Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [imgui]

Tag questions about using imgui with this tag. Do not use this tag for questions about generic immediate gui programming, as this stuff is specific to the imgui-library.

1
vote
0answers
15 views

Multiple Viewports/Windows Dear IMGUI c++

How do I use IMGUI with multiple GLFW windows? I know Dear IMGUI already has a virtual viewport system going in the viewport branch but I found that to be lacking a bit on how to use this new system. ...
0
votes
0answers
13 views

ImGui: disable window move with drag event on image

I'm displaying an image with ImGUI like this: ...
0
votes
0answers
152 views

Why ImGui not rendering image correctly in my game ui

[Scene:] I am working on a game project.In a part of my project,I have to do following things. 1.Read a image 2.Detect face(I am using opencv) 3.view in my imgui window using ImGUi::image() I ...
1
vote
0answers
53 views

Render imgui on top of existing Java framework

I have never done this before, but we need to build game editor, on top of our existing java game SDK. We want to use java version of imgui. I can easily create imgui window and put UI into it, but ...
1
vote
1answer
308 views

Modifying GLFW callbacks

I'm currently using Imgui for the GUI part of my OpenGL/C++ engine with the GLFW binding. The problem is though that this binding has encapsulated the input callbacks in a global .cpp file which makes ...
5
votes
1answer
2k views

Render in a imGui Window

How do i render my game scene into an imgui window? I want to get from this: to this :
3
votes
2answers
4k views

How can I render an OpenGL scene into an ImGui window?

The picture rapresents what i want to achieve. I read, somewhere on the Internet, that you can render the fbo and pass that fbo as a texture to render into the ImGui window. The problem is that I don'...