Questions tagged [hdr]

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HDR bloom techniques using post processing in Unity3D

I've seen many posts on how to accomplish HDR bloom effects in Unity3D using its (now legacy) Bloom component as part of the standard assets package. I'm trying to replicate it using the new post ...
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Unity 2019.3 HDRI SkyBox

I am trying to create an HDRI SkyBox out of 6 textures but after I create the cubemap with Assets → Legacy → Cubemap and drag it in the HDRI Sky I get an all white environment. Is this a problem with ...
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Performing image based lighting in an open world game

I finally have a PBR implementation in an engine that I'm writing for a game I'm developing but I'm stuck on how to use IBL in real situations. Most IBL tutorials use it just to show a single mesh or ...
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Excluding some scene elements from bloom effect

I've enabled HDR and bloom effects in my SceneKit app, but I don't want some of the elements in my scene to bloom. For example, the lighter spots on the skybox are currently glowing. Is there some ...
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How to do Colored Lights in CIE XYZ/LUV-like Space?

I've a 2d background, some sprites, blitted onto it. And over all that in the final pass I draw colored lights, to make projectiles look cooler. Basically I apply a classic lightmap, which is colored ...