views

Blender: Bones get enlarged in export/import process

I have a rig in blender that I want to export into a different blender project. For some reason, when I do that, some of the bones get enlarged. All the scales are applied. Why might this be happening?...
0
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1answer
39 views

Unity, interior poly always missing in clothing

I've modeled interior polygons but for some reason they do not show up in Unity. I've tried changing import settings for normals to both calculate and import... How do you have a tshirt's interior ...
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0answers
12 views

Unity 3D Imported Assets Rotated Backwards in-game

I'm putting together boilerplate for a Unity FPS game, and having an issue with importing an Asset Store model. All of my weapons are asset store prefabs. I'm new to Unity, but this makes me think ...
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0answers
25 views

How to import Blender mesh+rig separately from animations for generic rigs in Unity?

Currently I'm creating mesh, rig and animations in Blender and export them together as an fbx file. I know that importing animations separately works for humanoid meshes, but how to do this for a ...
0
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0answers
17 views

unity and maya - how to export/import fbx animation with rootmotion and non-rootmotion clips?

I've started learning about and playing around with animations in Unity and I've installed the Basic Motions Pack by Kevin Iglesias. I wanted to know how they work and to see if I can modify them so I'...
0
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0answers
70 views

Unity Re-import doesn't re-import fbx

So I have an fbx file with animations and materials on it. Simple stuff. But when I change something on the fbx, like adjusting some animation, then re-export as fbx, Unity does not re-import the fbx ...
0
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0answers
21 views

How can I tell Unity to use specific frames for animation?

So I have made a set of animations in a one file in Blender. For example, frame 0-20 idle animation, 30-60 walking animation, 70-120 jumping animation. How can I tell the program to separate the ...
0
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0answers
69 views

Problem when importing fbx in Unity made in Blender

First I will explain how do I make my object in Blender: I want to make an object with a texture that have transparecies (png image). I unwrap my object and then apply the image to it in the UV ...
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0answers
17 views

Character axis gets messed up when I add the armature into it

So basically Ive been working on a walking animation in Blender, but theres a problem when I import it to Unity, the axis get inverted… The only thing that is messing it up is the armature that ...
0
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1answer
42 views

Exported shapekeys to unity don't play correctly (unity 2019 + blender 2.79)

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
0
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1answer
869 views

Import and run LibGDX project in IntelliJ

I followed this guide to import a demos project, but when I set the class path of the module to the desktop, then click on the button of the main class field and select the ...