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Questions tagged [image-effects]

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How to get neigbor pixel coordinates in Unity HLSL shader

I am writing Mandelbrot set shader for Unity. I wrote an Image Effect shader and it works. Unfortunately, each point "shimmers" on translate scale. This is because, for each shader call I ...
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1 answer
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How can I morph between images in real time?

So, I need to be able to make a picture slowly transition into another picture, not as a transparency fade, but as a morph. And I need that in real time. More on "morphs": When you outline ...
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2 answers
92 views

Which image effect is this?

This is a screenshot from RE7. I have once seen the same image effect in Unity, but I don't remember the name: I'm not talking about AA or DOF here, I mean this grainy / greenish thing, I don't know ...
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How to apply Image effect only on specific part of objects?

I need a way to censore part of characters' bodies like Cyberpunk 2077.this is mean I want to apply Image effect only to specific parts of bodies that you can see in the below Image:
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SSAO in my unity games has flickering lines at the top and right side of the screen

I've tried both the built-in unity ambient occlusion that comes with the post-processing stack, as well as another one ported from the Microsoft MiniEngine by someone: https://github.com/keijiro/...
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Rain Effect generation in a Unity VR project

I´m developing a VR project in Unity Engine and I need to implement a Rain Effect. I have considered the following: A VR game must run at least 90 frames per second. The Rain must be detailed. The ...
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1 vote
1 answer
4k views

Unity - blur on one camera effects the other as well

I'm trying to fake a DOF effect for Sprites by using 2 cameras, one for the sharp objects, one for the blurred ones. I have set up the layers like Blur and Sharp accordingly. So I have these 2 ...
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1 answer
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Unity - blur only selected layers [duplicate]

I'm messing around with Unity 2017's post processing tools while making a 2D game that benefits from the parallaxing effect using a perspective camera. Please note that the game is mostly made using ...
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How To Fix Strange White Edges With DOF and Fog in Unity?

I'm using global fog and the standard assets Depth Of Field script but it has a strange effect on the edges of far away objects. How can I make the white edges along the trees blend smoothly into the ...
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Image effect console error

I have imported image effects from asset store in my project. When imported, I've got 5 error messages : ...
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  • 261
3 votes
1 answer
2k views

Selective Image Effects with Stencils

I am trying to create an image effect where only a part of the image has the effect applied to. One way I can think of to do this is to define the portion of the image using the stencil buffer. ...
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1 vote
1 answer
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When is the CheckResources() function called?

This question is asked in the context of image effect shader implementations in Unity. Looking through the scripts for image effects in the standard assets package, I notice that initialization is ...
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3 votes
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837 views

Change color of bitmap

I am attempting to understand the easeljs ColorFilter and its use with cache. There is quite a bit of information at the easeljs site but it's not clear based upon the examples and documentation. ...
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6 votes
2 answers
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How to have real time (blood) traces?

https://www.youtube.com/watch?v=Tzf3zjPJYw4 In this game, Ink, color blobs fall then they create pretty color spots. The color traces are unlike any other game. For an example, in Super Meat Boy ...
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1 vote
1 answer
919 views

What can I do in Unity3D to optimize the way I'm calculating contrast of a texture2D?

I have this contrast script right now in Unity: ...
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-2 votes
1 answer
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Moving background animation

How can I create a moving background animation with corona like in this game? https://www.youtube.com/watch?v=dyXxyApKtvM it looks like it uses a single image and stretches it in a loop. I've search ...
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Imageeffects: No need for Framebuffer? Just use Textures and Shaders?

I am doing simple Image Effects, and always i see in examples, that people are binding textures to framebuffers. Why can't i just use textures? So the process would be. 1) Input Texture 2) Shader: ...
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"Fading" effect between different screens?

I'm not sure what the correct word for it is, but I'm thinking like the fading effects when you move between different screens in Powerpoint or Keynote; that the screen fades black before the new ...
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4 votes
1 answer
13k views

How to set up bloom in Unity

Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
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41 votes
5 answers
2k views

Best Way to allow players to "Dye" images without losing color quality?

I am creating a 2.5D isometric (2D images) game. I want the players to be able to "dye" their armor, clothes, and other things. I find that grayscaling everything leads to losing out on some of the ...
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451 views

How can I simulate light using mask images on the iPad? [duplicate]

Possible Duplicate: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game? I want to have a picture as a background, say this: Then I would like to apply a mask, ...
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