Questions tagged [image-effects]

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SSAO in my unity games has flickering lines at the top and right side of the screen

I've tried both the built-in unity ambient occlusion that comes with the post-processing stack, as well as another one ported from the Microsoft MiniEngine by someone: https://github.com/keijiro/...
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1answer
218 views

Rain Effect generation in a Unity VR project

I´m developing a VR project in Unity Engine and I need to implement a Rain Effect. I have considered the following: A VR game must run at least 90 frames per second. The Rain must be detailed. The ...
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1answer
3k views

Unity - blur on one camera effects the other as well

I'm trying to fake a DOF effect for Sprites by using 2 cameras, one for the sharp objects, one for the blurred ones. I have set up the layers like Blur and Sharp accordingly. So I have these 2 ...
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1answer
2k views

Unity - blur only selected layers [duplicate]

I'm messing around with Unity 2017's post processing tools while making a 2D game that benefits from the parallaxing effect using a perspective camera. Please note that the game is mostly made using ...
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1answer
307 views

How To Fix Strange White Edges With DOF and Fog in Unity?

I'm using global fog and the standard assets Depth Of Field script but it has a strange effect on the edges of far away objects. How can I make the white edges along the trees blend smoothly into the ...
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1answer
81 views

Image effect console error

I have imported image effects from asset store in my project. When imported, I've got 5 error messages : ...
3
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1answer
1k views

Selective Image Effects with Stencils

I am trying to create an image effect where only a part of the image has the effect applied to. One way I can think of to do this is to define the portion of the image using the stencil buffer. ...
1
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1answer
281 views

When is the CheckResources() function called?

This question is asked in the context of image effect shader implementations in Unity. Looking through the scripts for image effects in the standard assets package, I notice that initialization is ...
3
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0answers
698 views

Change color of bitmap

I am attempting to understand the easeljs ColorFilter and its use with cache. There is quite a bit of information at the easeljs site but it's not clear based upon the examples and documentation. ...
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2answers
526 views

How to have real time (blood) traces?

https://www.youtube.com/watch?v=Tzf3zjPJYw4 In this game, Ink, color blobs fall then they create pretty color spots. The color traces are unlike any other game. For an example, in Super Meat Boy ...
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1answer
579 views

What can I do in Unity3D to optimize the way I'm calculating contrast of a texture2D?

I have this contrast script right now in Unity: ...
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1answer
2k views

Moving background animation

How can I create a moving background animation with corona like in this game? https://www.youtube.com/watch?v=dyXxyApKtvM it looks like it uses a single image and stretches it in a loop. I've search ...
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1answer
725 views

Imageeffects: No need for Framebuffer? Just use Textures and Shaders?

I am doing simple Image Effects, and always i see in examples, that people are binding textures to framebuffers. Why can't i just use textures? So the process would be. 1) Input Texture 2) Shader: ...
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1answer
971 views

“Fading” effect between different screens?

I'm not sure what the correct word for it is, but I'm thinking like the fading effects when you move between different screens in Powerpoint or Keynote; that the screen fades black before the new ...
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1answer
10k views

How to set up bloom in Unity

Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
41
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5answers
2k views

Best Way to allow players to “Dye” images without losing color quality?

I am creating a 2.5D isometric (2D images) game. I want the players to be able to "dye" their armor, clothes, and other things. I find that grayscaling everything leads to losing out on some of the ...
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1answer
438 views

How can I simulate light using mask images on the iPad? [duplicate]

Possible Duplicate: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game? I want to have a picture as a background, say this: Then I would like to apply a mask, ...