Skip to main content

Questions tagged [hdrp]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
2 votes
1 answer
122 views

Why does volumetric fog require two checkboxes?

In the Unity High Definition Rendering Pipeline, when adding Volumetric Fog, there's a checkbox to enable the Volumetric Fog, and then there's an additional checkbox to the right of it that also has ...
Sean Duggan's user avatar
1 vote
2 answers
342 views

Moving/Teleporting Local Volumetric Clouds in Unity

I'm currently using the Volumetric Clouds feature with the HDRP in Unity. My game world has gotten a little too big, so I'm trying to implement a "floating origin"-type system to fix ...
Keith Stein's user avatar
1 vote
1 answer
43 views

Unity Editor Hangs for A Fraction of A Second About Once Per Second

I am having a problem with the Unity Editor. It hangs for a fraction of a second about once per second. I took a video recording of me walking through the default hdrp scene. https://youtu.be/...
ChristianOConnor's user avatar
1 vote
1 answer
337 views

HDRP indoor scene has no diffuse indirect light

The lights in my indoor scene correctly produce direct illumination, but no indirect diffuse illumination. So the areas that aren't directly lit are completely black before exposure/post-processing. ...
Matt Tsōnto's user avatar
1 vote
0 answers
2k views

Spotlight and Point Light not working in HDRP

I have a Unity project using HDRP, and in my scene only directional lights work. Spot lights and point lights don't work, even if set them to a super high value. How can I correct this?
Kimbo Kembi's user avatar
0 votes
1 answer
120 views

Improving the look of a character with solid parts inside a translucent jello exterior

So my problem is a bit hard to explain. I have a character made out of a jello shell, with an internal skeleton. So let me introduce you to ma boi "Chonker McJello" The problem is, that I ...
Megaloadon's user avatar
0 votes
1 answer
3k views

After baking my lights again in Unity, my character is black?

I had to re-bake my scene several times before getting the look that I wanted. This last time, the scene looks great, but my characters are now very dark and the playable character is completely black....
hatinacat2000's user avatar
0 votes
0 answers
42 views

Raycasting unable to detect water layer

I'm having issues detecting the ocean in my Unity scene (screenshot below) using Raycasting. In the image below, I've attached my script to a child object and set the layer for the Ocean object to ...
Akshit Chaturvedi's user avatar
0 votes
1 answer
149 views

Transparent Composite Object In Unity HDRP

Potentially a big question, but it seems like it should be simple enough. I have an object in my game composed of multiple parts (connected GameObjects with their own renderers). I want to make this ...
Keith Stein's user avatar
0 votes
1 answer
629 views

Unity HDRP Emissions - When setting over 1 nit, blue becomes progressively more purple

I've been trying to use a HDRP Lit Shader material to create an intense lighting effect in a dark environment. I'm using a texture as an emission mask which is simply a 16x16 black png split into ...
theburntcrumpet's user avatar
0 votes
0 answers
95 views

Pixelly distortion when up close to volumetric clouds

I just getting started dabbling with game development and Unity. I'm creating a flying game, and so far have a player-controlled character set up. Next I'm working on clouds. I've set up Unity's HDRP ...
Keith Stein's user avatar
0 votes
0 answers
2k views

Unity HDRP transparent material back-face rendering/front face culling

I try to render an object with 2 different transparent materials. One should only render the back faces (higher opacity/more color) and one only the front faces (lower opacity/less color). The purpose ...
Megaloadon's user avatar
0 votes
0 answers
370 views

How can I get my physically based sky to be blue all the way down?

I'm rendering with a physically based sky. I want to get a very simple light blue background but below the horizon the sky becomes grey/brown. How can I get it so that the sky is blue all the way down?...
Tom's user avatar
  • 190
0 votes
0 answers
76 views

Dynamic Aspect Ratio in Unity (for Anti-Aliasing)

I am using HDRP with 1920x1080 resolution. The anti-aliasing works very well if the screen resolution increases and it works really bad if the screen resolution is lower than 1920x1080. Why does this ...
Saif's user avatar
  • 153