Questions tagged [import]

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3
votes
3answers
478 views

Unity3D/Blender: Bounding box rotated on import

For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
0
votes
1answer
43 views

Unity, interior poly always missing in clothing

I've modeled interior polygons but for some reason they do not show up in Unity. I've tried changing import settings for normals to both calculate and import... How do you have a tshirt's interior ...
0
votes
1answer
44 views

Exported shapekeys to unity don't play correctly (unity 2019 + blender 2.79)

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
2
votes
2answers
1k views

Keep the prefab connection with FBX

The steps I have gone through: Added an FBX in UnityProject. FBX added to scene hierarchy. Made Prefab by dragging the FBX into my assets. Note that now the model became a prefab in my hierarchy. ...
0
votes
1answer
894 views

Import and run LibGDX project in IntelliJ

I followed this guide to import a demos project, but when I set the class path of the module to the desktop, then click on the button of the main class field and select the ...
0
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0answers
27 views

How do you import submeshes on a skeletal mesh?

I'm trying to help out a friend on an Unreal issue. He has a Unity scene he's trying to convert to run on Unreal, and getting the models right has been a bit of a bumpy road. Like many models, this ...
1
vote
1answer
88 views

Is there a way to reimport an asset with new import options?

I'm trying to help out a friend with an Unreal issue. He has a character model that's been imported and used in a map. A bunch of work has already gone into setting up the scene before anyone ...
0
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0answers
33 views

Blender: Bones get enlarged in export/import process

I have a rig in blender that I want to export into a different blender project. For some reason, when I do that, some of the bones get enlarged. All the scales are applied. Why might this be happening?...
0
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0answers
16 views

Unity 3D Imported Assets Rotated Backwards in-game

I'm putting together boilerplate for a Unity FPS game, and having an issue with importing an Asset Store model. All of my weapons are asset store prefabs. I'm new to Unity, but this makes me think ...
0
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0answers
32 views

How to import Blender mesh+rig separately from animations for generic rigs in Unity?

Currently I'm creating mesh, rig and animations in Blender and export them together as an fbx file. I know that importing animations separately works for humanoid meshes, but how to do this for a ...
0
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0answers
30 views

unity and maya - how to export/import fbx animation with rootmotion and non-rootmotion clips?

I've started learning about and playing around with animations in Unity and I've installed the Basic Motions Pack by Kevin Iglesias. I wanted to know how they work and to see if I can modify them so I'...
2
votes
1answer
590 views

How to support importing .uasset files in game for content creators(UE4)?

I would like to support importing clothes(as SkeletalMeshes) and props(as StaticMeshes) as uasset files into game for content creators, which obviously have not been packaged with the game. Basically ...
1
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0answers
27 views

How can I allow player-created content to add morphs to Daz Genesis 8 characters(UE4)?

We use Daz Genesis 8 characters in our project. Content creators would load their morphs from Daz to our game. We would like to add these morphs to our characters so they can be modded, edited and ...
0
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0answers
138 views

Unity Re-import doesn't re-import fbx

So I have an fbx file with animations and materials on it. Simple stuff. But when I change something on the fbx, like adjusting some animation, then re-export as fbx, Unity does not re-import the fbx ...
0
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0answers
26 views

How can I tell Unity to use specific frames for animation?

So I have made a set of animations in a one file in Blender. For example, frame 0-20 idle animation, 30-60 walking animation, 70-120 jumping animation. How can I tell the program to separate the ...
1
vote
0answers
465 views

How to export a terrain from Unity to Blender?

I'm trying to make an environment for my scene that consists animations and other objects such as trees. Making a terrain in Unity seem to be a lot easier than in Blender, so I want to export that ...
1
vote
1answer
136 views

Exporting models from Crocotile3D to Unreal Engine 4 (.obj). Texures are always blurry. I want crisp, clean textures

Can anyone help me? I am exporting models with textures (.obj) from Crocotile3D to Unreal Engine 4. I want them to be crisp and clear, as in the left image (Crocotile editor), but only get blurry, as ...
2
votes
0answers
410 views

Godot 3.2 atlasTexture not creating any texture atlas

When I try to use the new feature of godot that lets you import sprites as an atlasTexture, I dont' get any results.
1
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0answers
90 views

Sprites do not refresh/reimport with ScriptedImporter using the SpriteEditor

I've created an importer for Aseprite-Files with the ScriptedImporter classes. I'm working on supporting the latest features of Unity like the secondary texture and this should work without bigger ...
0
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0answers
92 views

Problem when importing fbx in Unity made in Blender

First I will explain how do I make my object in Blender: I want to make an object with a texture that have transparecies (png image). I unwrap my object and then apply the image to it in the UV ...
1
vote
0answers
131 views

How can I use canon.js in three.js editor?

I would like to add bullet physics to a scene crated by the three.js editor. Where do I need to put the canon.js file in order to be able to access it's functions from the editor scripts? I ...
1
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0answers
32 views

Lightmapper artifacts

I really don't understand why this is creating these kinds of artifacts. I'm starting to think something is wrong with Unity. There are clearly no overlapping faces on the Model. There is enough of a ...
1
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0answers
325 views
1
vote
1answer
159 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
1
vote
2answers
88 views

Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
0
votes
0answers
18 views

Character axis gets messed up when I add the armature into it

So basically Ive been working on a walking animation in Blender, but theres a problem when I import it to Unity, the axis get inverted… The only thing that is messing it up is the armature that ...
1
vote
0answers
39 views

How to import a texture to be used as occlusion map?

