Questions tagged [heuristics]
The heuristics tag has no usage guidance.
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A* heuristic for a map that can have roads
I have a 2D grid which I am performing A* pathfinding on. Nodes are connected via a value of 3 in most cases (some connections are more expensive). In some (depends on the gameplay) circumstances the ...
2
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Is speed runs ranking mechanism heuristic or statistics based?
I'm looking to implement some sort of speed run mode in my game.
Let's say I want to assign each level three 'winning' bars, (bronze, silver and gold for example), which are independent of the player,...
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Can A* path finding cost functions allow for path following shapes?
Recently I begun developing a game prototype which could create procedural generated dungeons using a collection of room types. To ensure the hallway paths between these rooms would always be ...
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How to choose and scale heuristics for A-star on a graph?
I am trying to find the best and scale my cost function for my algorithm. I am following amit blog which explain that (http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html#manhattan-...
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AI for Shogi, dealing with high branching factor due to drop rule [closed]
I'm writing a Shogi program with a computer player in Java from scratch as my undergradute
dissertation project. Due to the drop rule, when the computer player captures a few pieces, the branching ...
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Pathfinding and clusters
For an assignment, I am required to implement an A* algorithm in order to find the shortest path between two object using different heuristics
null, this effectively becomes Dijkstra
Euclidean ...
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2
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Speed dependent arc question
I'm currenlty working on an assignment and would appreciate any sort of help on the following implementation
The question follows
We are tasked to implement some heuristics but one of them is ...
2
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1
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Dual marching squares/cubes - divide or do not divide a node?
In the marching squares/cubes algorithm, how is it decided if a node in the quadtree/octree will be divided further (into 2^dimension nodes)?
I read about this ...
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Pathfinding with portals? [closed]
I'm not making a game with portals in it (one way or bidirectional). These portals instantly teleport characters from one location to another. How would I implement pathfinding?
Here's an animation ...
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In A star, how does the heuristic help determine your path?
Say you're using a 4 by 5 grid. The G cost for horizontal and vertical movement is 10, and the G cost for diagonal movement is 14. On this page: http://theory.stanford.edu/~amitp/GameProgramming/...
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Measuring enemy "success" against player
I've been toying with an idea for a game prototype where the player must defend against waves of enemies, but between each wave the enemies "evolve" to better combat whatever tactics the player is ...
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Bezier curve arc length
See also: same question on Math.SE
How can I find the arclength of a Bezier curve? For example, a linear Bezier curve has the length:
...