The same way normal maps need to be imported as "Normal map" in the import settings, how should I setup an Ambient Occlusion texture to correctly work? I've been searching around in the manual and ...
0
votes
1answer
228 views

x-inverted obj importer in BulletSharp - what's wrong? [closed]

See [dead link removed] at the repository. Screenshot: [broken image removed] Left: bullet imported version, right: correct 3ds max version. It's somehow inverted. If you think that left part is ...
0
votes
2answers
3k views

Cannot import an .svg into a Unity project

I cannot import an .svg into a Unity project. When I just move the .svg file into the Unity project Unity does not work with it ...
1
vote
0answers
191 views

Unity - export package - but on import, scene and folder structure are different (screenshots)

I export a package and shows me all the files I am exporting. When I go to import this package, one of the files is renamed and placed in a folder that no longer exists. Can anyone explain what is ...
1
vote
1answer
2k views

Unity tilemap spacing between imported sprites

What am I missing here? Is Unity's tilemap limited to size 32x32? I am trying to understand why my sprites in my Unity tilemap are spaced apart from one another such that if I paint them into the ...
3
votes
2answers
64 views

Solutions for maintaining importers and exporters when chaning file formats

After having a very short discussion with Delix on youtube (see link below) on custom data storage formats, I started thinking. What are some useful ways of maintaining importers / exporters when you ...
0
votes
1answer
694 views

Exporting a simple mesh from Blender for reading in Assimp

I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...
1
vote
2answers
6k views

Import Blender model into Unity with Textures

I tried a very straightforward import of the Monk model from https://opengameart.org/content/monk into Unity 5.6.1f1, and ended up with no color/texture on the model. Why?
3
votes
4answers
3k views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...
1
vote
1answer
925 views

How to import .obj file from server without using asset bundle in unity3d

I want to import .obj file from a server on run time in unity3D, read lot of questions/answers but not able to find a suitable solution. Using WWW in unity I am able to get .png file and store it in ...
1
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0answers
83 views

How to import a NET .dll newer than 2.0 into Unity?

I'm trying to build one of the simple EventBus libraries from Github and import them into ...
0
votes
1answer
2k views

Import Unity Package Into Specific Folder

Everytime i do import custom unity package file, I alwasy get Messy Folder and files in root of Asset Folder. Any Idea how to solve this ? Many Thanks in advance.....
0
votes
3answers
933 views

In HaxeFlixel, how do I avoid hard-coding dialogue?

I'm planning to develop a visual novel in Haxe Flixel and wanted to know if there is a easier way to add dialogue than to hardcode them in every square. I don't know if I can import a txt file with ...
7
votes
1answer
5k views

How to import assets to Unity3d Build on runtime

I am trying to import assets- ex:"fbx files"- into my app that is made using unity3d. this works easily inside the unity editor, but i need to do that in the actual build. any idea how to make this ...
1
vote
0answers
788 views

How to edit WoW models with Blender?

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
0
votes
1answer
34 views

Importing a File Containing Two Objects from Blender into Unity Leads to a Single GameObject Not Two

I have two separate objects in a Blender file (say a cube and a sphere). Unity import this file (OBJ type) as a single gameObject which is not want I want. I want cube and sphere to be two separate ...
0
votes
1answer
197 views

Import Material from blender into unity Export FBX

There have been several questions like this but nothing that is quite the same. I've noticed when Mixamo can create models with materials attached in their FBX. I'm trying to do the same in blender, ...
1
vote
1answer
3k views

Rotation in animation not working

I have a model of an SMG with arms exported from Blender and set to generic rig in unity import settings. I was creating an animation for this model in Unity Animation tab, it included changes in ...
1
vote
2answers
840 views

How to make a function in Haxe that reads content from text file and does something with each line?

How can I make a function in Haxe that reads a line from a text file, prints it/saves it to a variable, and then goes to the next line? My objective is to make the dialogues on a text file, having ...
2
votes
1answer
274 views

How can I get direction or link of file in computer

I want to import an .obj file in my Engine or open some files : To do that I write a link or direction of that file in my computer. Like this ...
0
votes
1answer
208 views

The import aurelienribon cannot be resolved

I've been having problems with using the Tween Engine by aurelien ribon for a Splash Screen for my 2d game. I'm using Eclipse and libgdx. I've tried rebuilding, clean...-ing, and refreshing. I've ...
1
vote
1answer
85 views

problems with imported texture

I have done a texture in GIMP and imported it in Unity but for some reason the texture appears to be squashed in the sides. Image done in gimp: And here is what happens in Unity:
1
vote
1answer
337 views

Java - Load new classes from a folder automatically at startup

I want to make my game-coding very flexible; so I wanted to make the game automatically load new Mobs from a folder named "mobs". This must be only at startup; not while it's already running. I just ...
1
vote
1answer
56 views

Importing code from unityscripts

To encourage code reuse- i want to import methods and classes defined in my core unityscripts to be imported into other unityscripts. How do i go about this? Note: An answer here seems too ...